Power Creep? I don't see it. Unless your tamer.
Iv seen on these boards discussed in various threads relating to rewards the idea of "Power creep".
How weapons can't possibly be better, because everything gets to easy. etc etc.
I just don't see how this jives with current state of the game. I say this because everyone knows and acknowledges that tamers are bar none- unmatched, in just about everyway. Need a tank? pet. Need damage pet. There are few instances where anything else is ACTAULLY better.
So what I am getting at is, being that taming will never be nerfed, it seems like everyone else NEEDS SOME DAMN POWER CREEP.
What I am asking all of you is to explain to me what I am missing.
How weapons can't possibly be better, because everything gets to easy. etc etc.
I just don't see how this jives with current state of the game. I say this because everyone knows and acknowledges that tamers are bar none- unmatched, in just about everyway. Need a tank? pet. Need damage pet. There are few instances where anything else is ACTAULLY better.
So what I am getting at is, being that taming will never be nerfed, it seems like everyone else NEEDS SOME DAMN POWER CREEP.
What I am asking all of you is to explain to me what I am missing.
Comments
Tamer?
All follow
All Kill
*eats popcorn*
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
You are being sarcastic, right ?
Pets can in NO WAY kill anything as fast as Warriors/Sampires.
Tank, perhaps yes, but kill fast ? NO WAY.
And if the Warriors are 2 cross healing one another, well, they can take down pretty much anything there is in the game quite easily.
Taming IS nerfed, when you compare to what Warriors/Sampires can kill and how fast they can do it.
- Pets do half damage in PvM (the latest Events Paragons being an example of this);
- MoBs most always retargeting making it difficult for the Tamer to stay there and heal the pet ;
- MoBs doing AoE damage making it almost impossible to use Veterinary to heal a pet, saved a few, rare exceptions ;
- Way slow casting spells make it harder for a Tamer to keep up helping one's own pet, often, with how hard some MoBs hit pets, by the time a heal is cast (tamer with protection on), the pet has already taken heavy damage.... not to mention the poisoning of pets and the Tamers having to recast from heals to cures all the time which, when having protection on, means a very very long time before the pet actually gets healed up...
- Pets always changing target even if the Tamer has 120 Animal Lore and 120 Animal Taming making it extremely annoying to always say All Kill and target the one Mob that one wants killed, it often happens to me that I command All Kill to the nearest MoB and then, after attacking it, the pet immediately retargets onto a MoB that is farther away leaving the Tamer exposed to being attacked by that nearer MoB....
- The pet Ball of summoning having lots of places where it does not work. The Ball is important because many times, it could be used to save a pet from dyeing and thus loosing skill points which then have to be regained... yet, yelling All Follow me often simply does nothing when the pet is being aggroed by several MoBs.... if the Tamer was to be able to run away in a safer place and use the Ball of Summoning, instead, this would save the pet a needless death and thus avoid it to loose skil points upon dyeing...
- Tamers being revealed all the time and thus having a hard time being able to stay by their pet to help it (this especially with the new Paragons, as it has been already pointed out);
- Pets' pathfinding being very lacking, oddily enough, Paragons can very well go around ANYTHING and get to the player being targeted but a pet cannot use the same pathfinding that Paragons use and gets stuck anywhere and so easily ?
These are only some of the most annoying nerfs hurting much Taming, one could go on and on and on with stuff that makes playing a Tamer way less enjoyable....
And then one wonders why a whole lot of players prefer using a Warrior/Sampire or variations instead ?
I mean thats a nice list of why tamers arn't perfect but ALOT of that seems to CONFIRM my point. For example, The issues with pet pathing and such in the fire dungoen event seemed to have been intentional because of the tamer power lvl.
I also find it interesting your point on 2 samps... Samp is really the only other real viable build and yet with 2 of them they can do so and so.... well what about 2 tamers then.
Again much of what your saying does not reflect what I'm experiencing. While there were of samps doing fel fire champ, most in fire were tamers, and almost ALL the players able to solo balron paras were tamers.
I find it hard to believe that pets don't out damage most melee/archers (outside of short term burst damage) my tamer that I don't play, has a dog i bought for nothing in magicna that will hit consistently for 140-150. My archer, if set up just right, Triple slayer, max damage inc, 3 chiv damage boosters, tactics and anato, hits for 220 tops., without having 800-1200 hps at my disposable, and all the other little pet perks.
And again lets look at most tamers and most non-tamers, most folks I know don't have a cameo of every type so they can compete with All kill no skill
Or how about the damage ability of my maxxed ninja ( no where even close to a pet i bet).
Bro a samp can't even solo the dragon in guard, a dog can in 10 mins. This a joke or what? see why that kind of thinking is invalid? we could go back and forth all day
Another best thing is tamer don't have to repair expensive armor or weapons.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Sampire can't kill the dragon ? I dont know where you take this from ? But my sampire can solo that dragon in shadowguard, in less than 10minute like you said your dog can. The thing is I could enumerate alot more than 1 boss where sampire outperforms tamer, but at this point its just case by case, and there are alot of bosses in UO. I'm just trying to be general here. In general sampire outperforms tamer in pvm content, and everyone agree on that except you apparantly.
