Evasion, splinter and pvp problems
Evasion needs to go away in PvP or be heavily nerfed such as just being a damage reducer rather than avoiding all damage. As it sits basically everyone pvping is running evade, it's ridiculous. It's born out of neccesity from splinter dumps, but it's watering down PvP since everyone is running high defense high offense characters capable of splintering consistently. Leave it unchanged for pvm damage, I understand it is heavilyu by sampires and that's fine. Have any changes be reflective of "player damage".
The slow effect of splinter needs to not be chainable such as adding a long 30s+ immunity, and should not double with focus attack. (60% splinter is too much) and being held walking in place thru 3, 5, 7 straight splinters in front of a group is unreal. No wonder everyone has parry right? It's a constant complaint you hear from users("I wanna play a fun char but everything I make needs bushido parry").
Shatter pots should have a longer cool down and break less potions
Skill jewel swapping shouldn't be a thing. Simple fix, have it take 15+seconds for your +skill to apply when you put on +skill items. It's basically test center out there, go on foot set ninjitsu 900 animal form away. You shouldn't be able to fit evasion, animal form, and offensive abilities in every character you make.
I realize this has been posted several times with no changes occuring, but worth a shot id say. As it sits all of PvP is basicly one group trying to capitalize on the other group with some splinters spamming while everyone runs evade to try to live thru such dumps. When the vast majority of characters are running something specific you know there is a reason, either it's overpowered, it's forced into neccesity, or both.
There are very simple fixes for large scale problems. Take a few minutes and consider it in the next pub or something.
Another long term discussion should be a vvv update, or more more specifically, giving the players something to fight over. People PvP to PvP all day, every day but the fight over goals like champ spawns has been lacking for some time. Vvv rewards are nothing we strive for today. Add different mounts besides red and blue horses, identify useful items for town or dungeon control, you know the drill. There's been great ideas over the years and nothing makes it to the braintrust
The slow effect of splinter needs to not be chainable such as adding a long 30s+ immunity, and should not double with focus attack. (60% splinter is too much) and being held walking in place thru 3, 5, 7 straight splinters in front of a group is unreal. No wonder everyone has parry right? It's a constant complaint you hear from users("I wanna play a fun char but everything I make needs bushido parry").
Shatter pots should have a longer cool down and break less potions
Skill jewel swapping shouldn't be a thing. Simple fix, have it take 15+seconds for your +skill to apply when you put on +skill items. It's basically test center out there, go on foot set ninjitsu 900 animal form away. You shouldn't be able to fit evasion, animal form, and offensive abilities in every character you make.
I realize this has been posted several times with no changes occuring, but worth a shot id say. As it sits all of PvP is basicly one group trying to capitalize on the other group with some splinters spamming while everyone runs evade to try to live thru such dumps. When the vast majority of characters are running something specific you know there is a reason, either it's overpowered, it's forced into neccesity, or both.
There are very simple fixes for large scale problems. Take a few minutes and consider it in the next pub or something.
Another long term discussion should be a vvv update, or more more specifically, giving the players something to fight over. People PvP to PvP all day, every day but the fight over goals like champ spawns has been lacking for some time. Vvv rewards are nothing we strive for today. Add different mounts besides red and blue horses, identify useful items for town or dungeon control, you know the drill. There's been great ideas over the years and nothing makes it to the braintrust
Comments
I agree with the majority of the points Cetric is bringing up. 60% splinter is over powered, especially when you can stack it back to back. Evasion/parry does need to be changed as its impeding template diversity in the pvp community. The difference in speed and maneuverability between classic client and enhanced is a huge flaw in the game. Why should the people who have been playing classic client since the beginning be penalized in such a profound way? 4/6 chivalry is incredibly over powered in pvp. It is near impossible to kill someone 1v1 who has a fast connection and 4/6 chivalry. Shatter pots should just be abolished. They literally serve no purpose and are only used by people who intend to aggravate and troll others. Dismount ability also needs to have a cool down on the player that has been dismounted. You shouldn't be able to be dismounted back to back immediately after you have remounted.
Otherwise I would like to see evasion have a cap of how much damage can be evaded for everyone. 1. Either evade up to XXX damage or 2. Reduce damage by xxx% up to XXX amount. (The xxx's would need to be figured out).
Shatter's are a terrible idea and who ever came up with them should be fired.
I don't agree with the dismount immunity at all.
Also, Wall of stone- you should only be able to cast 2 at a time. That will stop the relative tile abuse and not take away the cool things you can do with WoS.
Splinter is op and needs a timer set so back to back splinters don't happen. Similar to mortal for example it cannot be restacked for 8 seconds I think that something similar to that would be appropriate.
Shatter pots need to be removed from pvp in whole, horrible idea to add to the game to begin with.
Nether cyclone shouldn't hit a area of people while not splitting damage just like meteor swam does there should be 0 difference.
