Ultima Online: New Legacy Feedback
in New Legacy
As per @Kyronix suggestion here is a feedback thread for NL.
Almost felt like I was back 26 years without a clue what to do. Had somewhat of an idea of what to do because of all the videos UO put out so I went to find the Mayor and start the quests. Kind of strange starting with no skills. The first part of the quests were perty straight forward, the fun part was finding all the different places to go. I finely got the scroll to the warrior guild but I didn't want to be a warrior, I wanted to be a Blacksmith. That was the first char I made when I started UO.
Tried calling out in chat on how to become a Smith but got no help so I went to the Warrior Guild and hoped he would give me a choice but he didn't give a choice to even become a warrior. I finely just started going to every building and talk to everybody. Wouldn't you know it the last place on the south side of town is a pub and there was NPC for the different starting professions. Found the crafter and went to the Blacksmith shop to talk to the trainer and did all the Smith quests for Ocelo.
You can only gain skills/stats through quests. I have 60 smith and 60 mining. Not bad gains for a couple of hours of playing. Before leaving Ocelo I wanted to do the Tailor and Carpentry skills so I went back to the Craftsman quest giver and it would NOT give it to me.
Overall I had fun and sure felt like it did way back when I first started.
@Kyronix
Is there a reason we can not do all the crafting skills before we leave Ocelo or did I miss something?
Why is there no Tinkering skill so we can make our tools and not have to buy them.
I understand skill gains with the quests but I did a lot of mining and only gained skills through the quests, is there a reason for this?
Will we get BOD Books and why did the Blacksmith offer to bribe the BODs and also the BOD banking point system was there.
Almost felt like I was back 26 years without a clue what to do. Had somewhat of an idea of what to do because of all the videos UO put out so I went to find the Mayor and start the quests. Kind of strange starting with no skills. The first part of the quests were perty straight forward, the fun part was finding all the different places to go. I finely got the scroll to the warrior guild but I didn't want to be a warrior, I wanted to be a Blacksmith. That was the first char I made when I started UO.
Tried calling out in chat on how to become a Smith but got no help so I went to the Warrior Guild and hoped he would give me a choice but he didn't give a choice to even become a warrior. I finely just started going to every building and talk to everybody. Wouldn't you know it the last place on the south side of town is a pub and there was NPC for the different starting professions. Found the crafter and went to the Blacksmith shop to talk to the trainer and did all the Smith quests for Ocelo.
You can only gain skills/stats through quests. I have 60 smith and 60 mining. Not bad gains for a couple of hours of playing. Before leaving Ocelo I wanted to do the Tailor and Carpentry skills so I went back to the Craftsman quest giver and it would NOT give it to me.
Overall I had fun and sure felt like it did way back when I first started.
@Kyronix
Is there a reason we can not do all the crafting skills before we leave Ocelo or did I miss something?
Why is there no Tinkering skill so we can make our tools and not have to buy them.
I understand skill gains with the quests but I did a lot of mining and only gained skills through the quests, is there a reason for this?
Will we get BOD Books and why did the Blacksmith offer to bribe the BODs and also the BOD banking point system was there.
Comments
I think you over spawned the spiders.
Played and goofed off for about 10 hours today. Was fun after I figured out where the places to go are.
https://uo.com/wiki/new-legacy-beta/new-legacy-beta-faq/
Never be afraid to challenge the status quo
Never be afraid to challenge the status quo
Ignore the top quest, that's for going back to the Ranger League after I finish getting skills to 70.
Defend the cargo crates quest was impossible because of out of control spawn of lava lizards. Five or more red moongates spawning at a time with 3 lizards a gate is too much. Had to abandon the quest.
Slay 8 gazers in the Hedge Maze was totally broken for me. After each and every gazer kill I immediately got the system message that I did not complete my objective in time. After killing gazers for 15 minutes I was well over the needed count. I got the sound that comes with adding a kill to your task but again, the message saying I'd timed out on objective. Count would never go up, stayed stuck at 1 kill.
Tried logging off, closing game out completely, logged back in and tried killing more gazers. Again, get the sound effect of add a kill to your task count but message saying I'd not completed my task in time showed up and count wouldn't budge.
This makes the cool down time on taking a new task even more frustrating. With 38 minutes still left on my clock I have to bail on the gazer quest.
Edited to ask: Is there any way to clear the expired or abandoned quests from the quest log?
Everything after that just made me ask, "Why?".
- Everything is on rails and no longer feels like a sandbox.
- Skill/stat gain ONLY through quests
- no choice on character builds (mage, warrior, crafter)
I certainly appreciate the willingness to try new things, but I felt a little disappointed. I guess I was hoping for some sort of a "classic reboot".However, this is the first beta and I'm definitely looking forward to seeing where this goes, but I can't see this how this is going to hold anyone's attention... I could be wrong though.
Yes, I'm not sure and can't currently test, but I believe if you click on the 'failed'?
Never be afraid to challenge the status quo
The timers on dailies seems really weird. I'm not sure I fully understand.
Some know it alls might just run by him without clicking on him and spend an hour or so not able to do anything.
Not saying who but just saying
Other than that looks interesting. Most of the problems I saw were just everybody trying to start a the same time.
Here is my feedback so far. This is my experience choosing the path of the mage in CC.
1. New ferry system is very neat. I like the white screen transitions.
2. Skill gain via quests is an interesting idea, however, it feels like that should only be one option. IMO one of the best things about UO is the ability to do what you want.
3. Main quest trigger points are super buggy. I had to run over many of the main quest locations dozens of times before it registered that I had arrived at the location it wanted me to be at.
4. Daily quests are sometimes difficult to find. I was told by an EC player that there is an arrow that points you in the direction of said quest via a “track” button. This is not in CC and needs to be.
5. The daily quests are also super repetitive and got old VERY fast. I think people will need a lot more variety for release to stay interested.
6. Why can’t I sell hides to vendors? If I die and lose all my reagents and don’t have any gold, am I supposed to go beg so I can continue playing? There needs to be a way to make a little extra coin early on for this situation.
7. Most importantly IMO, the Classic Client needs huge love. Obviously, I am a current player and I know what kind of experience I am going to get using CC. I’ll leave the debate on the “other” clients for another thread, but they have some very good points. If I were a returning player and I have to adjust my systems desktop resolution or magnification I’d have a bad taste in my mouth from the very beginning. Screen size, fps, gridded containers, please above all else, ENHANCE the classic client.
Ill post some more feedback after the session ends tomorrow. I hope that you find my opinions useful for your beta development @Kyronix
Attached photo: Classic Client with the maximum play window size on a 4k monitor.
I was trying to imagine no lock picking. No stealthing. No goodies to steal. And I was sad. Thank you! Sorry for the misunderstanding.
The issue is the hides automatically go into the resource pack upon acquiring them, thus you can't actually sell them.