Kyronix, can we get the ability to take that kryptonite away ?
In this post https://forum.uo.com/discussion/comment/50622/#Comment_50622
in regards to Dynamic ToT spawn Paragons revealing "no matter what", you said
And, to make things more interesting, you could give to Paragons a Disarm AoE ability whereas, within 15 tiles, so as to also take care of ranged Templates, anything in hand would be dropped, automatically if within that tiles range from the Paragon...
AoE ability without the need to stay next to the Paragon in order to get disarmed...
So, these particular Paragons could only be fought by Tamers, Bards (of course empty handed...) AND Thieves who, bare handed, could steal that kryptonite away (together with a drop for points ?) thus making it again possible for Warriors to fight them and, making those Paragons no longer be capable of revealing anything "no matter what"....
You could also add an AoE ability to Paragons whereas the Paragons having this ability would automatically dismount anything getting within some 15 tiles from them.... gotta fight them on foot..... unless a thief steals that kryptonite away from them taking such special abilities away from those Paragons....
Just an idea to make things a bit more interesting....
in regards to Dynamic ToT spawn Paragons revealing "no matter what", you said
Superman is always gonna have his kryptoniteHow about, to also give to thieves something, you give us the ability to "steal away" that Kryptonite thus making Paragons no longer having their special abilities ?
And, to make things more interesting, you could give to Paragons a Disarm AoE ability whereas, within 15 tiles, so as to also take care of ranged Templates, anything in hand would be dropped, automatically if within that tiles range from the Paragon...
AoE ability without the need to stay next to the Paragon in order to get disarmed...
So, these particular Paragons could only be fought by Tamers, Bards (of course empty handed...) AND Thieves who, bare handed, could steal that kryptonite away (together with a drop for points ?) thus making it again possible for Warriors to fight them and, making those Paragons no longer be capable of revealing anything "no matter what"....
You could also add an AoE ability to Paragons whereas the Paragons having this ability would automatically dismount anything getting within some 15 tiles from them.... gotta fight them on foot..... unless a thief steals that kryptonite away from them taking such special abilities away from those Paragons....
Just an idea to make things a bit more interesting....
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Re opening closed threads is not against the rules now?
This is brand new stuff which, to my opinion, could make gameplay more interesting which it is within the scope and goal of these Forums, right ?
I mean, look at all of the nerfs which Tamers have had to go through over the Years, look how much now these "warriors" are "THE ONE" Template one has to play if they want to better their chances at drops since they are so much tied to "kill rate", why then not put in some "spice" into the mechanics of these Events which would help "OTHER" Template to step in and make Warriors less that "takes all" Template ?
I mean, Ultima Online would be a way more interesting game if there was beef for all other Templates and not just for "Warriors"....... me thinks.....
I can make a Sampire anytime, obviously, but I do not want to. I simply do not want to bend to the mainstream because, over time, changes to the mechanics have been made making them so much "THE ONE" Template that any player should have and play.
I think that if the Developers look into ways to make OTHER Templates more effective and competitive towards getting drops and "Warriors" less effective and topping all others, this would make Ultima Online a more interesting game to play.
Which is what we all should want, right ?