Quality of Life suggestions - Like to see list

I have played New Legacy since testing and pretty religiously since launch, most probably know me as Kodak on the shard.  Having a great time but there are some things that I wouldn't mind seeing that I believe would be helpful to all, or perhaps added to a QoL list for next season (I'd like to see them asap obviously)
Please feel free to add to the list

Thank you ahead of time!

- increased resource max - across the board 9999 or 60000, reason because if you are resource gathering and it wont let you if you collect if you hit a resource that is maxed but you know that there is other woods/ore there
- bard songs list their required musician skill to use them (can learn any song currently but can't play them with out certain skills, would be nice to know which skills are required on each)
- timer added on the congiarium to show how long before we can put in bods/upgrade
- Congiarium progress bar, something better than a random % or being told "its close"
- crafters name on crafted items
- things item id'd should stay identified, once you move it, it goes back to unidentified
- faster respawns on animal taming quest such as Frostpaw or Thunderhoof, I know this won't matter much later when most chars are created, but perhaps next seasons.
- clean up Britannia points/ rewards

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Comments

  • PawainPawain Posts: 9,938
    Excellent post.  I like all the ideas.
    Focus on what you can do, not what you can't.
  • LilyGraceLilyGrace Posts: 930
    I'd echo all of what OP has said here.

    For sure raise the cap on amount of resources we can hold. It's a drag to flit back and forth. Let us mine when we want to mine. Gather leather when we want to gather leather. Let us fill bods when we want to fill bods. Don't make us flit back and forth constantly. You messin up my flow!

    Yep, having to item ID over and over again is a pain. Once you ID it let us put it away in our banks or home containers and hover over it to see what it is.

    What happened to crafters being able to repair items and raise the durability on dropped items by repairing them like we could in beta? I thought that was a pretty good way to lend value to crafters. I think you should bring that ability back. Maybe there's a good reason you made that go away but I can't think what it would be.

    Allow us to make tools again. Maybe keep the count on what we craft lower than what turning in a bod offers but give us the ability to make our own. So if we want to be in our little houses and craft for a long spell we can without having to start off with a bunch of tools on us or in the house.

    Buying horses from the stables isn't much of a gold sink. And tamers have better things to do than tame horses for players. Why not let players tame their own horses the same way we can tame dogs and cats and birds and other lower end domestic animals? I could be wrong but I don't think tamers would mind players taming a horse. I can't tame lions and tigers and bears, but even as a young kid I could handle horses.

    Make hatchets a one handed weapon. A hatchet isn't an axe. I'm not saying larger hatchets are never used two-handed but for the most part they're used one handed and a small hatchet would be difficult to use with two hands. It would be handy to be able to carry a light source and hatchet at the same time for a crafter especially. 

    Let us switch the style of our houses from the sign. So when you set down a house, trying to pick something different than what's already placed around you and someone comes along and places the identical type house right next to you, you can change it. 

    I know there were some other things but they've left me atm.
  • PawainPawain Posts: 9,938
    edited October 28
    @LilyGrace drop items start at 25 durability and are that green color, just like Beta.  Things will need repaired.  Crafters are the only ones that can add slayers to weapons.
    Focus on what you can do, not what you can't.
  • MariahMariah Posts: 3,235Moderator
    the 25/25 items aren't in yet.

    Special ‘fragmented’ items begin to spawn when the congiarium reaches level 3, these items have durability of only 25/25. This can be increased to 150/150 by a GM crafter using ‘repair’.
  • LilyGraceLilyGrace Posts: 930
    Ok, in beta I thought any item found on a mob could be repaired and the durability increased. But perhaps I just wasn't noticing that what I repaired was always the green speckled items. I guess my question now would be why do we have to wait until level 3 on the congiarium is reached for crafters to raise the durability on these pieces? It's not like people will stop looking for the new drops when the level goes up.

    I'm also wondering if we could get a more difficult name to pronounce and remember how to spell than congiarium? :D
  • LilyGraceLilyGrace Posts: 930
    edited October 28
    I remembered another but I don't know if this issue will ever get attention. I think players have been asking for this for a long time, or so I'm told. Regarding bribing for bods. The randomness of bribing makes things more difficult than it needs to be to fill bods.

    Why can't we have a menu that lets us choose what we're trying to come up with?

    Let us choose if we're looking to bribe up the count or the color.

