REMOVE TRAP should be made more reliable at 100.0 skill

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Comments

  • GrimbeardGrimbeard Posts: 2,405
    you need luck otherwise all you get from the chests is crap
    It would be nice to know when the luck is applied 
  • FenriswolfFenriswolf Posts: 128
    edited November 28
    ok i just did a test on a town scare spawn (Skara Brae) and hardly anyone except bots playing, so not sure if this affects chest spawn too?

    1hour with 2990 luck in Trammel

    Chests obtained 35 based on gold at end / 1500 as average as i wasnt counting

    4 treasures, 3 from pet kills (2 from boss) 1 from chest 1/35 chance?

    Chests defined as :

    1 - bag smoke bombs gold and picks
    2 - as above but paragon reagents in bag
    3 - manifestation deco and gold
    4 - gravestone or ingots or treasure and gold
    5 - gold and stealable

    Loot : see picture

    52k gold
    24 lvl1 chests - 70%
    3 lvl2 chests - 8%
    5 lvl3 chests - 14%
    3 lvl4 chests-  8%
     0 lvl5 chest - 0%

    So does luck affect chest lvl?

    It this actually worth it vs logging a basic sampire and hitting anything that moves and getting 20+ treasure (except Atlantic?)

    loot.jpg 144.7K
  • PawainPawain Posts: 10,286

    It this actually worth it vs logging a basic sampire and hitting anything that moves and getting 20+ treasure (except Atlantic?)

    The answer:  Do you play for fun or profit?  Did you get either?

    Your talking to a guy watching a bear hit Gegorio over and over for hours to gain a couple of Chivalry points.  No drops.
    Focus on what you can do, not what you can't.
  • poppspopps Posts: 4,041
    edited November 28
    you need luck otherwise all you get from the chests is crap

    And not just any Luck, I heard, but also 2.3k - 2.5k Luck at least, to get better loot...

    And it is not easy at all, to have a Rogue with all those skills (and thus needing skill points items) and 2.3k - 2.5k Luck...
  • poppspopps Posts: 4,041
    ok i just did a test on a town scare spawn (Skara Brae) and hardly anyone except bots playing, so not sure if this affects chest spawn too?

    1hour with 2990 luck in Trammel

    Chests obtained 35 based on gold at end / 1500 as average as i wasnt counting

    4 treasures, 3 from pet kills (2 from boss) 1 from chest 1/35 chance?

    Chests defined as :

    1 - bag smoke bombs gold and picks
    2 - as above but paragon reagents in bag
    3 - manifestation deco and gold
    4 - gravestone or ingots or treasure and gold
    5 - gold and stealable

    Loot : see picture

    52k gold
    24 lvl1 chests - 70%
    3 lvl2 chests - 8%
    5 lvl3 chests - 14%
    3 lvl4 chests-  8%
     0 lvl5 chest - 0%

    So does luck affect chest lvl?

    It this actually worth it vs logging a basic sampire and hitting anything that moves and getting 20+ treasure (except Atlantic?)



    Could you please detail how you got to 2,990 Luc on your suit ?

    Thanks !

  • KroDuKKroDuK Posts: 712
    @popps care to share your skill window of that thief of urs?
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • RhelRhel Posts: 78
    edited November 28
    you need luck otherwise all you get from the chests is crap
    Has anyone confirmed that luck even affects the event chest loot? 

    I did a few days running around with a tamer I'd fixed detect hidden and lock pick on. I got garbage from the hidden chests with ~2400 luck. 

    I've run around on my pure thief with ~100 luck and gotten about the same. 

    I imagine if luck affects the event chest loot, it just gives you a slightly better chance at RNG. but 1% more of 0.001% chance is still not in your favor. It probably works like the chromatic totems. I went 1200/1400 charges into a Gwenno's killing only nightmares before I saw any purple horse. Every charge was used while a totem was up to disco/kill a nightmare and I probably missed a few due to skill cooldowns and my beetle sometimes two shotting them.
  • KroDuKKroDuK Posts: 712
    Good thing Remove Trap took 45min to train.. i would have been pissed; training RT to end up 3x tele all the chests.. with RT i got poisoned +58 dmg.. I ended up at my house trying to cure the thief on the paladin.. after I have failed on arch cure & g. cure.

