What is missing from Forest of the Dark: Primers
I just realized what is missing from Forest of the Dark: Primers. Usually when you kill the champ boss you get primers. Devs for future temporary champ spawns like Forest of the Dark how about having the boss give out primers if you already had received the special item.
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Now, especially on those Shards with few players on, by the way also split among lots of concurrant content such as the Tears of the Ice Dragoc Deceit spawn, Krampus Trade Orders and fighting, and the Artisans' Festival intensive Bulk Order Deeds work necessary, of course that there is too few players around willing to kill The Guide Boss....
And this inability to reset that Spawns mean, for players looking to get Statues from that Spawn, the incapacity to keep fighting it to try get more statues for their collection...
Such a change to the mechanics should have been done before the new content came up though, now, with this Spawn ending on December 19th, is my understanding, I am not sure how effective it would be, with only a week left to go....
That is unfortunate, though, a lot of players who might have wanted or needed to get more Statues will not be able to because The Guide Boss can't be killed for lack of interested players....
@Kyronix , @Bleak , you are putting a hot fix, I seem to understand, for the Artisans' Festivals Rewards distribution, how about doing something also to get the Forest of the Dark Ilshenar Spawn possible to reset if The Guide Boss is not killed within X time from it spawning ?
Thanks.
Not all players have Developed Templates across several Shards nor they can easily transfer their developed characters to another Shard...
Believe it or not, many players just stick playing on only 1 Shard because there they have their developed Templates, there they have their House....
Buy across Shards ? Possible but why should players have to buy them when they could work the spawn for Statues themselves ?
There is no need to drag the Shard Bound argument into this.... really no need....
But since you did... I will say it once again, Shard Bound items are, to my opinion, a blessing come true for low population Shards.
btw, I am not sure what you mean by primers lol.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
One or a few legendaries would give incentive.
Serrado was camped constantly when ToT was turned on, and that dropped up to 6 primers per boss kill.
The drop rate of level 1, 2, 3, seemed on the order of 80% level 1, 15% level2, 5% level 3. So it's not like L3's are going to be flooding the market anyway...
I also agree that the loot should be bumped up and be a viable way for new players (and vets) to obtain some legendary gear to help with their suits. As it stands now, I went to help with the guide (there was only 4 people total) and my total loot was 3 items and they were like lesser magic items. If we kept it at the same number of items (3-4) but pushed the loot to be artifact level drops people would help kill the champ just for that chance (I know I would) without unbalancing things too much.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs