REMOVE TRAP should be made more reliable at 100.0 skill
To my opinion, Remove Trap really is unreliable, even at GM 100.0 skill level... way too many fails.
Not saying that it should succeed 100% of times but at least 9 out of 10 times, that yes....
@Kyronix , is it possible to beef up Remove Trap at high skill levels and make it succeed way more times as what it currently is ?
As it is, lot of people use telekinesis rather then Remove Trap because the failure rate, even at 100.0 GM skill level, is a waste of skill points.
Thank you.
Comments
I'm not even sure what you're agreeing to.