(Atlantic) What did we learn about personal SPACE? These guys just stand there and cover up the NPC. You can't SEE/DRAG its HP Bar; and there's no auto menu-up as you go near.
CTRL + SHIFT
Then right click on the names clutting the screen until you see a yellow nameplate.
Day 3 and it is all laggy at Atlantic front. At this point just activate all the towns all the time. Uo clearly does not have the necessary infrastructure to house entire population in a single town.
Day 3 and it is all laggy at Atlantic front. At this point just activate all the towns all the time. Uo clearly does not have the necessary infrastructure to house entire population in a single town.
Something is wrong with these towns, and the fact they're on large subservers with hundreds/thousands of houses with thousands of items inside each of them, NPCs, neutral animals spawning, etc. surely doesn't help reduce lag. Did you do Shogun ToT this time last year? Winter Spur had more people in a tiny area with more spawn and it wasn't as bad. I'd guess if this ToT was in some unused area of the map on it's own subserver all to itself it would be smooth as silk.
I'm 99% sure the larger hashed lines on this map are subservers: https://uo.com/wp-content/uploads/2015/10/trammel_all_lines.jpg Gee I wonder why Trinsic, Skara, Nujelm are all laggy (well they all are but especially those 3). It's all one subserver, look what one server has to handle on Altantic!
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Lord_Nythrax said:
It's not perfect but it's much better than it was yesterday. We'll see what happens in primetime.
I'm so happy to hear that. I won't have time to check the event today, let's keep the fingers crossed that everything will be running smooth by the weekend!
It's sort of bearable in Atlantic weekday primetime. Sort of. It's basically a dial-up simulator.
On the bright side I don't see any big obvious swarms of multi-boxers, so that's nice.
Spawn rate is too low, it's less of an invasion and more like hordes of players running through the streets eradicating everything on sight. People in chat are complaining more or less constantly. I'd say add more spawn, but it's pretty clear they're running at the limits of their infrastructure.
There need to be two cities under invasion per cycle, on two different subservers. That may well be beyond the scope of what changes can be enacted upon an event already in progress, but in any case and for future reference, maybe stop designing events that send the entire population of Atlantic to a single subserver.
It's sort of bearable in Atlantic weekday primetime. Sort of. It's basically a dial-up simulator.
On the bright side I don't see any big obvious swarms of multi-boxers, so that's nice.
Spawn rate is too low, it's less of an invasion and more like hordes of players running through the streets eradicating everything on sight. People in chat are complaining more or less constantly. I'd say add more spawn, but it's pretty clear they're running at the limits of their infrastructure.
There need to be two cities under invasion per cycle, on two different subservers. That may well be beyond the scope of what changes can be enacted upon an event already in progress, but in any case and for future reference, maybe stop designing events that send the entire population of Atlantic to a single subserver.
Anyway I rolled back into an invaded city around 11:30pm and things seemed to working just about perfectly. Good amount of people around, lag was minor, spawn was adequate but not overwhelming.
We'll see how the weekend goes but the lag is at least survivable now, so far. I think the spawn scaling doesn't really keep up at the high end though.
It's sort of bearable in Atlantic weekday primetime. Sort of. It's basically a dial-up simulator.
On the bright side I don't see any big obvious swarms of multi-boxers, so that's nice.
Spawn rate is too low, it's less of an invasion and more like hordes of players running through the streets eradicating everything on sight. People in chat are complaining more or less constantly. I'd say add more spawn, but it's pretty clear they're running at the limits of their infrastructure.
There need to be two cities under invasion per cycle, on two different subservers. That may well be beyond the scope of what changes can be enacted upon an event already in progress, but in any case and for future reference, maybe stop designing events that send the entire population of Atlantic to a single subserver.
Is fel full?
There is no lag at fel but there is also very little spawn so it involves too much running.
After some more testing the super studder lag is better, but, it still seems like it slows down quite a bit towards the end of the spawn, even off peak hours. It's not smooth by any means. It still needs improvement/tweaking if possible.
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At some point, there will be diminishing returns due to the population of Atlantic. While I agree with the changes they made to address it the first time, you will most likely have to live with some lag.
Comments
I'm 99% sure the larger hashed lines on this map are subservers:
https://uo.com/wp-content/uploads/2015/10/trammel_all_lines.jpg
Gee I wonder why Trinsic, Skara, Nujelm are all laggy (well they all are but especially those 3). It's all one subserver, look what one server has to handle on Altantic!
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over 4 years and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
I'm so happy to hear that. I won't have time to check the event today, let's keep the fingers crossed that everything will be running smooth by the weekend!
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over 4 years and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.