Unbearable lag at the event on Atlantic.

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Comments

  • Radst said:
    (Atlantic) What did we learn about personal SPACE? These guys just stand there and cover up the NPC. You can't SEE/DRAG its HP Bar; and there's no auto menu-up as you go near.

    CTRL + SHIFT
    Then right click on the names clutting the screen until you see a yellow nameplate.
  • marcmarc Posts: 8
    Day 3 and it is all laggy at Atlantic front. At this point just activate all the towns all the time. Uo clearly does not have the necessary infrastructure to house entire population in a single town.
  • usernameusername Posts: 846
    edited November 21
    marc said:
    Day 3 and it is all laggy at Atlantic front. At this point just activate all the towns all the time. Uo clearly does not have the necessary infrastructure to house entire population in a single town.
    Something is wrong with these towns, and the fact they're on large subservers with hundreds/thousands of houses with thousands of items inside each of them, NPCs, neutral animals spawning, etc. surely doesn't help reduce lag. Did you do Shogun ToT this time last year? Winter Spur had more people in a tiny area with more spawn and it wasn't as bad. I'd guess if this ToT was in some unused area of the map on it's own subserver all to itself it would be smooth as silk.

    I'm 99% sure the larger hashed lines on this map are subservers:
    https://uo.com/wp-content/uploads/2015/10/trammel_all_lines.jpg
    Gee I wonder why Trinsic, Skara, Nujelm are all laggy (well they all are but especially those 3). It's all one subserver, look what one server has to handle on Altantic!
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  • Lord_NythraxLord_Nythrax Posts: 398
    edited November 21
    It's not perfect but it's much better than it was yesterday. We'll see what happens in primetime.

  • Lord_Nythrax said: It's not perfect but it's much better than it was yesterday. We'll see what happens in primetime.
    I'm so happy to hear that. I won't have time to check the event today, let's keep the fingers crossed that everything will be running smooth by the weekend!

  • AmeliaAmelia Posts: 7
    I'm playing from Europe and have no lags today. Thanks for fixing this!
  • Lord_NythraxLord_Nythrax Posts: 398
    edited 1:33AM
    It's sort of bearable in Atlantic weekday primetime. Sort of. It's basically a dial-up simulator.

    On the bright side I don't see any big obvious swarms of multi-boxers, so that's nice.

    Spawn rate is too low, it's less of an invasion and more like hordes of players running through the streets eradicating everything on sight. People in chat are complaining more or less constantly. I'd say add more spawn, but it's pretty clear they're running at the limits of their infrastructure.

    There need to be two cities under invasion per cycle, on two different subservers. That may well be beyond the scope of what changes can be enacted upon an event already in progress, but in any case and for future reference, maybe stop designing events that send the entire population of Atlantic to a single subserver.
  • GrimbeardGrimbeard Posts: 2,268
    It's sort of bearable in Atlantic weekday primetime. Sort of. It's basically a dial-up simulator.

    On the bright side I don't see any big obvious swarms of multi-boxers, so that's nice.

    Spawn rate is too low, it's less of an invasion and more like hordes of players running through the streets eradicating everything on sight. People in chat are complaining more or less constantly. I'd say add more spawn, but it's pretty clear they're running at the limits of their infrastructure.

    There need to be two cities under invasion per cycle, on two different subservers. That may well be beyond the scope of what changes can be enacted upon an event already in progress, but in any case and for future reference, maybe stop designing events that send the entire population of Atlantic to a single subserver.
    Is fel full?
  • Lord_NythraxLord_Nythrax Posts: 398
    Grimbeard said:
    Is fel full?

    Don't know/care.

    Anyway I rolled back into an invaded city around 11:30pm and things seemed to working just about perfectly. Good amount of people around, lag was minor, spawn was adequate but not overwhelming.

    We'll see how the weekend goes but the lag is at least survivable now, so far. I think the spawn scaling doesn't really keep up at the high end though.
  • marcmarc Posts: 8
    Grimbeard said:
    It's sort of bearable in Atlantic weekday primetime. Sort of. It's basically a dial-up simulator.

    On the bright side I don't see any big obvious swarms of multi-boxers, so that's nice.

    Spawn rate is too low, it's less of an invasion and more like hordes of players running through the streets eradicating everything on sight. People in chat are complaining more or less constantly. I'd say add more spawn, but it's pretty clear they're running at the limits of their infrastructure.

    There need to be two cities under invasion per cycle, on two different subservers. That may well be beyond the scope of what changes can be enacted upon an event already in progress, but in any case and for future reference, maybe stop designing events that send the entire population of Atlantic to a single subserver.
    Is fel full?
    There is no lag at fel but there is also very little spawn so it involves too much running.
  • usernameusername Posts: 846
    edited 2:26PM
    After some more testing the super studder lag is better, but, it still seems like it slows down quite a bit towards the end of the spawn, even off peak hours. It's not smooth by any means. It still needs improvement/tweaking if possible.
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