Tell me a pet that can tank a whole level 4 of a spawn, and do 300 dmg aoe non-stop every 1,25sec, only a sampire can do that, by pressing one button : whirlwind, oh and counter-attack/evade, very op.
Yes the game has became a 2 roles mostly , it's either sampire or tamer, mages and archers are situational only (* cought exodus *) myself I hold the record of the highest word of death (1966 dmg) spell coming from a spellweaver / mage on a Dark Father, does that make that class super op in general ? Not really, try your tamer in doom and come tell me about it, compared to a sampire.
Don't get me wrong each class can performs really good in certain situation, where sampires tend to performs too good everywhere.
Thats what cracks me up. IN game, everyone knows tamers are preferred in most senerios, but you try to talk about it. BUT SAMPIRES CAN KILL ONE THING!!!
I have a tamer... im not completely ignorant of how they work. mine has decent but not great gear and i can tell you that i easier regen mana faster then I could possibly cast GH.
"Sampire have nearly infinite mana, infinite leeching health, and crazy aoe coming from whirlwind and hit area effects, tamer has nothing of that"
I almost agree then you got disingenuous. the tamer has at his disposal all the abilties and benefits of its particular pet at the time.
Now lets put ALL THIS ASIDE because now this has become nothing more then "Wait sampires have some advantages". Ok. so what, no shit, never said they didn't. I said MOST of the time in MOST ( not all---- can you read ..... not all) situations the tamer is far better. Iv yet to see a samp, the only build that competes at all solo guard, why is that? The way you guys talk EVERYONE plays samp ALL the time because they are so OP. again NOT REALITY. login take a screenshot of luna, whats the percentage of players with a dog? lol. hmm wonder why?
I was hoping for a little interesting discussion, clearly everyone else is satisfied that the game is become boiled down to 2 very specific builds, and 95% of the player base walks around with a dog. It's not like they are coming out with special skins for them or anything...
anyway back to your circle jerk
LS has more tamers and pets than all the other non Atlantic shards combined. Wait till the holiday events, more of them will appear.
When I use my archer/tamer, the archer does a lot more damage than the pet.
You do seem to be either ignorant or trolling. A pet cannot leech mana or health, and once it's mana pool is done, those abilities are few and far between. A samp can chain AIs and special moves all the while keeping themselves healed, and being able to match the slayer and damage type. They are not even in the same zip code with tamers in effectiveness. Look some more. There tons of videos of Samps doing all of the Shadowguard. Pretty much every high end player that is farming the roof is using samps, not tamers. That's an easy one. UO is one of the grindiest games out there. A pet can be used with relatively little interaction compared to a Sampire. When you get another even where in order to get good rewards you have to do the same stuff for hours daily for months, using a pet is a good idea if you want to keep your sanity and save your wrists. Being able to watch Youtube while playing, makes the grind a bit more bearable. You pay for it with lower kill/reward numbers compared to Samps.
And no, what 2 Warriors cross healing one another is unthinkable for 2 Tamers.
A pet, simply cannot deliver as much damage as a Dexer with their Slayers.
A pet can be used to tank a MoB while the Tamer does some damage, if the Tamer Template is tailored to do additional damage, but there is simly NOT a chance that a pet can do anywhere not even close to the damage that Dexers can do with their Slayers.
That is odd, because what I saw soloing Paragon Balrons where Warriors, NOT Tamers....
One of them was quite impressive, he/she was a Fencer Gargoyle using a Whip (I guess for the Armor Pierce and the Whirwind)... took a little time to take the Paragon Balron down, but he/she did it handling the damage quite well... I was checking the health bar and I never saw it going down too much. Forget about getting the same job done with a pet....
Well, the Warriors/Sampires that do the most damage do use Cameos AND Slayer Weapons...
Without Cameos they still do quite a bit of damage in a short time...
Truth is, that, andby an overwhelming majority, players use Warriors/Sampires for these Events, NOT Tamers or other Templates...
Sure, you still see Tamers, but nowhere near the numbers of these Warriors/Sampires and that tells something.
I have been bugging the Developers since these "Treasures of" Dynamic Events started to please Design them for also other Templates to be competitive in getting a good rate of Artifact drops....
Yet, so far, they seem to be pretty much mostly for Warriors/Sampires and their variations of....
I sure ghope that we'll see more love for other types of Templates to also be competitive in their drops' rates in future implementations of these Treasures of Dynamic Events and not have them keep being the domain of Warriors/Sampires and their variations of.
All he sees are tamers that's why he thinks they are OP.
But he is exaggerating that everyone on LS has Cameos. We do the Roof a lot but Cameos are not frequent.
Also he must have not noticed my archer killing stuff in Wildfire before any other template could hit the Mob once.
I never saw him help me with a Paragons so I never looked at his equipment.
My tamers armour takes a beating and needs repair often. It depends on your play style and some things deteriorate with spell casting.