Proposed IDOC Changes 2/26 Newsletter
in Test Center
- Information regarding the whereabouts of structures that are in danger of collapsing can be obtained by visiting City Trade Ministers. City Trade ministers will bark this information when approaching, similar to how Krampus' location is relayed.
- Condemned houses will go through six stages of decay which will take at least five days,
- Like New -> Slightly Worn -> Somewhat Worn -> Fairly Worn -> Greatly Worn -> In Danger of Collapsing
- When a house goes into the condemned status the house will become private and all access will be removed. Friend and Co-owner lists will be cleared.
- Houses with rental vendors will become OSI owned and have to go through a cycle for the second time to notify vendor owners.
- The house collapse timer will appear on the house sign as it nears the "In Danger of Collapsing" stage. This timer will indicate how long until the house collapses.
- When the house drops the housing area will be fenced off while the contents of the house are packed into barrels within the housing area. No players or pets will be able to enter the fenced area while the contents are being packed. Players may not teleport into the fenced area while the contents are being packed.
- Once all contents have been packed away players will be able to punch their way into the housing area for a chance to break into the barrels. Barrels can only be attacked by non-Endless Journey Accounts and players must be unarmed. Unarmed damage is the only damage that will break barrels.
- Players may not damage barrels unless they can hold 50 items and 100 stones in their backpack.
- Mounts and Pets are restricted from this area. Barrels will remain until attacked or next server maintenance.
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Comments
Why are we making convoluted systems to solve such an easy problem?
Pack all the stuff up and allow the returning player to pay $15 each month they were gone to recover their stuff. Now Broadsword gets their cake and can eat it too by not only potentially earning back-logged money from players that are inactive but retaining customers in the long term! The amount of players that have quit and not returned because the items in their house are gone is staggering.
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hope that since the barrels are going to be 100 stone and you can't damage one unless you
can carry 100 stone, means it goes right in your pack when you break it. We shall see.
This sounds like a lot of fun btw!
JUST BAN 3RD PARTY PROGRAMS FFS
He wont even need pack animals as we break the barrels for him, like chopping wooden containers. Now his script will pick up what's "on the list". so up to 10 chars, with 125 items capacity each, WOW. that works wonders for him.
So the only thing he will have to change is looting to backpack instead of pack horse
In fact, anyone running 3rd party script looters will just run around, run up to the barrels that break and hoover up loot before the wrestler can grab it.
IT WONT WORK
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I have never done one btw
just seems like a wast of time the more they try to stop scripters the more it hurts the honest players like random resources etc.
Area will only open the next day? Or after all barrels are broke?.
So, with this new system, someone can just bring a shit load of accs with 120 wrestling and punch the containers and get free loot?
So now felucca idocs will be a bunch of people walking with no weapons? Hahaha
Ok so at Felucca IDOCS where there is PVP, basically the only template worth running is a mage with wrestling. They'll be able to both cast spells on players while they're swinging at barrels and also being able to dodge because they have wrestling. Any template with a weapon skill will have to put the weapon away leaving themselves completely vulnerable to undodgeable attacks. Please consider all scenarios with this change.
That's really the only thing I consider unbalanced with these changes.
I would make it so ANY form of damage do 1 damage each hit to the barrel, can't be poisoned or strangled or any other form of damage over time, must to be direct damage.
EDIT: I like the idea of the minister barking whereabouts of the IDOCs. More people can get involved and I think it's a cool change. Thanks.
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How long until you can place?????? So u wait 0.5-2 hrs, drop in a house ?
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If someone wants to pay for 10 accounts then they can loot all they want with them.
Also says pets are not allowed in the area.
a. If so how can i defend myself if i have to be weaponless to break barrels
b. if not you just ruined fel idocs one of the last places to get good pvp
2. How will house placing work?
a. same? what if barrels and fence are still there when house becomes open?
3. will wrestling, tactics, swing speed, hit chance, dex, stam, str, int, etc have any effect on barrel smashing?
4. will packing the contents of a overloaded house cause major lag issues? How are you going to test this on test center a place where most houses are empty. Especially houses with not only a lot of items but very heavy items like rubble or resources.
5. Will OSI houses actually go through the entire decay process for the second time as most do not as of now.
6. will grubbers still spawn? or any monsters that do damage?
7. How does this help solve the massive BOT problem? This seems significantly easier.
8. Will barrel loot fall to ground or into backpack?
a. if more than one person is hitting a barrel who gets the loot?
In summary i think there a lot of things that need to be tested severely however i dont think its possible to test some of them on test center. As much as i like the idea of a new idoc system i dont think this was thought out very well.
Personally, I would keep idocs the same but make monsters spawn when house drops. Monster level being relative to house contents.
Other non typical monsters do damage in the game...
Mark my word if this change is implemented IDOCs will be even worse than they are now. Seriously it's actually impressive Broadsword was able to concoct such a bad idea.
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