    We select from a menu that we want to bribe up the count. First bribe drives up a 10 count to a 15. Second bribe drives up the count from 15 to 20. But the color on the bod doesn't change.

    We select from a menu that we want to bribe up the color. A bribe changes normal to dull copper. Another bribe on that same bod brings dull copper to shadow. But the count on the bod doesn't change.

    PS Let us drop bods on books that are inside containers. That goes for PS, Pinks and Blues too.
  • LilyGraceLilyGrace Posts: 930
    Either pocket hitching posts or ethereals.

    I don't want horses in the house! They take up too much space. Their butts get in the way. They make it difficult to see what you're doing. But I don't want to leave it in the stable and run to my house all the time either. 

    Let crafters make hitching posts with charges. Or add a stable feature to housing. Or give us ethereals as a gold sink, that go poof at the shattering. 

    Please don't keep making us keep our horses in the house, at the forge, following along at every mining spot, inside every shop we visit, etc.
  • XscarfXXscarfX Posts: 6
    Allow us to change the text size and color though out the game
  • ThogothThogoth Posts: 2
    A Barber! It doesn't make sense that we can update our character portrait whenever we like but cannot update our paperdoll.
  • DoggieDoggie Posts: 8
    Hey what about Auto Harvesters where I can lock down and have a auto harvesting for like mining carts stumps rose of trinsic and other stuff to be harvested it would be nice coming home to a pile of auto harvested stuff. It would also be nice for a pally to be able to have healing aura. And be able to heal hired help that you trained yourself. Please add these features id love it so much.
  • I would add we need a third character slot also. I agree with everything else as well.
  • RhelRhel Posts: 16
    edited November 12
    Mariah said:
    the 25/25 items aren't in yet.

    Special ‘fragmented’ items begin to spawn when the congiarium reaches level 3, these items have durability of only 25/25. This can be increased to 150/150 by a GM crafter using ‘repair’.
    These items are in, they're just not good so most people just drop them. My experience is its extremely rare to get these items as surp acc/might, or just impossible? Usually they're just normal items or "of ruin"/"of guarding" when I get them.

    I have repaired a few guarding pieces for use with my characters though.
  • LilyGraceLilyGrace Posts: 930
    I just started a mage and I was stoked when a magic wand came into the story. I was bummed though to find out you couldn't equip a wand in the right hand and an orb in the left. I thought that would have looked so good!

    Then it occurred to me if you could carry a wand in the right hand you wouldn't be able to carry a slayer spell book. 

    So my wish-list item, more than quality of life item I suppose, would be to be able to equip a wand in the right hand and be able to transmogrify a spell book with a wand! Wouldn't it make sense we learn our spells from our books but then blast everything with our magic wands? We need undead slayer wands! That's my story and I'm sticking to it.
  • How about some love for non-Tamer templates. Have killed multiple bosses with no looting rights on archer. Used dragon slaying now on Crimson, was there for the whole fight spamming AI and no looting rights. On my tamer I’ll get looting rights every time easy. 
  • PawainPawain Posts: 9,938
    How about some love for non-Tamer templates. Have killed multiple bosses with no looting rights on archer. Used dragon slaying now on Crimson, was there for the whole fight spamming AI and no looting rights. On my tamer I’ll get looting rights every time easy. 
    Try the crossbow we got from quests.  It does fire damage.  You can add barding to the template.

    Weapon speeds need to be adjusted since we have such small stamina.

    Once you get the fire damage repeating crossbow you will do better.
    Focus on what you can do, not what you can't.
  • DoggieDoggie Posts: 8
    edited 7:27PM
    How about being able to train a hired help and equip them and train them like a pet? 

    Auto Harvesters would be awesome.

    Also being able to unequip your backpack and swap it out I would also like this!

    Also being able to choose the ore you get from mining carts would improve life for stay at home players!

    Also if you are banning easy UO can you make stuff like easy UO in game or are the devs just don't care that they are banning people who are not breaking the rules as set in the UO rules? I say this because you realize your keyboard is also the same thing as easy uo. Your mouse is the same its a program with macros. The k key only works because of a macro set forth on the keyboard to be able to spell keyboard! And yes you can macro the same way as easy uo with a keyboard I do not think the devs are really thinking about this easy uo helps and benefits the community. They say that you can automate everything and that is kind of true but the macros do not work all day like some peoples do they usually quit out after a half hour or so! So I disagree with everyone who says easy uo is breaking uo rules and regulations. Because its not and i can prove it.
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