Lets add to the list teleporting and walling relative tiles. People now have macros with programs (Razor,Steam) that allow them to lay walls 100% in front of someone every time and also teleport 1 tile to a person to hit them 100% of the time. This needs to be fixed.
There is no viable template diversity left in the game. You're stuck either playing a parry mage or a bush dexxer. Tammers suck now, Archers have been nerfed to shit, and 1 tile dexxers are now gonna have a splinter timer leaving them handicap again. Why can we not toggle specs why holding or casting spells? Why do we have to have tactics to use specs??? Changing those 2 things make many templates better and bring more viable templates back to be played . The only character youll find in game in the current meta without parry on it is a archer (which suck and are played by very few) It seems like buffing parry combined with the nerfs put in have caused everyone to go bushido parry. Its the only thing that's all around viable with what left to play. No one complained about it until all these bad changes are put into the pvp. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.
Instead of nerfing everything how about you make other stuff better? Give other skills buffs to make them more viable. Bring more diversity to the game. When all you guys do if nerf nerf nerf xxxx it makes the playing field very 1 sided well if this is the only good thing left to play well everyones going to play it. Then after a few months of it people get tired of it call it op and call for more nerfs. Its a never ending cycle of stupidity on the players end and the developers end.
Stop dumbing down the game and make UO great again.
*EDITED BY RORSCHACH*
A proposed resolution I have for this is to allow splinters to be cured by eating an apple(as sleep is for mystics.) then set a cooldown on splintering (Just sleep is as well) on the slow effect.
Another proposed resolution I have is to remove the 100% increase that focus attack provides, capping splintering at 30%.
Evasion is being abused quite a lot as well, to strictly combat the splinter dumps as multiple people will over 200 damage while you are slowed(evasion makes immunity to all of that.) I strongly believe evasion should not be changed if no changes to splintering are to occur.
Lastly, Something needs to happen with the jewel swap/skill swaps. Select few people instantly swapping 60-80 skill points with jewels and armor to their situation. IE swords parry dexxer(with ninja/parry jewels) swapping over 80 points of archery to be able to moving shot down. Bushido Evasion mages swapping to ninjutsu to animal form.
Lastly, I don't think there is a solution to this but the target relative is also being abused. Not only by wall of stone, but with teleport. Teleporting 2 tiles in front of a target then immediately targeting focus attack with 60% chance to splinter a target is just absurd.
I understand splintering was added to revive the melee characters as they weren't very powerful, but the ability added by dexxers is being abused by 820+ skill point hybrid mages( and sorry UO devs the brilliant discord change is literally the most worthless thing you could have implemented to fix this.)
I believe with the fix on focus attack and splintering will still keep dexxers around, while hybrid mages still roam without all the extra stuff needed to function and compete.
On a side note I do agree with crunch, maybe nerfing isn't the answer and adding new spice is, but it seems UO is not at all interested in adding anything remotely new to pvp, and focused on adding house vendors, fishing, or uo store items on a weekly basis while pvp goes untouched for years at a time.
A change is needed of some sort and I hope the UO team sees this and realizes the real issues at hand that are neglected.
1. The shatter pots are just for trolling. They should be drastically nerfed.
2. Maybe make evasion have to have a secondary skill to work at all, like anatomy. This would cut down on some of the crazy hybrid templates. I say this even though most of us need evasion to stay alive as everyone is crazy fast.
3. We need to address the suit swapping that is going on. People can press one button and change their gear to be more of a necro or have ninja and so on. Delay the suit swap ability to like thirty seconds.
4. ADDRESS SPLINTERING! You shouldn't be able to splinter back to back at all. Set a timer like Mortal. Also, focus attack allows for 60% splints!!!?? Maybe change it so focus attack doesn't proc with splinter (doesn't raise the % of splinter). MAKE SPLINTER LIKE MORTAL
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All we want is balance in game and make it more fun to run around and play. At the moment you have little trolls shattering everyone in ninja form and them smoke bombing. Guilds that roll with several 60% splinter (with focus attack) characters waiting for a splinter and then everyone dumping hard. Characters being made with mage, eval, mystic, focus, parry, bushido, resist, weapon skill for bush (50), and ninja. Hits really hard, can evade, and can ninja. They can do with with skill swapping jewels. Too powerful.
You basically have to have bush/parry to stay alive as a lot of us are playing from opposite coasts (being that ATL is only real shard with pvp) and you have a disadvantage with speed. Talking about speed, the difference of 2D and 3D clients is massive. Can we close that gap? Some of us have been playing for 20 years and love the 2D graphics. But, we shouldn't have to play at another disadvantage. Maybe if the speed gap was adjusted, we can use less defensive templates and open it up for more fun templates. Update 2D code?
Some of this stuff wouldn't make sense to someone that doesn't pvp. Please look to our ideas as we are the base that actually pvps.
Thank you for considering!!!
Evade is fine. Only way to survive of spell dump from 5+ people.
Shatters should of been taken out yesterday.
Bring back old faction colors.
Make UO great again.
