The Clydesdale: Last Stand, Your Thoughts?
in PvP / VvV
We are soliciting feedback from the PvP Community on this feature.
Thank you kindly!
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Most players I know of, are thinking, yep must get it, it's a must have now.
If it gets killed, then we pop VvV mounts, so not much change in a sense - dismounting is already rife, most deaths happen dismounted anyway.
I'm happy with the 30 minute timer, that is about right, some timers are too long to make something worth even using based on how useful the ability is, this one seems about right.
Thumbs up from me, the mount is cool as well.
In general, pvpers do not respond on forums, they are too busy living/playing to respond, this isn't their thing.
And when a 25 year old vet shows up with 1 post, they also face a lot of disbelief.
One of the issues is, due to many years of not being listened to, pvpers have given up giving feedback - I have tried to suggest this could be different.
Any pvpers reading, please give some feedback, and preferably agree with me.
maybe about 1hr?
-Pet is 1 slot.
-Cool down on the buff is 30 minutes.
-The buff prevents all damage from the spell/hit that would otherwise kill you.
When the buff goes off, if it prevents just the one source of damage that would kill you and then goes on cooldown, there will be plenty of situations where this buff will not save you. How does the buff handle situations when two sources of damage land at the exact same time? Does it prevent both spells damage? Depending on what happens it could make the buff either OP or not that impactful.
BUT if you really want to go that route… do the timer once every 24 hrs (character bound), not every 30 minutes.
Every 30 minutes will ruin the game
cooldown should be longer so dont effect much in vvv.
in pvm and murder attack would be ok.
so, only trigger for pvm / murder attack or cooldown need to increase longer.
I don't see how once every 30 minutes really changes anything.
It's a bit like reactive paralyse - I've been 1 hit from death a few times, then my attacker has frozen on me and cannot complete the killing blow - it happens, but it isn't a major part of the game.
I do not see how it can ruin the game, considering Evade, and Dismount we already have going on - this is just a little nice to have, like reactive paralyse (and not as frequent as that even).
Yes this is correct. Say you have 10HP left, and a spell was to hit you for 15HP, you remain with 10HP. In many situations the follow-up is going to kill you anyway. It will lead to a few miraculous escapes. For me, 5 minutes is a long time, I don't see how once every 30 minutes is a long cooldown. Players already switch characters when they die anyway.
I think it is a good point that all pvpers will feel they need one - so the pattern would become Clydesdales, then VvV mounts. If they stop spawning after this event - they will become like Bane dragons, all future pvp characters will want them. I can see a lot being collected and put in stables.
Do you want to make yet another object that literally every single pvper will want to have? Do you want to see a felucca where everyone runs on the same fiery pony? Come on...
This new skill is also not needed. Pvp already has evade, mana shield, heal pot, apples, seed of life, barrab pot, and its almost impossible to kill a good player while not on timers for these things. Now you want to add ANOTHER timer?
It also just feels like pay to win. If these horses dont stay for the rest of time, and are 1 slot, then you MUST buy one to have a chance at pvp.
I know Grimbeard said "we know the pvp client is being adjusted". Do we? Aren't we being asked to address what needs to be changed? If its already being adjusted, why was the question asked? Why weren't we informed? What are these adjustments? Where do we find this information? I would love to know the details.
Pvp and pvm are intertwined you can't change one without affecting the other (dog archers ruined and vvv items used in tram by non pvpers)
The other client ...
This seems like an attempt by the team for a pvp item but they don't use the other client so don't understand how hard it is to kill another player with the total automation that happens
But I do want to say this, many of you are concerned about breaking the current PvP Meta.
I would probably agree with this - BUT I accept I am happy to break the current Meta, probably hence my viewpoint. That is how I am different to many pvpers currently, I am progressive, I want to break the current Meta, and move somewhere else.
What it would do, is get rid of the ridiculous bok mage or even dexxers style RNG 1 shot routines so many rely on, then they would have to learn to pvp properly.
In a sense, it does not bother me either way, although I think it is a massive shame, I think it would be nice to have something for pvpers to go for in this content. Yes I accept, we all want stuff fixed from 15 years ago - but that is a whole different issue.
As a pvmer, you often suffer from a stereotypical viewpoint also.
Sounds like players are offering feedback when they don't actually understand, know or have tested the mechanics of this.
1. it can only trigger once every 30 minutes and the owner has to be actually riding it.
2. The mount can be killed, it has about 165 health and an average of 30-40s resists and the player cannot rezz it without vet.
3. The proc is once every 30 minutes per owner. You cannot summon endless Clydesdales.
Please explain how this is pay to win? You can find them all over Ilshenar and T2A and all you need is a tamer friend with GM taming to tame them. There has been no mention of them being a limited pet in the patch notes.
OMG someone wont die on a kill hit once every 30 minutes. And they must be on the mount.
Yall only want changes that wont effect the game?
I'm not talking about dueling in a boxed in arena where you are trapped. I'm talking about in the field where straight line running away is always an option. Also probably people aren't doing arena duels on mounts in most situations anyway.
I think this new cool down is fine if it's limited to players who have taming/lore but otherwise it doesn't really have a place.
I doubt a melee toon would use a swampy.
My archer could use it for the Cheat Death.
Id rather it have a hidden ability like a Juvenile Manticore has that takes up no intensity.
Hoof stomp that would do some damage while you are mounted.