PvP Combat Changes - Evasion + Splintering
The following changes have been implemented based on the feedback provided here and will be available for testing on TC as of today. We want to give everyone interested a time to provide feedback, so head on over to TC and check them out!
- Bushido Evasion PvP is now subject to diminishing returns after the first evade which will increase with each evade. Diminishing return scales up to a max of 70% evasion reduction. For example, a player with a 60% chance to evade would be reduced to 18% at the max reduction.
- The weapon hit property Splintering PvP immunity now includes force walk and now lasts 15 seconds.
- Shatter Potions will now provide 60 seconds of PvP immunity once hit. Users of the shatter pots will be unable to hide for 6 seconds. There is also a chance for the number of potions shattered to be reduced. Reduced throwing range to 8 tiles.
- While players are in combat with other players equipping +skill items will have a 15-second delay to increasing skill.
Please keep the discussion related to the items listed above. These changes are not set in stone and we look forward to continuing the discussion.