idoc fix
why not combine idocs with treasure hunting. When an idoc falls, everything then goes into chests then needs to be dug up and then opened via treasure hunting chests. how could you run a script to pick idocs clean when only the person who dug up the chest has access to it? maybe include a counter with number of hidden chests at each idoc. who knows but at least its something
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The best solution for idoc will be transfer everything into a moving crate for the owner when he comes back.
The bank box can easily go way over max items. Just look at Test Center banks for example.
They could create a moving crate attached to the bank box that can only be accessed once you place another house. Everything stored nice and safe awaiting the player's return with a paid sub. The number of items is irrelevant. They are already being stored on the server, in a house. Moving everything to the bank box would create no additional strain.
1. I promise you a scripter can find/do/loot a chest faster than you probably can manually. This helps them, not hurts them.
2. All the loot going to "1 person" isn't exactly fair, if treasure chests are exclusive to the person who dug it up.
3. It's complicated. Not for you as a player - I mean for the Devs to code. I don't think it's something that would be easy to do. Just look at grubbers, something much simpler, but that don't work right at all. Now imagine them making it so every single item (sometimes 3000-5000+ items) from an idoc get automatically put in a tchest at precisely the "second" the house decays?
Also - it would probably break the tmap system in some ways. Bad idea
If possible it would be nice if SoulStones landed in the player's bank box.