Supply Chests, by Facet and Package
This spreadsheet is a work in progress - any additional info or corrections are welcome!
https://docs.google.com/spreadsheets/d/1r5OAM843-K1E9vEbSfSY711zyMEE0tvxEWTe2fYUex8/edit?usp=sharing
https://docs.google.com/spreadsheets/d/1r5OAM843-K1E9vEbSfSY711zyMEE0tvxEWTe2fYUex8/edit?usp=sharing
Comments
I'm not sure the SoAs you have marked with an asterisk are limited to specific facets. More testing needed! I'll try to watch specifically for those. If yes, we should keep an eye on Ninjitsu as well. There are definitely some facet-specific randomly generated items. I just hadn't noticed that facet-specific stuff spilling over into SoTs and SoAs as well. If yes, would that possibly mess up power scroll generation in Felucca so you could never get power scrolls for some skills?
Artisan skills:
Alchemy (also shows up in Mage)
Armslore
Blacksmithing
Bowcrafting
Carpentry
Cartography
Cooking
Fishing
Imbuing
Inscription
Item ID
Lumberjacking
Mining
Tailoring
Tinkering
Assassin skills:
Anatomy (also shows up in Warrior)
Detect Hidden
Mage skills:
Evaluate Intelligence
Ranger skills:
Tinkering (also shows up in Artisan and this really does look like it's a bug)
Warrior skills:
I still haven't figured out where these show up: Begging, Camping, Forensic Evaluation, and Taste ID.
As for the skills, yes - much more testing! The patch notes said the skills are by package and facet, so I am separating them for now. However, I am doing Fel supply maps, working with the assumption (hope) that the devs would not make any skill specific to JUST Fel. So if it shows in that chest, then (for now) I am adding it to the ''all'' category unless/until we learn otherwise. This is very, VERY much a work in progress. I considered waiting, but I am hoping for others to add to the knowledge pool so it is completed faster. I added ''possibly'' to the spreadsheet, just to clarify.
Begging is prolly in Assassin with the other shady skills, but I have not come across it yet. I am adding skills only when I see them, or as some one reports them. Just in case a skill somehow got left out of the code, or something.
Some things on it are still a work in progress because we confirm where items are located.
@Violet Yay! Once yours is up, I will take mine down for the sake of simplicity. Thanks for all your work!
Remove Trap Skill 31.0 to 35.0: Tinkering has to be 30.1 to 35.0.
Remove Trap Skill 35.1 to 45.0: Tinkering has to be 40.1 to 45.0.
Remove Trap Skill 45.1 to 55.0: Tinkering has to be 50.1 to 55.0.
Remove Trap Skill 55.1 to 65.0: Tinkering has to be 60.1 to 65.0.
Remove Trap Skill 65.1 to 75.0: Tinkering has to be 70.1 to 75.0.
Remove Trap Skill 75.1 to 85.0: Tinkering has to be 80.1 to 85.0.
Remove Trap Skill 85.1 to 95.0: Tinkering has to be 90.1 to 95.0.
Remove Trap Skill 95.1 to 100.0: Tinkering has to be GM.
The tinker will most likely need to be wearing a tinkering talisman to begin with, as the minimum amount of tinkering needed to place a dart trap is 30.0.