    And yes, I died in my own house from that.  :s
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • FenriswolfFenriswolf Posts: 128
    edited November 28
    Ok test 2 Vesper, by far the best town for hidden chests apart from Minoc which doesnt appear anymore?

    2390 luck (Fortunes Visage (250), Yukios Earrings (125), Medable gourget (100) , Etoile blue ring (150), Bracelet with Stealth/Stealing (100), 190 luck SC buckler, Royal guard survial knife (140), hooded robe blackthorn (140),Lucky Charm (150), Shadow Reaver cloak (125) , Medable legs (190), Armor of Fortune (200), Medable arms (190), Medable gloves (190) , Minax Sandles (150)

    roughly 100 chests lost count and couldnt be bothered to collect gold as its a waste of time

    75 lvl 1 chests - 
    11 lvl 2 chests
    6(9)  lvl3 chests - treasure maps pretty pointless but will stick in this category
    5 lvl4 chests - all sanctum treasures this time other 9 were from pet kills
    0 lvl5 chests

    Loot below...you decide if worth it or not

    Towns not worth bothering with :

    Nujelm - too big
    Trinsic - too big and too many monsters
    Moonglow - yea good luck with that
    Yew - too big

  • FenriswolfFenriswolf Posts: 128
    Vesper Part 2 - same amount of chest, same everything pretty much

    Similar results except more of the deco as opposed to sanctum drops

    So pretty consistent %

    75 lvl 1 chests - 
    8 lvl 2 chests
    8(11)  lvl3 chests - treasure maps pretty pointless but will stick in this category
    6 lvl4 chests - all sanctum treasures this time other 9 were from pet kills
    0 lvl5 chests

  • FenriswolfFenriswolf Posts: 128
    here is the animation on the Totem, ghosts swirl around. Timer on doing it not sure what it is
    tot.jpg 169.9K
  • I did 12 chests today with just below 4000 luck and it wasnt better at all than with 0 luck
  • OreoglOreogl Posts: 508
    Vesper Part 2 - same amount of chest, same everything pretty much

    Similar results except more of the deco as opposed to sanctum drops

    So pretty consistent %

    75 lvl 1 chests - 
    8 lvl 2 chests
    8(11)  lvl3 chests - treasure maps pretty pointless but will stick in this category
    6 lvl4 chests - all sanctum treasures this time other 9 were from pet kills
    0 lvl5 chests

    Thanks for sharing your findings Fen.

    For what it’s worth your haul is similar to what I received today in my thief in Fel, with 0 luck (I think being in Fel though gives a 1000 luck bonus if I remember right).  


    I even got one of the shattered gravestones that show the top off fallen over.  Sorry I don’t have a picture available.




  • poppspopps Posts: 4,041
    I did 12 chests today with just below 4000 luck and it wasnt better at all than with 0 luck

    So, considering how 4,000 Luck is pretty much the max possible, shall we need to conclude that Luck does NOT factor in with the quality of Loot in Hidden Chests for this Event ?

    @Kyronix , could you please kindly let us know whether luck is supposed to factor in but, then, apparently, it is bugged since 4,000 Luck does not make any significant change, or whether the Hidden Chests have been Designed with Luck NOT factoring in for the quality of Loot ?

    Thank you.
  • GrimbeardGrimbeard Posts: 2,405
    popps said:
    I did 12 chests today with just below 4000 luck and it wasnt better at all than with 0 luck

    So, considering how 4,000 Luck is pretty much the max possible, shall we need to conclude that Luck does NOT factor in with the quality of Loot in Hidden Chests for this Event ?

    @ Kyronix , could you please kindly let us know whether luck is supposed to factor in but, then, apparently, it is bugged since 4,000 Luck does not make any significant change, or whether the Hidden Chests have been Designed with Luck NOT factoring in for the quality of Loot ?

    Thank you.
    Sample size of 12 really popps
  • WhitewolfWhitewolf Posts: 231
    while your at it can you please fix detect hidden also, at 100 it should not take 20 tries to find the chest
  • LilyGraceLilyGrace Posts: 1,003
    edited November 29
    I did 12 chests today with just below 4000 luck and it wasnt better at all than with 0 luck
    I started with a suit with a bit over 1600 luck. Beefed it up slightly to 2170. This is purely anecdotal, but it seemed like the number of chests I was finding went up, but there is no discernible difference in the loot found. The increased number of chests may well just be due to getting better at finding them. Anywho...

