Can throwers have more love (or less hatred) from developers?
Dear All, I want to talk about thrower weapons and artifacts.
1- Treasure maps.
You cannot get any throwing weapon in Trammel, Felucca, Malas and Ilshennar. This is OK and reasonable. By lore Ilshennar should have some. There was old gargish city there, remember? But even when I am lucky to get ranger treasure map in Ter Mur I am getting ton of bows and crossbows. Warrior maps are OK - you can alter some weapon. But you cannot alter a bow. Please remove archery ranged weapons from Ter Mur ranger maps.
2- Message in Bottle.
There are gargish ships, pirate captains give some gargish loot, but there are no artifacts for gargoyles in chests. Driftwood soul glaive will be good.
3 - BMV Ararat - shadowlords have artifact crossbow (bane) but not a Soul Glaive
4- Stygian abyss Medusa has a good artifact composite bow and no throwing weapon
5- Eodon - Aloron armor set is not alterable.
Currently only usefull arties are Covetous Blight of Tundra (lesser slayers, 100% cold) and Valkyrie Glaive. There are no throwing weapon for ninjia (like Yumi) and throwing has no impact on shuriken throwing (silly, yes?). Also throwers have no wooden throwing weapon. Boomerangs should be wooden. Dont know if Fey slayer from gathering Evidence is good - cannot make Rouser to spawn a quest mob, even I killed lots of them.
Proposition to add new artifacts to : Minions of Scelestus (book quest reward for killing tons of them is really so low!) and Night terrors.
1- Treasure maps.
You cannot get any throwing weapon in Trammel, Felucca, Malas and Ilshennar. This is OK and reasonable. By lore Ilshennar should have some. There was old gargish city there, remember? But even when I am lucky to get ranger treasure map in Ter Mur I am getting ton of bows and crossbows. Warrior maps are OK - you can alter some weapon. But you cannot alter a bow. Please remove archery ranged weapons from Ter Mur ranger maps.
2- Message in Bottle.
There are gargish ships, pirate captains give some gargish loot, but there are no artifacts for gargoyles in chests. Driftwood soul glaive will be good.
3 - BMV Ararat - shadowlords have artifact crossbow (bane) but not a Soul Glaive
4- Stygian abyss Medusa has a good artifact composite bow and no throwing weapon
5- Eodon - Aloron armor set is not alterable.
Currently only usefull arties are Covetous Blight of Tundra (lesser slayers, 100% cold) and Valkyrie Glaive. There are no throwing weapon for ninjia (like Yumi) and throwing has no impact on shuriken throwing (silly, yes?). Also throwers have no wooden throwing weapon. Boomerangs should be wooden. Dont know if Fey slayer from gathering Evidence is good - cannot make Rouser to spawn a quest mob, even I killed lots of them.
Proposition to add new artifacts to : Minions of Scelestus (book quest reward for killing tons of them is really so low!) and Night terrors.
Comments
It is tough as a Gargoyle to be fair, I've been building 4 over the last few months. On one level, they are a very basic character, and they don't need much to get going, you can get right into the game fast. on another level, when it comes to properly gearing them, it is hard.
The inconsistency is really hard, but what is also hard is that most of the rewards/artefacts for Gargoyles are given out through top end play only.
There are very limited ways of getting any decent armour as you level your character up.
For me, it wasn't so much an issue, I have an entire veteran guild behind me helping me, but for a starter it would be pretty hard I think.
I would like to see more selection, more updated stuff, and more cohesive equipment, and even sets of weapons etc, but then I'm like that across the board, for all gear and equipment, but yes, you really notice it on gargoyles.
I lost my ability to edit - to summarise gargoyles using Chess terminology, they have an opening game, and an endgame, but they have no middle game.
I don't put what has happened to Gargoyles as lack of love, or hatred, to me they are just a system that has got left behind a bit, along with so many. They were implemented, they get forgotten about. To me, it is so important to maintain systems that are implemented. I do agree, they could use a bit of work to update them a bit, it doesn't have to be so much, like I say for all the old systems, just a tweak here and there would make them much more fit for purpose.
