Consensual 1 v 1 Arena

GarretGarret Posts: 238
edited November 2024 in New Legacy
I would like to know the players’ opinions on the idea of ​​​​creating a 1 vs 1 arena.
- You don't lose anything in the fight.
- You can q it up everywhere from guild menu.
- Any builds are allowed.
- Small balance for some classes.
- Leaderboard and mmr.

 Approximate options of arenas, for variety and simulation of different situations from the game.
Each arena will have its own unique effects and a different 
balance in which some classes will perform better than others, 
the point is not that you always win, the point is to show ingenuity, 
skill and be prepared for emergency situations.

1. The Maze:
-5 min limit (top heal + top dmg wins)
-random generated walls, 
-portals with cooldown on use
-pet balanced buy stack in obstacles

2. Marble Isle: Blazetail Pit
-5 min limit (top heal + top dmg wins)
-safe spot in water
-comstant dmg at that cave flor
-lava destoy water pool in certain amount of time = no safe spots
-x2 dmg for on pets.

3. Spider Pit:
-5 min limit (top heal + top dmg wins)
- random generated coons on the floor, they slow and poison on contact
- pets that step on coons wraped in web for 10-15 sec.

4.Britannian Arsenal:
-5 min limit (top heal + top dmg wins)
-2 floor arena
-cannons on second floor do massive(2x for pets) dmg every 30-60 sec

5.Jhelom fighters pit:
-5 min limit (top heal + top dmg wins)
-big arena with a gradual decrease in space
-Pets that step on the barricades will be pinned for 10-20 seconds

+2 arenas with mount allowed (I just haven't thought of it yet)
These are just sketches of balance and ideas, don't judge strictly!

  1. Would you like to try 1 vs 1 arena, without the risk of losing anything, just for fun and perhaps t9 votes
    1. I would like to try this arena.
      66.67%
    2. PvP is not for me at all.
      33.33%

Comments

  • GarretGarret Posts: 238
    Up, so mby ppls vote more.
  • RhelRhel Posts: 78
    edited November 2024
    Its an interesting idea, but couldn't players just set this up in the VvV locations when spawns are inactive and just host a community fight club? Maybe some guilds could find a neutral party to be the mediator and put forward some rewards for the champion/bracket winners/1-3rd places. I suppose this wouldn't implement the special conditions, but its a start that doesn't require dev involvement. 

    My issue is that after a month, the content in NL is rather shallow. We've not heard from the devs, there are major bugs affecting the existing game play loops, such as the "sunken" treasure chests and guardians. 

    If it requires Dev involvement, I'd much rather have them focus on fixing the core gameplay loops that are currently broken.
  • GarretGarret Posts: 238
      You can’t arrange duels and sparring so easily, it will be a very difficult organizational work, tag everyone or invite them to guilds, turn on VvV, maybe I would organize this in the future.
      But the arena, with a queue, just clicked and a sparring partner was found for you. We don't have much pvp content, so the developers need to pay attention to this aspect, as it is an important part of mmo and gameplay in general.
      I’m not saying that developers need to throw all their efforts into the implementation of the arena, but just as an idea in what direction consensual pvp can be developed in the future, or outposts, but it seems to me that outposts are too large in format for such a player base.
  • RhelRhel Posts: 78
    edited November 2024
    I'd support it, as long as it doesn't detract from progressing whatever the actual intent of NL is suppose to be.

    That being said, only 5 out of 8 people showed interest and based on the decrease in participation in spawns after flagging was finally enforced, I'd say a large portion of the server doesn't actually want to PvP, or its not a primary focus for them. 

    What could be interesting, is if they took this idea and implemented it on the prod shards instead of NL, and it would queue you into a multi-shard arena where you could PvP against players from any shard. They could even make an annual championship event around it, where they hand out unique awards for champions etc.

    Or they could set up a smaller shard like TC, allow people to create and skill characters and then issue them balanced weapons and armor to even the playing field.
  • GarretGarret Posts: 238
    edited March 23
    Unfortunately I didn't get an answer during the last interview, but the question and idea is this: after the launch of the second NL server it will be even harder to find opponents for pvp, since obviously part of the Japanese community will leave, the outpost format is very large, 3 teams of minimum 2 people in such a reality does not look realistic, can we expect that the future of pvp on NL will shift towards a 1v1 arena with a leaderboard? but not like on prodo shards, but with a centralized queue?

    @Kyronix @Parallax
  • PitrPitr Posts: 194
    Great ideas, and hard work to improve NL.
    In my case, my ping, and losing connection from the server this often, makes pvp a non option.
    Regarding my ping, just imagine trying to pvp in the new Japanese NL shard.
    About losing connection, during two hours of playing, the average number of times my clients loses connection from the shard is 3-4 times.
    Still, it sounds fun!
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