Non-Consensual PvP for the new Legacy Shard
I just wanted to see what everyone thought about the way PvP would be handled on the new Legacy shard. A few things to point out is that when I say "PvP"; I not only mean combat like Order vs Chaos but also all other aspects like thieving and the "leechers" who wait for people to die to take their stuff from their corpse.
- How would you like to see PvP & looting work on the Legacy Shard?37 votes
- 100% consensual and item insurance (pretty much like it is on live shards)35.14%
- 100% consensual with no insurance (if you die fighting a monster you can be looted)10.81%
- Non-Consensual but with insurance (you might die but you keep your stuff)  0.00%
- Non-Consensual with no insurance (exactly like it was pre-Trammel)54.05%
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Comments
If we are going to just get another candy land then to me it just feels like any other shard (which actually has less to do).
Anyone else??
There seems to be a strong majority of people who would basically want candy land remade on this classic shard (from what I've read elsewhere) which I can see because there are some people that love to grief... that said... isn't that just another legacy to play? Or how about murderous pirate? If everyone has to "opt in" then what's the point of playing a bad guy? On the flip side, if there is no evil then what's the point of making a "protector" or "avenger" type Legacy char?
That's one reason I'm for non-consensual PvP because you obviously see the bad side of people there but can also see the good side. I did make a few friends over the years (long ago) just by standing up with them against a murderer to help the underdog so it really isn't all doom and gloom. We didn't always win (but we did win our share) but usually had fun either way.
It is like Counterstrike, log in pick a weapon and thats it, the rest is up to your real skills.
So no more training, whining about looting, disadvantage items, etc.
Login, pick, equip, jump in and start attacking. If die, can re-equip immediately and fight straight away.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Not true at all.
UO created it's true legacy at that point in time, which was crushed and turned soulless by becoming commercialised.
It will be further perpetuated by allowing for non-consensual PvP / no insurance (who wants to wants to use a forged tool charge on an item that is likely going to be lost). That makes me think they will continue the Candyland play where people won't ever lose anything... a major reason I'd have no reason to start over from scratch.
Red PKs that can pk everywhere except inside towns which has guardzone. This means guards should autokill PKs on sight, regardless of they attack anyone or not.
But let 100% resisting spells offer some protection phys resist etc, so you can play without armor at all. (I wont log on a crafter and make new armor everytime I die, then id be playing 90% crafter 10% other char) I rather want this solution with resisting spells than allowing item insurance.
I mean, if you want the game to survive more years, you have to attract new players. You can't only rely on you old aging playerbase.
I don't think nowadays players are ready to be chain kill by other player, and being ganked each time the put a toe outside town. Loosing hours of playing time (mining, farming, fishing). If you don't want pvp, being killed by a blood thirsty player is not what i call fun.
Sure this server needs Pvp, and pvp is an UO root,
You need some zones with great rewards pvp only.
Or if you join a faction (your choise) you enter the blood game.
You need room for PVM and PVP player.
But make PVP like SP will not attract new players.
My 2 cents...
https://www.uoguide.com/Factions
Lots of people had tons of fun playing Factions.... never understood why they stopped them.
Steal the sigils, plant traps in town, guard the Alamo and all that.
First off, the minute one of you dippys go for a romp in this new land and start to kill and loot the players this will be the end of the game. This is meant to bring new up to date and feel more a part of what our world is now. Those who come here thinking this is call of duty or Wow will be sadly looking for the door. Not that pvp or pking wont be there but tell me this. Why do you think all the players moved to TRAM???
Those players were tired of it, the test crew told the Dev of that era this.. did they listen?
Hell no.
They were blood gore good... mongo like.
Thieves made the time a living hell.
How many of you lost your house keys or runes?? The thief would ask for so much gold that it was nearly impossible to pay to get it back. I can't tell you how many times people left UO mad or hurt that all they worked hard to get was shuffled off to some hidden players pocket who trashing most of it to spite the player it belonged to.
You think new kids will come to play that?????
We already have a Non-Con Shard and they refuse to play it so why would we make another Non-Con shard just to appease a select few. If you want PvP then join VvV and kill all the other VvV people, stop asking for more SHEEP
I think the main issue with UO pvp is afraid of losing items. And those items are hard to get or cost millions.
Again, I think its best to totally think out of the box.
Think pure pvp, cut down item reliance and shorten or remove training. Just login, dress up and equip like in Test Center style.
Then have active moongates for current pvp area. Step in and appear randomly in a pvp area and start hammering away. Reward with scores and items that can be transferred back to prodo shard.
If there is any need to do training or hunting for hard to get items on legacy shard every year after it is reset... are u kidding me...?
If Legacy shard is going to be another Trammel, then there are many other games to play then the old uo graphics.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
It will not be ether tram or fel but a new land with a way to catch up from start to be able at the end to merge to a prodo shard and keep up with the rest of us or at least close enough to have fun.
That is the reason we play UO is to have fun. I dont come in to UO to plot some poor guys death and dry loot him. I play what feels good that day, sometimes its a crafter, other days a tamer with my pets. Other days I go hunting... I can no longer pk or pvp due to my strokes.. just dont have the speed. I dont miss it. I have just as much fun doing other things in the game
If everyone loves and agrees with the Legacy server concept, there would not be so many posts talking about it and offering alternative ideas. Maybe just one thread of accolades for the idea would suffice.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
i foresee 10-20 character multibox account groups (pvp toggle off) farming mobs for gold, filling the housing with castles within the week, then selling those castles and other items for cash.