    When I hit the statue I bump luck up to about 3500. I find no difference at all in the number of chests I'm apt to find or the loot that drops.

    It would be nice to know for sure. I don't get why it's a problem for Dev's to offer a definitive answer on this. It's not like we're asking for particulars. We've been given a list of what luck effects in the past. This is sort of a grey area, town chests aren't Treasure Chests per se, but does luck play a part as it does with TC's? Do potions of fortune effect anything?

    RT is broken, I've switched to a suit with less protection in order to get higher luck, and now I die if a chest poisons me. And I don't know for sure if telekinesis spell can make any chest contents go poof because of triggering traps. Help a rogue out with some info, for crying out loud.

    Whitewolf said:
    while your at it can you please fix detect hidden also, at 100 it should not take 20 tries to find the chest

    I don't know that it's broken but the cool down is too long. It's truly aggravating. I'm guessing they won't change it though because of PvP.

  • vortexvortex Posts: 221
    KroDuK said:
    @ popps care to share your skill window of that thief of urs?

    Don't hold your breath on that....


  • OreoglOreogl Posts: 508
    Whitewolf said:
    while your at it can you please fix detect hidden also, at 100 it should not take 20 tries to find the chest
    This would be nice.

    im going to be dropping remove trap.  It’s pointless to have.  Not sure about hiding yet, but with smoke bombs tied to the same timer, or close to it, no point really keeping it either.

    I’ll probably add healing since even archcure seems to fail on some of the poison.
  • MariahMariah Posts: 3,306Moderator
    Oreogl said:
    Whitewolf said:
    while your at it can you please fix detect hidden also, at 100 it should not take 20 tries to find the chest
    This would be nice.

    im going to be dropping remove trap.  It’s pointless to have.  Not sure about hiding yet, but with smoke bombs tied to the same timer, or close to it, no point really keeping it either.

    I’ll probably add healing since even archcure seems to fail on some of the poison.

    I wouldn't recommend dropping hiding, at least not completely, you need it to be able to use stealth.
  • KroDuKKroDuK Posts: 712
    edited December 1
    Mariah said:
    Oreogl said:
    This would be nice.

    im going to be dropping remove trap.  It’s pointless to have.  Not sure about hiding yet, but with smoke bombs tied to the same timer, or close to it, no point really keeping it either.

    I’ll probably add healing since even archcure seems to fail on some of the poison.

    I wouldn't recommend dropping hiding, at least not completely, you need it to be able to use stealth.
    Very bad intervention from Mariah, for a change.. *rolling eyes*

    The Oreo dude, that celebrating people leaving the game, is saying he's gonna drop hidding cuz smoke bomb sharing the same timer.. meaning he only wanna use smoke bomb without hidding..

    Smoke Bomb could be consider useless without hidding (it performs a hidding check).. as for stealth.. all you need is 85 and u can get at least 50 stealth from items real easy at moment with the heretic event brought to you by Boardsword studio made for bots, illegal third party scripters and racists.. the same bad players protected by the corrupt Game Masters

    The only thing worth mentionning in the situation about stealth is; the fact it lower your hidding/smoke bomb timer when performed.


    If it wants to get rid of hidding.. the only option i'd consider (forget smoke bomb/ninja) would be if i'm not using resist spell with magery on the thief.. activate protection; to cast invisible for a limited timer stealth.. and u still gonna need 30 hidding point to do that.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • OreoglOreogl Posts: 508
    edited December 1
    Mariah said:
    Oreogl said:
    Whitewolf said:
    while your at it can you please fix detect hidden also, at 100 it should not take 20 tries to find the chest
    This would be nice.

    im going to be dropping remove trap.  It’s pointless to have.  Not sure about hiding yet, but with smoke bombs tied to the same timer, or close to it, no point really keeping it either.

    I’ll probably add healing since even archcure seems to fail on some of the poison.

    I wouldn't recommend dropping hiding, at least not completely, you need it to be able to use stealth.
    I think I’ll play around with it on test to see how big of an impact it’ll have moving forward.

    definitely still getting rid of remove trap.

