EM item and it works when double clicked I suppose. Did you try CC, maybe something about how EC handles the items ID. Maybe it does not think it is a fishing pole?
The only reason I can see as a possible reason is that it is east/west rather than north/south.
This is most likely the reason.
-- Because Grim asked:
Most of the items in game have a series of "id codes" associated with them. Some of these codes are very similarly named, and the same code can be called different things depending on where it appears in the files.
Players tend to be familiar with some of the "id" codes, such as:
(EC) Type ID = the number of the graphic Hue ID = the color of the graphic ObjectID = the identifier of a specific item or stack of items
One of the less familiar codes is "ObjectTypeID", or something similar to that, dependent on where the code appears in the files. This is, for lack of a better term, the number of the "group" to which the item belongs.
I.E. all 'fishing pole - tip NE' have the same ObjectTypeID. All 'fishing pole - tip NW' have a different ObjectTypeID.
The ObjectTypeID for 'fishing pole - tip NW' was probably not added to the table of accepted items for the Target By Resource function.
If the dev team ever updates Target By Resource to include Rock Hammers, maybe you can get them to include 'fishing pole - tip NW' as well.
Comments
Does it work with last object last target?
@TimSt
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I have two fishing macros:
This causes the fishing pole to be equipped and lets you target where to cast. Works for water and lava fishing.
If casting did not get a fish then I use the full fishing macro which repeat 10 times
This is most likely the reason.
--
Because Grim asked:
Most of the items in game have a series of "id codes" associated with them. Some of these codes are very similarly named, and the same code can be called different things depending on where it appears in the files.
Players tend to be familiar with some of the "id" codes, such as:
(EC)
Type ID = the number of the graphic
Hue ID = the color of the graphic
ObjectID = the identifier of a specific item or stack of items
One of the less familiar codes is "ObjectTypeID", or something similar to that, dependent on where the code appears in the files. This is, for lack of a better term, the number of the "group" to which the item belongs.
I.E. all 'fishing pole - tip NE' have the same ObjectTypeID. All 'fishing pole - tip NW' have a different ObjectTypeID.
The ObjectTypeID for 'fishing pole - tip NW' was probably not added to the table of accepted items for the Target By Resource function.
If the dev team ever updates Target By Resource to include Rock Hammers, maybe you can get them to include 'fishing pole - tip NW' as well.
Never be afraid to challenge the status quo