Treasure Hunter Build help
I'm trying to figure out what to use my last 100.0 skill points on. My current, primary skills are as follows:
110.0 Magery
100.0 Eval Int
100.0 Cartography
100.0 Lockpicking
100.0 Remove Trap
100.0 Hiding
Now this is where I'm stumped. At the moment I'm using 100.0 Stealth for my last points. I don't really use Stealth but I just kept it anyways. The highest level map I've done solo so far is a "supply".
With the higher level chests above "supply" maps in mind, I was thinking 100.0 Resisting Spells to nullify the effect of paralyze when I'm running away from the initial spawn of creatures. I like Hiding because I don't need to wait that extra few seconds to cast Invisibility while running from the initial spawn; Hiding has saved my keester quite a few times so I'm keeping it.
So, Resisting Spells is the only other skill I can think of. Thanks in advance for the help!!
110.0 Magery
100.0 Eval Int
100.0 Cartography
100.0 Lockpicking
100.0 Remove Trap
100.0 Hiding
Now this is where I'm stumped. At the moment I'm using 100.0 Stealth for my last points. I don't really use Stealth but I just kept it anyways. The highest level map I've done solo so far is a "supply".
With the higher level chests above "supply" maps in mind, I was thinking 100.0 Resisting Spells to nullify the effect of paralyze when I'm running away from the initial spawn of creatures. I like Hiding because I don't need to wait that extra few seconds to cast Invisibility while running from the initial spawn; Hiding has saved my keester quite a few times so I'm keeping it.
So, Resisting Spells is the only other skill I can think of. Thanks in advance for the help!!
Comments
Obviously it would be a little rework on your template, but here is my treasure hunter template:
120 Taming
120 Lore
100 Cartography
100 Lock Picking
100 Remove Trap
90 Magery (100 modified skill with a -15 mage weapon and +25 skill on the suit)
90 Vet (use enhanced bandages for the additional bonus)
I use a fully scrolled Disco/AI Cu.
Once you start digging you tell you pet to guard you and precast the invisible. When the mobs pop, you invis yourself and the pet takes the aggro.
For high level maps I run Consume Damage and can vet heal, but for most maps the Cu handles the spawn with no issues.
Some like the mystic version that swaps Taming/Lore/Vet for Mystic/Focus/Eval, but I like not having to worry about dispel and constantly re-summoning. (I started with this template before switching over to taming)
The way to use invis on a map is to pre-cast it while you dig, holding the target cursor over your life bar and then dropping it on yourself just as the chest appears.
You can see this template in action on my youtube channel. I don't want to annoy people by posting the actual video here, but this link should take you to it
May Kinoles, making holes version 2. - YouTube
Also, what level map was that, and how much luck did you have on your suit?
May's Refined Tactics for Remove Trap
Current template is:
Cartography 100
Focus 85
Lockpick 100
Magery100 (115 with spellbook)
Mysticism 120
Remove Trap 100
Spellweaving 115
Luck is 855 on the suit 2105 when I remember to use the sculpture.
Someone will undoubtedly point out that maps on that facet are easier than Tram and Fel maps of the same level, and they would be right, however the reason I chose that facet is time based, not difficulty based. I simply didn't think anyone would want to sit and watch while I fought multiple ancient wyrms, it takes too long.
110.0 Magery
100.0 Lockpicking
100.0 Cartography
100.0 Disable Trap
105.0 Mysticism
105.0 Focus
100.0 Lockpicking
100.0 Cartography
100.0 Disable Trap
105.0 Mysticism
105.0 Focus
___________
620 points - you can have another skill in there.
What Merus says is correct - I just choose not to do that.
120.0 Magery
120.0 Mysticism
120.0 Focus
100.0 Lockpicking
100.0 Cartography
100.0 Remove Trap
60.0 Meditation
I tried 60.0 Eval Int but Meditation seemed to work better for me. That plus 120.0 Focus I regenerate mana at a decent rate.
This is what I do:
Start the dig, once it gets about 4-5 seconds before the chest pops, I cast RC, precast Invisibility. When the monsters pop with the chest, I cast the Invis. spell, then run a short distance from the fight and blast monsters using Hail Storm.
Works quite well on "cache" maps; can't wait to test it on some "horde" maps. I'll post back with results once I've done a few.