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Okay odd....well just logged in..the town crier is amazing! Love the artwork, very detailed! Taking the Paladin's of Trinsic quest....lets see how it goes!
My impression is that the new area in Britain is for crafting. Can you please add a soulforge if that's the case?
It would be nice for the town cryer news to include an article about trade orders.
A couple of other things that might be interesting to read about in the town cryer news are articles about the following:MasteriesMagincia bazaarArenasCity loyalty and Governor systemArmor refinementTer Mur (including mentions of imbuing, reforging, throwing, and mysticism)EodonAbility to have a second house per account on Siege or MugenBanking system changesAuction safesVirtue vs. Vice system as replacement to factionsCharacter copy to Test Center
Kyronix said:These are all excellent suggestions! We had only so much bandwith to add quests for the Town Cryer in this publish, but will definitely consider these for the future (as well as fixing the Virtue one).
These are all excellent suggestions! We had only so much bandwith to add quests for the Town Cryer in this publish, but will definitely consider these for the future (as well as fixing the Virtue one).
Since so many people come back to UO after some time away, and with all the potential for new players that EJ brings, it might be worthwhile to add a line to the Town Cryers about the accelerated skill gain quests in Haven. A lot of players might be skill training in the near future and not remember or know about the Haven quests.
I had a buddy that started a UO account awhile ago and he skipped the tutorial. He said he had played way to many games and "didn't need" a tutorial. I had to make him go back to Haven. Then he was all excited. EJ might bring in a lot of "experienced" players that will skip a tutorial.
Town Cryers might be one way to put in a pointer to the skill gain quests, so I thought I'd mention it.
A new area to Trammel Britain,it would be nice to add a bank there
I was trying to do some testing on Test Center to answer the questions I posted above two days ago, but getting nowhere with trying to make a pet go wild. Anyway, I have a new concern to raise: We used to be able to lore an animal even if a lore gump was already on the screen, if the skill use timer had finished. Now, once again, you can't lore something if the lore gump is already on the screen. It's a real nuisance to have to click the lore gump to make it go away to be able to lore a pet again, and it's even more annoying if you want the lore gump to show up on a particular part of the screen. I don't understand why this was ever changed and I could swear it was fixed a few publishes ago, but it works this newer inconvenient way now on every shard, not just Test Center.Anyway, I will try later to answer my own questions above since it doesn't look like anyone on the dev team is going to answer them.