EC bugs to fix please!
in Bugs
@Bleak
Some that immediately come to mind specific to EC. Not running pinco...
1. The healthbars stop updating for players and pets after some play time. Maybe a memory leak? Easily reproduces when running 1-2 champ spawns where many mobs are encountered. I have the mobiles bar active. Also impacts the ability to drag health bars after a time. Possibly the damage windows leaking? Garbage collection after a time?
2. EC hangs for about 30 seconds entering certain shadowguard rooms. Most obvious on the "bar". If you enter with a group of 3+ people, you'll often enter the room dead as the encounter happily starts without you. If there is no easy fix for EC, please delay the encounter spawn 30 seconds.
3. The bandage next damaged pet mobile doesn't generally work, as enemies get categorized as mobiles (attempts to heal damaged enemies).
Some that immediately come to mind specific to EC. Not running pinco...
1. The healthbars stop updating for players and pets after some play time. Maybe a memory leak? Easily reproduces when running 1-2 champ spawns where many mobs are encountered. I have the mobiles bar active. Also impacts the ability to drag health bars after a time. Possibly the damage windows leaking? Garbage collection after a time?
2. EC hangs for about 30 seconds entering certain shadowguard rooms. Most obvious on the "bar". If you enter with a group of 3+ people, you'll often enter the room dead as the encounter happily starts without you. If there is no easy fix for EC, please delay the encounter spawn 30 seconds.
3. The bandage next damaged pet mobile doesn't generally work, as enemies get categorized as mobiles (attempts to heal damaged enemies).
Comments
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
using the tracking skill does not show a cooldown timer like hiding or detect hidden does for example.
show names of incoming players is not working reliably. not even using an all names macro helps with this, they just run around on your screen without a name above their character.
sometimes other players appear as naked characters on foot (running naked man) until you double click them. After clicking them they will show dressed and mounted again.
the block war on party feature isn't working reliably. Sometimes party members will be attacked despite block war on party being active.
some CC vs EC issues:
Rate of bug increased > Rate of bug resolved.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Thanks!
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Ok, I will try that out next time and see if it works. But eventually it’s better to have this fixed.
@dvvid
Yes I think it works when I double clicked in the past, but I tried again with Unbound EV and Piper but no.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Health bar is the most basic display for any game. It makes the game looks like a beta going to be deleted soon.
Of all bugs please fix this ASAP.
@Mesanna @Kyronix @Misk @Bleak
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
it happens when you drag too many health bars (10), and you have to log out/in to correct the issue.
I’ll make an assumption the cause is the same on EC (except the bars are probably not pulled manually but automatically with the mobiles bar)”
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
The programming language used (primarily) for the EC is Lua, which is/was used for CryEngine, Amazon Lumberyard, and now Star Citizen's Star Engine. So, any problems are unlikely to be Lua.
It could be that some of the Lua code is linking back to proprietary Origin code - which I believe was referred to as "Wombat" - but that's still blaming the language, which is both the easy way out and inaccurate, since these problems are fixed in Pinco's and with ForeverFun's changes in the linked thread.