Why remove the Yukio quests? Temporarily content vs perma content
This thread is really a thread about temporarily content versus perma content.
In 5 years from now, all that is in game is old content that was made a decade ago.
Because all the content that gets added these days are being removed after 1-3 months.
What is the point of this?
I know its supercool to hunt like a madman for a month then sell the items for 10x a year or two later, but really is that the purpose of temporaily content? Or is the purpose to add temporarily content to make people play or they lose out, meaning next month theres some new temporarily content to play, then after than new temporarily content and new temp content all the time. Because people get tired making an effort to play for the continueing temporarily content.
If the content were permanent people wouldnt have to make such an effort and rather enjoy the content when they want and play what they want. The game has alot of outdated quests and when you add something like the yukio quest wich has a purpose, a good reward only to remove it again what sence does this make? And instead of spending devtime removing stuff, rather use it to update outdated quests.
conclusion: Add permanent content not temporarily content.
Comments
A little less ego-thinking, know-it-all and rumbling compared to others who aren't so "great" and the UO-life would be a whole corner easier
(Ein bisschen weniger Ego-Denken, Besserwisserei und Rumprollerei anderen gegenüber die halt nicht so "toll sind" und das UO-Leben wäre ne ganze Ecke einfacher)
I don't see the harm of having left that quest active long term.
If it was repairable and had no durability, then I could see taking it away.
And I am grateful that the DEVs left Julia at the Minoc Mining Camp.
(it is so hard to get a full set)
Also love that we can still drop the mysterious fragments at the shrines.
(still need several of the different Virtues)
both virtue tile and Tabard quests can only be done once per character.
so it is time consuming to figure out which character has done it, etc
And with all these events (champ spawn, Treasures Of)
happening one right after another, you get easily distracted from doing them.
(also hard to get others to want to help on certain creatures,
because they would rather do the current event)
Is it so much to ask, to pause before starting the next event?
(I know that some people will not like this suggestion,
but some of us like to do other content too)
https://forum.uo.com/discussion/8715/
Keeping people invested and subscribing to the game is why there is temporary content. If I could deactivate my accounts and walk away from the game for 3 years and know I'd be able to get up to speed and get everything I missed then what is the point of continuing to pay a subscription or even log in?
If all content (like treasures of wildfire) was made permanent then we'd just have what we do now...a bunch of unplayed/dead content sitting around. Before ToWF I went down to Blackthorns (on ATL) several different days and I never saw anyone... this is what you could expect with permanent content. Just look at the Eodon content (the queen / Zippy)... nobody doesn them except for maybe once in a blue moon a guild does some sort of dungeon crawl there. We don't need any more of that.