Archery skill tweeks, Markmenship
Hello all I have been playing sound with archery for a few weeks now. So far I am disappointed with the accuracy issues. I was thinking it might be interested to have a marksmanship skill but that might go over very well. Marksmanship would be an archer version of tactics. Marksmanship would differ to tactics in that it would have a lower damage boost say 75% but would also have 30% to 40% accuracy. Another option would be to have it so that tactics for archery would work different for archery in that it would have say 75% damage boost and 30% accuracy.
Another way would be to add feats and have it so that when you gain 60% tactics it would add the marksmanship feat to tactics.
The archer accuracy is a pain in the ers and hunting monsters at your level goes through huge amounts of arrows because of the misses.
Another way would be to add feats and have it so that when you gain 60% tactics it would add the marksmanship feat to tactics.
The archer accuracy is a pain in the ers and hunting monsters at your level goes through huge amounts of arrows because of the misses.
Comments
If you are not hitting or running short on ammo - look for equipment with the Hit Chance Increase and Lower Ammo Cost properties.
You might also be trying to fight over your character's Skill level. You cannot go from hunting mongbats/zombies and jump straight to greater dragons. You must work your way up according to Skill from 0.0 to 120.0 The wiki has a short list https://uo.com/wiki/ultima-online-wiki/skills/melee-fighting/#train Other players in-game or on the boards could help you if you ask.
Finally, if you want ranged damage without "missing", a Mage, Necromancer or Mystic might be a better choice for you.
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