Treasures Of Wildfire Earrings No PoF - So Basically Brittle
Was there anywhere stated that the earrings could not have PoF applied to them (hidden brittle tag)? Because the non-garg (I am sure garg also) cannot have PoF applied to them I just found out.
Comments
I've been recommending for a long time, to get rid of all these properties, complete waste of space and mental energy.
And completely inconsistent.
Also any errors in the descriptions inside client should also be corrected (e.g. spellbook casting speed, damage descriptions) - anything that relies on player memories. We should not need to dig out forum post or perform testing ourselves to recap on this basic info.
Which Dept should this request go to?
@Bleak @Misk @Mesanna
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I believe this was the intent, and the current "clean" and prized that is not pof-able is a bug. Someone down the line changed forgot to add pof-ability and then the story now is all jewelry clean or prized cannot be pof. This contradicts their own game system design which already build in status such as brittle, antique, curse, cannot repair, etc. Yeah it is so inconsistent!
By not following their own system, they are causing alot of confusion.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
We loot way more jewelry than any other items. Just compare how many theoretically usefull weapon (2-3 sword types, 2 mace , 1 throwing , 3 archery plus some with splinter) you get. All rest are junk by damage or special moves And how many jewels. All have chance to be useful if bods will be nice. So getting rings and bracelets is not a problem.
Prized jewel will last very long. But knowing that it is not pofable pushes us to go in the wild and search for better stuff.
About Yukio and Wildfire earrings. Since they are awfull unbalancing items , aimed only to nerf gargoyles, i appreciate they being not pof-able. But dont worry, they will last quite long . And when they all worn out, nothing bad will happen : you will play same as you played before wildfire event.
Its like someone in Dev team mentioned about "power creep", what exactly is the power creep? One hit kill Dark Father?
What is the negative effect if they are POFable? If this is so "unbalancing", should we remove POF from the game? Why should there even be brittle. Make everything Antique so UO game will be another day job to grind 8 hours to replace worn out equipment.
btw, just speaking my mind about some of the new "limitations" on items in the game since events were introduced. I know many people love them, shard bound, antique weapons, and all.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Unbalancing is: human or elves can wear them and helmet/glasses. In the slot where only 2% resist or Night Sight were. Grags can wear them in the glasses slot.
Same with Wamap earrings.
Overpowered item for me is an item that is only one for this slot. Like SSI eppaulettes. Even lately I got them, I still think they should not exist. Or be way less powerfull. Like 2-5 SSI. May be some Stam , but not 8!!
It is something like Bokuto you asked in another thread. Packing all desirable properties that are spawned in some combinations on one weapon. I like playing the game where you need to make choice: have this or that.
Dont act like some child who wants to be fed with only candies and Cola.
Have you ever used Antique stuff? Or you just afraid to try? I am using Antique jewels for this event. Doing pretty well. Enough for 2 month event.
On my sampire who I use maybe 7-10 hours a week (try to do Fire an hour a day with luck statue) working the dungeon and fel spawn; my brand new imbue double axe (my primary weapon) that is imbued is down to 240 durb max. It could be argued that if I played more it would be much less but it's not terrible for a weapon I can create a new one once it breaks. That said, if this item was antique (like one of the rewards) it would much much lower and would break very quick. This in itself isn't an issue IF the mods make it worth the while to get points for etc... but when you have a fencing weapon with spell channel and 25 SDI as 2 of the mods it's not enticing enough to choose. There needs to be "unbalancing" in items we won't be able to use for long periods of time; otherwise what is the point of going for them? I'll be honest if that Soul Glaive was 25pts instead of 75pts there is a good chance I'd pick a couple just to use for a bit and just know that the run would be short lived... but at the price tag I'd much rather get a set or earrings or just collect 25 more for a luck mask.