Runed Sash of Warding : does anyone use them ?
Runed Sash of Warding https://uo.com/wiki/ultima-online-wiki/items/artifact-collections/artifacts-buried/
To my understanding, they come with a limited number of charges (50), each of which only lasts for 10 seconds, and its effect is to reduce 10% the incoming damage from spells or weapons (depending which Sash is being used, therefore, it is not even good for "both" types of damage, but one would have to swap the 2 types of sashes all the time depending on what damage they were hit by......).
Does anyone really use them ? To what purpose because, personally, I fail to see the usefullness of them.
The number of charges is too low, and they last for too short a time span.
Besides, there is also the annoying need to have to always activate the sash every 10 seconds, that is, it does not self-activate for the entire 50 charges lasting (about 8 minutes total).... of course, unless one has a script runnning which activates the sash every 10 seconds... and then, usually damage is not unique (either spells or weapons) but is a mix.... so having a sash that helps reduce 10% for one type of damage, but not for the other, and having to have to swap the 2 sashes all the time, looks to me more trouble then whatever (little) good it might do....
To my understanding, they come with a limited number of charges (50), each of which only lasts for 10 seconds, and its effect is to reduce 10% the incoming damage from spells or weapons (depending which Sash is being used, therefore, it is not even good for "both" types of damage, but one would have to swap the 2 types of sashes all the time depending on what damage they were hit by......).
Does anyone really use them ? To what purpose because, personally, I fail to see the usefullness of them.
The number of charges is too low, and they last for too short a time span.
Besides, there is also the annoying need to have to always activate the sash every 10 seconds, that is, it does not self-activate for the entire 50 charges lasting (about 8 minutes total).... of course, unless one has a script runnning which activates the sash every 10 seconds... and then, usually damage is not unique (either spells or weapons) but is a mix.... so having a sash that helps reduce 10% for one type of damage, but not for the other, and having to have to swap the 2 sashes all the time, looks to me more trouble then whatever (little) good it might do....
Comments
Consequently if they found them not useful they would not
Now bear with me but per chance if they were totally changed then would the usage not go up or down
Solely based on if the intended user found it useful or not
To summarize I'd suggest using if useful or not
That is why I was asking if anyone else found them usefull for anything....
However I will council now you have probably already decided if it is in fact useful or not to yourself and any further discussion or testing will do little to sway your predetermined decision
But i do suggest continuing to test and question despite the fact that you already know the answer
I do suppose there is a chance no matter how slim
That someone else may have decided they do in fact find it useful and their experience could potentially change your mind
So the view is clear either use it IF you find it useful ir NIT if you don't
Or at least that's how I see it
I have been trying to think hard why this one item has been made, but, honestly, as it is, I cannot find any really practical use for it...
That is why I thought to ask on the Forums if anyone else had found any realistic practical use that justifies the existance of this item...
Out of curiosity....
Do you have a macro to swap them out while fighting, continuously ?
I mean, the same target could be using both spells and weapon damage...
At the end of the day, do you think that the 10% damage protection help that they give, from spells or weapons (either or...) is worth all of the extra macros that one needs to set up and remember using, continuously, during a fight ?
Thanks.