Brittle & Large
@mesanna thinks "Brittle" is a negative property??
I was unable to attend the Europa Meet & Greet however read the transcripts.
: [Crystal] Bleak says: There is no 8 mod cap
: [Crystal] Aaron says: ok, so no changes to what can spawn were made
: [Crystal] Aaron says: just a decrease in the chances?
: [Crystal] Bleak says: Loot rolls for properties and it can select as many properties that it has the budget for
: [Crystal] Bleak says: No
: [Crystal] Aaron says: so a gorget like the one being worn by Jinx (in line) can still spwan
: [Crystal] Bleak says: Based on luck and what you are fighting
: [Crystal] Aaron says: so a gorget like the one being worn by Jinx (in line) can still spwan?
: [Crystal] Lady Mesanna says: one sec
: [Crystal] Lady Mesanna says: we are talking
: [Crystal] Aaron says: np
: [Crystal] Lady Mesanna says: Yes one like that can still spawn, but there is a cap
: [Crystal] Lady Mesanna says: besides thats brittle
: [Crystal] Aaron says: ok, so no changes to what can spawn were made
: [Crystal] Aaron says: just a decrease in the chances?
: [Crystal] Bleak says: Loot rolls for properties and it can select as many properties that it has the budget for
: [Crystal] Bleak says: No
: [Crystal] Aaron says: so a gorget like the one being worn by Jinx (in line) can still spwan
: [Crystal] Bleak says: Based on luck and what you are fighting
: [Crystal] Aaron says: so a gorget like the one being worn by Jinx (in line) can still spwan?
: [Crystal] Lady Mesanna says: one sec
: [Crystal] Lady Mesanna says: we are talking
: [Crystal] Aaron says: np
: [Crystal] Lady Mesanna says: Yes one like that can still spawn, but there is a cap
: [Crystal] Lady Mesanna says: besides thats brittle
This suggests that Mesanna thinks Brittle is a negative property, when at 255 durability it will last forever if repaired when required. (The only exception being if Brittle is on a splintering weapon, that will not last forever)
Mesanna if you want Brittle to be a curse (of sorts) please at least drop the durability to 150, the same as replicas. People still use replicas at 150 durability. Now I am being very conservative saying 150, as I'm aware if i suggested reverting Brittle to the original durability of 75 which it once was, the usual people will have some sort of fit. Just some context here, people only asked for brittle durability to be increased from 75 because they wrongly presumed brittle items lose durability faster than non brittle items.
I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.
Breaking in the young since 2002
This discussion has been closed.
Comments
Hi Mervyn,
I consider Brittle an extremely negative property, I don't use half my characters because they are stuck in this rubbish armour style. As you say, it runs out eventually - when you play your characters a lot like me, get stuck in, it goes down very fast. I spend way too much time repairing stuff, or having pointless time sinks built into my game, when I'd just like to grab a character and play. I hate the entire concept of built in obsolescence.
I spend all my time, collecting enough gold, to be able to buy clean, or original items, which as you can guess, takes me a ton of time. There are not many pieces around, that even fit my concept of decent armour, I unravel what other players would consider platinums worth of armour or weapons.
My favourite armour style was Greater Reforged. Even this though, I hate the concept of luck when crafting, I want definite results that I kow I am aiming for. I don't like random, I don't like RNG, I like to know what I am playing for. I like guaranteed objectives.
Yes I have Mervyn, as I say, all my characters are stuck in it, my crafter makes it, my guild kindly gives me amazing current day suits, because I refuse point blank to collect it for myself. Your concept of forever, is not my concept of forever, and trust me, I wear armour down fast, when I play, I get really stuck in.
I hate the entire concept, it gives me nothing to aim for, or do ingame, therefore can't be lured to Shadowguard for example, because nothing there attracts me (apart from Cameo's).
The benefit I guess - when I am having to save 500m gold for 1 armour piece, it gives me an objective that stops me getting bored. But I'd rather be able to kit out all my characters in gear I like and play them.
I do, I'm not AJ.
I take good care of my gear, as I say, almost the first thing I have to do when I log in, is repair something somewhere, which is a complete waste of time.