Remove shatter pots from PvP. Not sure if there is a need to elaborate further...make them work in PVM, throw em at a monster and increase your damage dealt by next attack or something.
Skill swapping suits/jewels, who cares - if you take the time to build a template that you can effectively do that with more power to you.
@Benelli good point about evasion and splintering being fixed at the same time, if they weren’t fixed at the same time it would create more of an imbalance. The slow effect procing over and over has got to go, as others have said, making it work similar to how mortals work is a good idea.
@Paithan good idea regarding evasion damage cap, there is still an inherent chance to get hit when you evade, would you start messing with those percentages or just simply add a cap to what player damage @Cetric you can evade could be a simple adjustment. I would be interested to hear what players thoughts would be on what that cap would be. Perhaps no more than double your HP at the time you cast evade?
Why are there two clients that are light years apart in functionality? I would not be so one sided and say get rid of EC just because I’ve only ever used CC but it was only recently some features of EC were migrated into CC, you started the process, now finish it up, there’s more work to be done. To think out of all things that you guys had to figure out, making all players move the same wouldn’t be such a challenge.
Overall there are a lot of good ideas and suggestions that are coming from people who have been playing and supporting this game for a very long time and I’m sure will continue to do so in the future, it would just seem ignorant not to.
Damage evaded cap
Evade has chance to block % of dmg
Diminishing return for each spell evaded
Make it so there is no increased parry chance just toggles it to enable parrying spells
Leave it alone if no casting school is over 69.9
Splinter definitely needs immunity but i dont think 60% splint is a big deal if it only can proc once.
Shatters - we know theyre here to stay but put a 5 minute immunity on it or something.
Perfect item to weaken players/groups that rely heavily on pots in i.e. dungeon fights.
Splinter should have never been in this game, it was only meant originally to buff up pure dexxers. Problem is no one plays those cause having range is always better. I said before to have focus attack removed from it and was ignored and told to adapt, LOL. Maybe they should just remove spell channeling from most weapons in the game. Also they could have a damage reduction to templates who run archery/throwing with a melee skill. Or just make a pure dexxer focused temp kinda like focused mages.
1. Shatter pots (lol)- Anyone can spend one night at the gate and watch why shatters are a joke. People insisted nova's get changed because of the ability to use without any skill, yet suggest shatters are a vital part of pvp and shouldn't be changed....even though it takes 0 skill to use. Either take them out, require skill to use, or make them like tonics. You get to use this pot and for x amount of time you can't chug a pot.
2. Spinter- Torn on this one. I do think an adjustment needs to be made, but not 100% what the best route is. It makes sense to have a timer (just like mortal or bone breaker), but then do you leave it able to be focused to 60%? My initial thought is focus attack should still work, but maybe work like a bonebreaker where it costs mana when it hits and has an immunity applied. Not sure what's reasonable there.
3. Evasion- The argument has been made that bushido has been the same forever, but the power creep of skill items and then throw in -0 mage weps and only 50macing being required to evade is distorted. Of all the minimum requirements for skill this seems off. That has been a large oversight IMO. I'm of the idea that there should be some type of evasion chance reduction if you have a casting skill over 69.9 much like the casting caps. 29.9 is too low as one suggested. Reason being, sitting at 69 magery severely limits your healing and your versatility as it is. Not to mention you could no longer run the popluar evade necro/mage or myst/mage or weave/mage because now you need a real defensive weapon skill. So instead of 120mage and 50mace you need 69 mage and 120macing. So it balances itself out.
I make this suggestion to keep 1 tile dexxers relevant. They should absolutely get the full effect of evasion for having to be front and center to do anything. If you have over 69 skill, just cut the evasion chance in half. Being able to press a button and survive a perfect 6+ person sync is silly. Maybe make necro the exception, but have spiritspeak on the list? Not sure how you do it without ruining sampires.
4. Remove Curse- Way too fast of a cast for removing every single debuff.
5. Nether- On the fence about this one too. For the amount of skill you have to invest to cast it reliably it should have a substantial advantage over hailstorm. I understand the issue, but also look at what you have to invest to cast it.
1. Tamers- Not a huge fan of tamers in pvp, but they definitely got hit too hard in the last patch. I don't see why a fully trained pet should do LESS damage than an untrained pet used to do before the pet training patch hit. They should get some kind of a buff.
2. Real skill requirements- WHY is nerve strike damage tied to real bushido skill. Stupid. Let +skill items work to hit minimum requirements. Minimum tactics and wep skill.
3. More VvV stuff- Mount colors, transmog stuff, etc. Please let me get a hawkwinds that isn't that ugly robe! Bring back green and purple horses.
4. Gargoyles- Relevancy. People don't play them because a)building a suit sucks b)flying timer makes it garbage in pvp c)head slots available make it tough. lack of skill inc. n such
5. Imbuing- Make imbuing relevant again too. Increase the weight limit on armor and jewels or something along those lines. Helps new players get their feet wet sooner. The gap between imbued gear and low end loot is incredible