hi. that new pony

this game doesn't need and shouldn't have a cheat death mechanic.
i could write an entire thesis on why but nobody would read it anyways.

this comes from the perspective of someone who's majority uo experience is playing small gang pvp fighting 2-8x our numbers in open field, faction, and dungeons both pushing grinders and defending. In those instances a death on our side could be an instant objective loss making this a powerful mechanic for someone like us. and as far as pvm goes, i am terrible at it and don't think it should exist for that either. UO already has little to no remaining risk left, if I lose my encounter and some pots because my sampire died, oh well go again.

cheat death mechanics historically havent worked well in any other mmo and it doesn't have a place at the table in UO.

have a good day, im going back to walking shelter dogs now and wont be adding to this any more.

Comments

  • PawainPawain Posts: 10,844
    edited June 6
    Once every 30 minutes is too much?

     :D 

    Put your PvP feedback here:

    https://forum.uo.com/discussion/16219/the-clydesdale-last-stand-your-thoughts
    Focus on what you can do, not what you can't.
  • CookieCookie Posts: 1,974
    edited June 6
    gay said:
    this game doesn't need and shouldn't have a cheat death mechanic.
    i could write an entire thesis on why but nobody would read it anyways.

    this comes from the perspective of someone who's majority uo experience is playing small gang pvp fighting 2-8x our numbers in open field, faction, and dungeons both pushing grinders and defending. In those instances a death on our side could be an instant objective loss making this a powerful mechanic for someone like us. and as far as pvm goes, i am terrible at it and don't think it should exist for that either. UO already has little to no remaining risk left, if I lose my encounter and some pots because my sampire died, oh well go again.

    cheat death mechanics historically havent worked well in any other mmo and it doesn't have a place at the table in UO.

    have a good day, im going back to walking shelter dogs now and wont be adding to this any more.
    I get your point, but there is no real difference between this, and seed of life, or Evade.

    Except Evade is every 20 seconds. Both of them are effectively cheat death mechanics already.

    I think its impact will be minimal, but nice to have.
  • GrimbeardGrimbeard Posts: 2,904
    The scripts are already being written to compensate 
  • _Psycoder_Psycoder Posts: 36
    edited June 6
    I am adding my $0.02 here.

    My guild likes to do some Felucca content. I almost never join them because of a physical disability that prevents me from playing this game competitively. But according to the guild chat every time we win it's because we outnumber them and every time we lose its because they outnumber us. It is my humble opinion that ambushes and numbers are more important than avoiding death once in every 30 minutes.

    Additionally, what is stopping you from getting the same horse to even the playing field?

    I don't think this little horse is going to change things much. I can't tell anything about 1on1 at Yew though. 
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