UO - Anti-new player?
I've been spending some time lately thinking about how to best bring new players to UO, and the biggest problem (read: hurdle of insurmountable heights) that is brought up is the fact that UO is anti-new player. I'll gloss over the inability to find guides that are current, that's the community's fault for not providing them. What makes this an issue are the following items:
1) Legacy pets. Based on uo-cah, the highest intensity a training pet will get is somewhere around 8750, assuming it spawned at max intensity in everything. Pipe dream alone right there, but statistically, it can happen.
Let's look at what legacy pets can do.
Legacy Nightmare, Trained intensity rating: 9192 - 9541, 4-800 more points. For comparison, that's around 150-260 health. Or 800-1600 more mana.
Legacy White Wyrm: Trained intensity rating: 9185 - 9592. Roughly the same 4-800 points.
Let's also look at pets that can no longer be tamed:
Bane Dragon: Trained intensity range: 8585 - 9355
Dread Warhorse: Trained Intensity Range: 8585 - 9355
Basically, no new player can EVER have a pet tamed by themselves that comes even close to this. This is NOT RIGHT.
2) Items no longer obtainable. See this thread. Not much more to say there.
3) Vet rewards: Does anyone really think a new player who starts his account will see a 20 year vet reward? At this point, we're pandering to the people who can't move on. My account is 9 years of active service. There's no doubt in my mind that I'll ever be able to use even the 15 year rewards. The new rewards on test center as being less than 10 years are a step, but perhaps its time to consider removing vet rewards and making them obtainable through other means, or allowing players to purchase time.
I know there's several other items that we've ignored. Perhaps its time we started focusing on making this game that we all (supposedly) love to be more open to new players, rather than creating limited time events, items, and pets that were only available to those who played during that time. I'm looking at you Halloween events, Christmas events, and 20th anniversary story line.
This discussion has been closed.
Comments
UO is terribly unfriendly to new players. This can be for various reasons, and those listed above are a good start.
Vet rewards are a problem. I understand their purpose.
However, at what point does a system full of fun, interesting, exciting items actually deter new players? The moment they realize they will never earn them. No matter what they do. This is a completion barrier. It is something MMO players (especially those willing to play a 20 year old game that brings less of the flash and dynamic tech to the table) do not deal with very well.
Now, I suspect the general idea at EA is "Milk it as long as you can and then shut the doors when its not making any money" I get that. The challenge of refreshing this game seems almost insurmountable. Does that mean Broadsword should give up trying? I don't know. I honestly cannot say what is in their best interest. because in the end, I do not fault BS for making decisions that keep them in jobs.
However, it seems like turning new players into avid players could be a key to maintaining the official existence of the game. And as of now, there is way too much standing between a new player and the decision to keep coming back.
for
Treasure Hunters
I am not arguing for anything to be easier. Just equalizing opportunity. For the best experience.
Just know that no legacy pet will ever compete with a chiv/ai cu.
There are no legacy items needed for an endgame samp
The only unfair advantage in game is shard shields.
Veteran Rewards were and are suppose to be a thank you from the producers for long term players sticking around. Would you say someone who shows up for the last 100 yards of a marathon should should get the prize for finishing it?
BUT there should be some changes.
- Return the account age limit on the use of everything else. Do you have any pride in riding a Serpentine Dragon when anyone with a credit card can get one too? I sure won't when I get "old" enough to get one. The same goes for the house decorations.
UO is a LONG term game and will alway take time to master. With the skill and stat. point limits a new character will be a "good" as a 20 year vet within a month. The only advantage the older player will have is things which is the whole point of the game.At that point he/she can decide whether to accumulate the stuff them selves or just buy them.
Why not ?
Because there is PLENTY Veteran Rewards for lower Years.
The Vet Rewards being added anew for this Year will be for Years 1, 2, 3, 5, 7 and 10.
So, a player starting anew DOES HAVE lots and lots of Veteran Rewards to claim as their account time progresses.
Top Years Veteran Players, nonethtless, are fully justified, to my opinion, to have THEIR own top Years Rewards because, after all, it is THEM who have been the "backbone" of Ultima Online support over these Years....
My point being, that it is quite important, to my opinion, that a Business needing to "plan" ahead can have at least a number of long timers' accounts which have been kept active all over these Years to base the amount of available resources on which to them plan expansion for Ultima Online over time....
Having the ability to count on a number of accounts which are kept as active for 20 and then 21 Years and then 22 Years I think it as important because, no matter how few, they are STILL "some" resources that look moreless possible to be counted on...
Therefore, I find it just fair and beneficial that the Company running Ultima Online was to thank these long timers active accounts with Veteran Rewards specific to those Years.
Furthermore, more and more Veteran Rewards, I noticed, require a high Year active account to be claimed but can then be used by any account....
So, frankly, to have Veteran Rewards that can only be claimed by "Top" Active Accounts Years I see it beneficial for Ultima Online, its upkeek and Development and a good business decision when coupled with a whole lot of other Veteran Rewards for also the lower active account Years.
The "highest" Year Veteran Reward is for 10th Year active account....
I sure hope that next Year there will be a Veteran Reward claimable by 22 Years old active Accounts only, for the reasons above explained....
https://uo.com/wiki/ultima-online-wiki/items/veteran-rewards/
GLHF
A new players biggest handicap is that they know nothing compared to seasoned vets.
You know nothing John Snow! (sorry couldn't help throwing that in there)
Lets face it, with the complexity of todays game the more you know the better off you will be. UO is a knowledge based game first, skill second.
Legacy pets, Vet rewards, Rare items.... All of that is chump change compared to the guidance from a knowledgeable vet.
Yes all of those are nice perks but none of them are required to excel in whatever goals they set out to achieve.
The best advise any of us could give a new player is to join an active guild and ask questions.
All that being said. Are they going to be around in 14 years to claim shard shields?
Most likely not but you never know
I use shard shields as an example because it's the only Vet reward that they can not purchase from another player and use. Who remembers the days when a new player couldn't use ethies unless they were old enough? Thankfully they changed that.
Are they going to change shard shields? I highly doubt it.
Of course i wouldn't be opposed to them buying up to that point as suggested by others.
A first year Account ponying up over $2,000 to become a 14 year vet account would do well to help fund our addictive game. What do they say about a fool and his money? I must admit that i've been that fool on more than one occasion with this game and to be honest, I would be tempted to buy up one or more of my secondary accounts if that option was ever made available.
ICQ
695356108
They can cater to the rare pixel crowd, which are already there and spending money;
or they can cter to new players, which are not here and very uncertain if coming at all.
So they go with the first. But of course it does not bring you new players when you have to tell them on day one "You can never get those OP items unless you pay me or my friends $$$".
Lucky are those that don't know and just play
Story of UO
Please keep the conversations civil and courteous even in disagreement.
Never be afraid to challenge the status quo