The problem, to my opinion, is that the armor pieces that can be altered are way too few....
You have no double shot or double strike option either for Throwing while it is present for other combat skills....
Gargoyles also have no Frenzied whirlwind weapon, But it is out of this topic scope.
Throwing is not a combat skill - it is even not included in special move mana cost reduction (200 skill points -5 etc..).
I think
whatever race you are completing content with should come into play across the board (for loot) rather than just a few events being race specific drops. I believe the "treasures of" events gives drops based on garg vs non-garg which I think should be the norm across monster drops/treasure chests/SOS chest/etc.
I'd agree that more things should be able to be altered. The only drawback to that is that gargs have 1 less armor slot (I believe no gloves equiv) but I'd just assume that slot wouldn't be able to be altered.
I think having more things being alterable and getting more race specific drops based on whatever toon you do stuff on, there wouldn't be much more effort needed to do anything.
In what sense ?
To my viewing, combat is anything that hits targets.... when a Thrower throws a weapon and hits a Target, they get into a fight, so how is that not considered a combat skill ?
I do not get it.
Also gargs have no clothing slots, so cannot use 3 more slots with arcane stones. This is not a big trouble anyway
I am not asking 50/50 for everything. But TerMur Tmaps should give gargish treasures. All other facets- let them be as they are now.
https://uo.com/wiki/ultima-online-wiki/combat/special-moves/
Throwing is not included.
I am just guessing here, as I said....
Even as Tamers they cannot ride their Mounts....
The only 1 advantage that I can think of, is the very few Flying paths available in the Abyss which, though, for a long time for some where not even usable because broken.....
So, really, it looks odd to me to hear about advantages for Gargoyles Throwers....
I'm curious as well. Is it just the range and flight that give it a boost in certain scenarios? Or is there something that's on the dl that I dont know? I have no gargs they dont look great on cc.
I got the correct weapons for Ice. My thrower did as well as he was Melle toon. Since they just had Anat, Tac,weapon skill. Neither could kill the 3 top paragons. Distance toons need more SSI. I think it is a fair trade off. Learn how to play the build. A RC is great for a thrower. I got over 100 garg pieces of Ice making each Garg suit twice.
Build Jewels from 10SSI with 15HCI. They are common and cheap unless I just made a buying run and bought the cheap ones.
The Devs focus now are 100% into the Coming Soon (2025) new Shard, seems to me that they gave up on the prodo shards, they cant fix 1 bug without breaking 20 others, they cant fix VS, they cant fix EJ Gen Chat spammers, so lets forget about all this current bugs and lets make a new shard and hope that everyone start to play, so we can merge all 20+ shards into 6'ish and hope for the best.
We players been asking the devs for years and years and years to address the current bugs and gave them ideas and all we hear is that will be on the next patch or soon or it is on the to do list.
Can we ask the devs to show us the current "To Do List" ? and an ETA for it?.
This topic is a perfect example, It is very hard to make a Garg suit, I think that Exodus is the only few places that drop some decent pieces, crafting garg pieces is a nightmare, convert existent human pieces into garg is another nightmare, some pieces work, some not, only few pieces facing some sort of direction and not other?? I mean why???
Why are they preferred over an archer is I guess what I'm asking?
Starting a Garg thrower is easy, no mount needed, no ammunition needed. They are ranged, and can stand away from EM event bosses, so stand an equal chance of getting something.
Due to this, a lot of cross sharders, build them on every shard, to take part in all events. They are quick to knock up to an ok standard.
But when you try to get to middle game, to play one properly on your own shard, or even end game, it is much harder, then you notice the lack of equipment and options for them.
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
The weapon is metal so you don't need a fletching tool to reforge.
So once you get the suit the normal hits are nice. If you use slayers you can deal high fast damage when using 2 or more throwers.
Hardest to find really nice necklace and earrings. The other pieces are easy to find and vendors they sell garg armor cheaper than others.