Last night, we fought for 2 hours, in an 8vs12. There were about 50 kills, we killed about 38, took about 12 deaths. So the kills are happening imo.
We were saying during the fight - that wouldn't have happened with a Clydesdale etc. Maybe about 5 of those deaths would not have happened - about 10% of the kills during the fight.
I'm not a pvp player, but I just want to say in the context of gameplay and horses, when you add mechanics like cheat death and your game does not support an adequate interface to track it, you must add mechanics that allow you to track the cooldown on the ability.
For example, if cheat death is available - the horse's eyes should glow red (shining hooves, burning tail....) so that you visually understand that you have cheat death, and your opponent also understood what he would have to deal with, or any other visual effect that allows you to track the mechanics.
The cooldown should be reduced by at least two times, I don't see the point in using a horse in PvM when you have a mount that reduce 20% damage, for PvP, as was said above, dismount is a common occurrence, so a long cooldown doesn't make sense, it seems to me.
My biggest issue with the last stand is that it would appears to soak ANY amount of lethal damage with absolutely no damage done to the player. So for example if you have an enemy at 49 HP and you're lucky enough to get off a full temp death strike the enemy now lives and his life remains untouched.
If we're dead set on having this in production it should at the minimum take them down to X% health but keep them alive or split/scale the lethal damage based on available HP left. that way you got the death cheat but you also received some form of punishment even if it's a small amount.
Tested briefly.. it makes dismounting in PVP more important than it already is. However, it does seem to prevent fair amount of deaths. With more and more gear becoming overpowered to max out nearly all mods, a new ability that makes it even more difficult to ultimately kill someone seems a little misplaced. My testing thus far has been limited to only an hour worth of 2v2 sparing, but my first gut feeling is that this should be a PVM only ability... difficult to test full PVP extent until it is on production shards. Will try again tonight...
+1 on concern that trolls who don't PVP attempting to hijack the thread with side-discussions..
Should let it go live as is and see how it actually plays out in regular game play. Sure the opinion will probably be it should be a trammel only function or only available on a trained pet.
What about something like every 30 minutes if you fall below 25% HP last stand boosts all your resistances by 20 or something for 30 seconds.
Tested briefly.. it makes dismounting in PVP more important than it already is. However, it does seem to prevent fair amount of deaths. With more and more gear becoming overpowered to max out nearly all mods, a new ability that makes it even more difficult to ultimately kill someone seems a little misplaced. My testing thus far has been limited to only an hour worth of 2v2 sparing, but my first gut feeling is that this should be a PVM only ability... difficult to test full PVP extent until it is on production shards. Will try again tonight...
+1 on concern that trolls who don't PVP attempting to hijack the thread with side-discussions..
My pvm dog archer will always have an opinion as long as pvp changes affect pvm we will squawk
Comments
Last night, we fought for 2 hours, in an 8vs12.
There were about 50 kills, we killed about 38, took about 12 deaths.
So the kills are happening imo.
We were saying during the fight - that wouldn't have happened with a Clydesdale etc.
Maybe about 5 of those deaths would not have happened - about 10% of the kills during the fight.
For example, if cheat death is available - the horse's eyes should glow red (shining hooves, burning tail....) so that you visually understand that you have cheat death, and your opponent also understood what he would have to deal with, or any other visual effect that allows you to track the mechanics.
The cooldown should be reduced by at least two times, I don't see the point in using a horse in PvM when you have a mount that reduce 20% damage, for PvP, as was said above, dismount is a common occurrence, so a long cooldown doesn't make sense, it seems to me.
If we're dead set on having this in production it should at the minimum take them down to X% health but keep them alive or split/scale the lethal damage based on available HP left. that way you got the death cheat but you also received some form of punishment even if it's a small amount.
+1 on concern that trolls who don't PVP attempting to hijack the thread with side-discussions..