    Hope your Thanksgiving was good!  Thanks for all you do here.


  • Minion552Minion552 Posts: 16
    Unpopular opinion but Remove trap should be removed and a passive take it's place get the ability to remove trap with Lockpicking and a bonus to it with Cart/Stealing it's never worked right and when they took magical unlock/tele/remove trap out of fold and forced you to have remove trap, it has at 100.0 a 59% fail rate, when you compare it to other skills it has one of the highest fail rates in the game.

    And with this T-Hunter event it seems to have even higher now before the event I would spawn a chest guardian maybe 30% of the time on a level 2 T-map now its 70% of the time and 50% I get 2 or more off the chest.

    If they want you to fail so much with it then why even have the skill in the first place and not just add it as a passive. Seems to me they want you to fail, so it's more of a challenge well I do not mind the challenge but would love to have another skill in it's place since it does very little and was forced down our throats.  
  • OreoglOreogl Posts: 508
    Minion552 said:
    Unpopular opinion but Remove trap should be removed and a passive take it's place get the ability to remove trap with Lockpicking and a bonus to it with Cart/Stealing it's never worked right and when they took magical unlock/tele/remove trap out of fold and forced you to have remove trap, it has at 100.0 a 59% fail rate, when you compare it to other skills it has one of the highest fail rates in the game.

    And with this T-Hunter event it seems to have even higher now before the event I would spawn a chest guardian maybe 30% of the time on a level 2 T-map now its 70% of the time and 50% I get 2 or more off the chest.

    If they want you to fail so much with it then why even have the skill in the first place and not just add it as a passive. Seems to me they want you to fail, so it's more of a challenge well I do not mind the challenge but would love to have another skill in it's place since it does very little and was forced down our throats.  
    I hope they decided to tweak this.

    having 100 remove trap I fail 90% of the time.  

    having 100 detect hidden I fail 80% of the time.
    i Initially thought I was just clicking the wrong area, but no, if you click the same area after the 4th or 5th time it’ll reveal the chest after you get the message.

    These aren’t good odds for either skill.
  • Minion552Minion552 Posts: 16
    Oreogl said:
    Minion552 said:
    Unpopular opinion but Remove trap should be removed and a passive take it's place get the ability to remove trap with Lockpicking and a bonus to it with Cart/Stealing it's never worked right and when they took magical unlock/tele/remove trap out of fold and forced you to have remove trap, it has at 100.0 a 59% fail rate, when you compare it to other skills it has one of the highest fail rates in the game.

    And with this T-Hunter event it seems to have even higher now before the event I would spawn a chest guardian maybe 30% of the time on a level 2 T-map now its 70% of the time and 50% I get 2 or more off the chest.

    If they want you to fail so much with it then why even have the skill in the first place and not just add it as a passive. Seems to me they want you to fail, so it's more of a challenge well I do not mind the challenge but would love to have another skill in it's place since it does very little and was forced down our throats.  
    I hope they decided to tweak this.

    having 100 remove trap I fail 90% of the time.  

    having 100 detect hidden I fail 80% of the time.
    i Initially thought I was just clicking the wrong area, but no, if you click the same area after the 4th or 5th time it’ll reveal the chest after you get the message.

    These aren’t good odds for either skill.
    I 100% agree, the fail rate on it is so high and I get making it a challenge but we worked the skills up and there is nothing fun about it. Grueling grind for both with RT from 95.0 up it took well over a week for me to get it to 100 (4 hours a day working on the skill only) and with DH about the same the last 2.0 points was a nightmare and took forever.

    I do not understand the massive fail rate on these skills when honestly neither of them are fun to grind nor is RT IMO even worth having better off taking the trap to the face and just heal through it and since T-Chests seem to always spawn a guardian now what's the point of having RT it was forced on us so we could avoid having to deal with a guardian popping on the chest but now even level 2's I normally get at least 1 and, half the time 2 or more, got 5 in the prime of the event once and was just mad a level 2, 5 guardians....really, with 100 RT....

    I do not see why either it become a passive with lockpicking or make a new skill called Treasure Hunter and combine picking and remove trap together and add a 120 PS for the skill and let someone if they desire do the extra work to avoid traps failing at 120 make it like 15% of the time you fail and I'm okay with as much as 30% but anything past that is just dumb to me. 
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