Log-in... PvP!.... come join this fight!! Agggh I can't, got to repair bloody armour... Be with you in 5 minutes when the fight is over...
And I do it, knowing they can break when repaired.
I have seen it happen, when using a crafter to repair the item.
I haven't seen it happen, when using a repair deed.
With all due respect, you’re mistaken if you think you have seen it happen this decade.
But hey there is an idea, make there a chance for brittle items to break on repair. That would be a legit curse.
Same for my imbuing sampire suit for 5 years
Melee toons will wear faster. If you play UO you may notice these things.
Only way armour can possibly drop below 200 is if someone didn’t repair at 0, this also includes people who repair armour too early. You strike me as the kind of overly cautious guy who repairs at 20/255 instead of 0 or 1 which would increase the durability loss.
Pawain your posts are a caricature of yourself. One rule, protest ANYTHING that would make the game more challenging including fixing bugs/exploits. Are you sure you’re not an NPC?
I notice for a tamer mage there’s no luck on this piece. You probably just switch to a luck suit when the creature is redlined.
Ok, my view is there are too many negatives, and too many time-sinks built into the game.
As I say, I'm someone who just likes to play, and I've always attempted to play the entire gamestyle - now there is so much content these days in this game to play, you cannot scratch the surface half the time.
A lot of the disciplines, require full time attention to play to any decent degree.
With this as a backdrop - I find some of the negatives built into this game, just pointless and annoying.
I am fine with a penalty on death, 5 minutes of stats, that is deserved, and balances pvp fights.
Dying in Illshenar and having to walk for 10 to 15 minutes to find a healer, is not cool.
Armour losing durability is not cool. You've gone to the effort to find it in the first place, you've integrated every single part of your suit, last thing you need is one part falling to pieces in it and making the entire thing redundant.
On 1 account, you can have 7 characters per shard... That's a lot of characters to try and build and play, and takes hell of a lot of time invested right there. If as you say, it almost never really runs out - then why have it in the first place - it only serves to really upset the perfectionists like me who hate this style, or the guys who just want to grab a character and play the different playstyles given in this amazing game, without having to sit through time-sinks all the time.
Yes- I'm one of those people who will repair a piece if it is between 10-100, If I don't 6 hours later, if I'm on an extended session, I will have almost lost a piece or two. I did a 6 hour mega PvP session (IDOC - we won it) last night, and my armour got hammered, started all from fresh. I can honestly say to you Mervyn, it happens a ton of time, my guild are fighting you, and I can't get there because I have to repair stuff.
Well of course I use it on most of my characters, there is almost no way around it these days. But I hate it. I spent years almost quitting the game over this issue, because if I hate the armour style, there is almost nothing left for me to do ingame, can find no motivation to hunt, to craft, to gear characters etc - that's where my guild stepped in, and just gave me all my suits, it kept me ingame, they are very good mates, and very grateful to them.
My idea of perfection would be to not have to use it, and my idea of fun, would be to not have to use it. I have one character with fully blessed, fully repairable gear. It is not as powerful as I'd like it to be, I'd like more characters.
I'm saying, in the overall picture, there are too many time-sinks. This is just one of many, that prevent me from playing the game more fully. So no, I am not in favour of altering this in any way to have a more negative impact on the game, I'd rather get rid of red tape, and pointless times-sinks, than keep on adding more in.
Just going to close Mervyn with this thought,
Fighting you, is fun, challenging, fighting a well designed boss is fun, challenging, doing the BoD system is cool, Fishing, Treasure Hunting, VvV, Spawns, Harries, Shadowguard encounter, Gathering resources is relaxing, Crafting stuff is a fun system (just don't like the outcomes), Housing Design is artistic - but my point is - Fun and Challenging, are not defined by just adding in pointless time-sinks everywhere. {As an example of this - look at the complete High Sea's overhaul they are doing now, which players who like that playstyle have been begging for for ages, the system had too many pointless time-sinks}.
Adding these type of properties that you want to add to armour, do not make the game more "difficult", they just make it bloody annoying and waste our time. This game has enough content, to not need to do that, that's a trick games with not enough content do, to space out the content.
So I am questioning, what makes a game more fun, difficult and challenging - to me, it isn't this.
To me, it is playing well thought out, well balanced systems.