Consensual 1 v 1 Arena
I would like to know the players’ opinions on the idea of creating a 1 vs 1 arena.
- You don't lose anything in the fight.
- You can q it up everywhere from guild menu.
- Any builds are allowed.
- Small balance for some classes.
- Leaderboard and mmr.
Approximate options of arenas, for variety and simulation of different situations from the game.
- You don't lose anything in the fight.
- You can q it up everywhere from guild menu.
- Any builds are allowed.
- Small balance for some classes.
- Leaderboard and mmr.
Approximate options of arenas, for variety and simulation of different situations from the game.
Each arena will have its own unique effects and a different balance in which some classes will perform better than others, the point is not that you always win, the point is to show ingenuity, skill and be prepared for emergency situations. 1. The Maze: -5 min limit (top heal + top dmg wins) -random generated walls, -portals with cooldown on use -pet balanced buy stack in obstacles 2. Marble Isle: Blazetail Pit -5 min limit (top heal + top dmg wins) -safe spot in water -comstant dmg at that cave flor -lava destoy water pool in certain amount of time = no safe spots -x2 dmg for on pets. 3. Spider Pit: -5 min limit (top heal + top dmg wins) - random generated coons on the floor, they slow and poison on contact - pets that step on coons wraped in web for 10-15 sec. 4.Britannian Arsenal: -5 min limit (top heal + top dmg wins) -2 floor arena -cannons on second floor do massive(2x for pets) dmg every 30-60 sec 5.Jhelom fighters pit: -5 min limit (top heal + top dmg wins) -big arena with a gradual decrease in space -Pets that step on the barricades will be pinned for 10-20 seconds +2 arenas with mount allowed (I just haven't thought of it yet)
These are just sketches of balance and ideas, don't judge strictly!
- Would you like to try 1 vs 1 arena, without the risk of losing anything, just for fun and perhaps t8 votes
- I would like to try this arena.62.50%
- PvP is not for me at all.37.50%
Comments
My issue is that after a month, the content in NL is rather shallow. We've not heard from the devs, there are major bugs affecting the existing game play loops, such as the "sunken" treasure chests and guardians.
If it requires Dev involvement, I'd much rather have them focus on fixing the core gameplay loops that are currently broken.
But the arena, with a queue, just clicked and a sparring partner was found for you. We don't have much pvp content, so the developers need to pay attention to this aspect, as it is an important part of mmo and gameplay in general.
I’m not saying that developers need to throw all their efforts into the implementation of the arena, but just as an idea in what direction consensual pvp can be developed in the future, or outposts, but it seems to me that outposts are too large in format for such a player base.
That being said, only 5 out of 8 people showed interest and based on the decrease in participation in spawns after flagging was finally enforced, I'd say a large portion of the server doesn't actually want to PvP, or its not a primary focus for them.
What could be interesting, is if they took this idea and implemented it on the prod shards instead of NL, and it would queue you into a multi-shard arena where you could PvP against players from any shard. They could even make an annual championship event around it, where they hand out unique awards for champions etc.
Or they could set up a smaller shard like TC, allow people to create and skill characters and then issue them balanced weapons and armor to even the playing field.