Atlantic is still molasses in ALL active town and MOST towns still do not have enough spawn
I will preface this that it is the experience on Atlantic. I don't care about your shard, or that it's an 'Atlantic problem', so leave this out of the conversation.
Here's how slow it is in ALL towns during active invasion. This is unacceptable: https://streamable.com/6vorap (Yew was current town)
Spawn tier hierarchy:
Trash tier: Nujelm, Vesper, Skara - seriously no spawn, most players I know (legitimate) skip since it's not worth doing. Delete these from the rotation.
Unacceptable tier: Trinsic - the spawn seems ok at best, but, too much spawn gets stuck in walls and the anti-stuck monster teleport doesn't trigger enough, or ever.
Ok at best tier: Yew, Britain, Moonglow. Fair bit of spawn but doesn't seem to scale high enough based on players.
What happened to Minoc? It was 'ok at best tier'.
@Kyronix
Here's how slow it is in ALL towns during active invasion. This is unacceptable: https://streamable.com/6vorap (Yew was current town)
Spawn tier hierarchy:
Trash tier: Nujelm, Vesper, Skara - seriously no spawn, most players I know (legitimate) skip since it's not worth doing. Delete these from the rotation.
Unacceptable tier: Trinsic - the spawn seems ok at best, but, too much spawn gets stuck in walls and the anti-stuck monster teleport doesn't trigger enough, or ever.
Ok at best tier: Yew, Britain, Moonglow. Fair bit of spawn but doesn't seem to scale high enough based on players.
What happened to Minoc? It was 'ok at best tier'.
@Kyronix
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When the moons aligned, the right time, with the right amount of sampire bots running around, in the right town, you were able to pick off monsters here and there. That was until now.... people are just blatantly AFK parking an archer or 3 every screen on every corner. The little spawn is mostly dying before it spawns.
Welp, so much for that. Glad we have to suffer town invasions because 2 people asked for it and surely the rotating 8 cities will stop the bots!
/facepalm
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I do not beleve for 1 second that any human would play in that kind of lag. Therefore, everyone you see moving around even though they get stuck every two steps is automatic suspect in my book.
Yes, any rocket scientists?
Almost like doing a ToT on a smaller subserver, ie a Tokuno one, with not much going on would be inherently fast vs I don't know, let's say a Trammel Trinsic-Skara-Jhelom subserver with THOUSANDS of houses and THOUSANDS of items inside each of those houses.
Thick dashed lines are server lines: https://uo.com/wp-content/uploads/2015/10/trammel_all_lines.jpg
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Picking these cities on large subservers was the WORST IDEA ever. You get the worst of both worlds with LAG and LOW DENSITY.
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Opinions from dead-shard heroes are not required. Especially one who plays a whole flock of throwers at once.
Perhaps the devs should just fix the glaring issues with the game?
Fix the game? Make it great for everyone? Yea, that sounds like a much better idea.
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