Consensual 1 v 1 Arena
I would like to know the players’ opinions on the idea of creating a 1 vs 1 arena.
- You don't lose anything in the fight.
- You can q it up everywhere from guild menu.
- Any builds are allowed.
- Small balance for some classes.
- Leaderboard and mmr.
Approximate options of arenas, for variety and simulation of different situations from the game.
- You don't lose anything in the fight.
- You can q it up everywhere from guild menu.
- Any builds are allowed.
- Small balance for some classes.
- Leaderboard and mmr.
Approximate options of arenas, for variety and simulation of different situations from the game.
Each arena will have its own unique effects and a different balance in which some classes will perform better than others, the point is not that you always win, the point is to show ingenuity, skill and be prepared for emergency situations. 1. The Maze: -5 min limit (top heal + top dmg wins) -random generated walls, -portals with cooldown on use -pet balanced buy stack in obstacles 2. Marble Isle: Blazetail Pit -5 min limit (top heal + top dmg wins) -safe spot in water -comstant dmg at that cave flor -lava destoy water pool in certain amount of time = no safe spots -x2 dmg for on pets. 3. Spider Pit: -5 min limit (top heal + top dmg wins) - random generated coons on the floor, they slow and poison on contact - pets that step on coons wraped in web for 10-15 sec. 4.Britannian Arsenal: -5 min limit (top heal + top dmg wins) -2 floor arena -cannons on second floor do massive(2x for pets) dmg every 30-60 sec 5.Jhelom fighters pit: -5 min limit (top heal + top dmg wins) -big arena with a gradual decrease in space -Pets that step on the barricades will be pinned for 10-20 seconds +2 arenas with mount allowed (I just haven't thought of it yet)
These are just sketches of balance and ideas, don't judge strictly!
- Would you like to try 1 vs 1 arena, without the risk of losing anything, just for fun and perhaps t10 votes
- I would like to try this arena.60.00%
- PvP is not for me at all.40.00%
Comments
My issue is that after a month, the content in NL is rather shallow. We've not heard from the devs, there are major bugs affecting the existing game play loops, such as the "sunken" treasure chests and guardians.
If it requires Dev involvement, I'd much rather have them focus on fixing the core gameplay loops that are currently broken.
But the arena, with a queue, just clicked and a sparring partner was found for you. We don't have much pvp content, so the developers need to pay attention to this aspect, as it is an important part of mmo and gameplay in general.
I’m not saying that developers need to throw all their efforts into the implementation of the arena, but just as an idea in what direction consensual pvp can be developed in the future, or outposts, but it seems to me that outposts are too large in format for such a player base.
That being said, only 5 out of 8 people showed interest and based on the decrease in participation in spawns after flagging was finally enforced, I'd say a large portion of the server doesn't actually want to PvP, or its not a primary focus for them.
What could be interesting, is if they took this idea and implemented it on the prod shards instead of NL, and it would queue you into a multi-shard arena where you could PvP against players from any shard. They could even make an annual championship event around it, where they hand out unique awards for champions etc.
Or they could set up a smaller shard like TC, allow people to create and skill characters and then issue them balanced weapons and armor to even the playing field.
@Kyronix @Parallax
In my case, my ping, and losing connection from the server this often, makes pvp a non option.
Regarding my ping, just imagine trying to pvp in the new Japanese NL shard.
About losing connection, during two hours of playing, the average number of times my clients loses connection from the shard is 3-4 times.
Still, it sounds fun!
Everyone is very upset about world pvp, they think it's griefing and a waste of time, it seems to me that arena 1v1 / 2v2 formats could be a way out, but I can't imagine how to make people register, test different builds, train and not be constantly upset by the results, it feels like people have lost all desire to compete.
I've been trying to get an answer about your opinion on PvP for half a year now and whether you want to develop this direction at all.
@Kyronix @Parallax @Community Manager
In addition to the arena, I also have an idea for the Baunty Target concept - something similar to VvV city sieges, but moving all the fights to a randomly selected dungeon.
- Every time, say every hour, a PvP cache appears in a random dungeon - by picking it up you become a global target and cannot leave the dungeon for X amount of time (15-20-30 minutes)
- The target that raised the PvP cache must hold out for X amount of time to win. Victory for everyone hunting the target will be the death of that target. If you hold out for the time, you will be able to open this PvP cache.
- PvP cashe will contain some amount of pvp points and some consumables, maybe decorative rewards. For those who hunted, the reward will be just pvp points. Add a vendor with pvp rewards so that these points can be spent.
- OR take the concept of capturing a point from outposts and you have to stand at a certain point and capture it to collect the reward, it is possible that there are several points in the dungeon and they are activated in turn, the mode of each for himself is mandatory so that multiboxers simply do not stand on top and do not cross-heal until victory.
- People who are in the stage of narrative cannot participate and cannot be tagged to prevent griefing of newcomers.
Recently I was thinking again about how to attract people to pvp content and one of the big problems is that people don't even know about its existence, I'm not saying that we should explain it in the narrative story, but we should add this option in a very visible place.
I think we need to add a PVP option to paperdoll and when you click on it, a menu should appear: outpost queue, 1 v 1 arena, offer a duel, timer for current and next spawn, timer to current and next bounty hunt (everything except outpost is my fantasy).
There should also be a global notification that the outpost queue has been launched for someone, firstly to warn about the fact that there are sparring partners, and secondly to prevent people from losing to themselves for the sake of the quest.
The arena and outpost must be from anywhere in the world, at any time, without restrictions and blocking your character.
These green squares in the arena and outpost is buttons will put you in the general queue for these activities.
You can add MMR, but the queue should be for everyone and against everyone, everything that will be affected by MMR how many points you will get for a victory and how much rating will be taken from the enemy, if you are a cool pvp with a 2000 rating and you got caught by a newbie with 1000, he should not lose rating. Well, and add a table of mmr leaders.
Even if we don't get new pvp content, the existing content can be added to the new menu for greater accessibility.
P.S. all screens is just paint skills.
@Kyronix @Parallax @Community Manager