UO Leadership - Request Tweak to Siege Perilous Rule Set
As more lands are added, and expansions are released, the "old" rule set for Siege is becoming unrealistic with today's gaming environment. There are so many new and awesome items we'd like to utilize, but they're very hard (think time sink) to obtain... Items like the Hawkwind's robe, Crimson Cinture, Tangle, Lt. Sash and so on. Because these items are so hard to find, and the full loot potential upon death, nobody uses them (except for guild hunts within instanced zones.) Furthermore, because they're so hard to find, people will more often than not lock them down in their homes and not sell them. On Siege, we do not have hundreds of people farming Peerless bosses every day. When a special item drops, it's a big deal.
I'd like to formally request that the current UO leadership team examine the outdated Siege model and potentially look into allowing us to bless clothing items with stats once again. I'm not asking for a change of drop rate to these exclusive items. Keep them hard to find. Moreover, I understand that Siege is the "hard" shard because it's a free-for-all, no trammel shard. That's great, and that's the reason we all play it. The thrill of the hunt is exciting. However, the game has changed since Siege was implemented, however, the rule set has not. It has not kept up with the massive itemization post AOS, and most recently with the release of Eoden and Shadowguard. A GM crafted leather suit no longer cuts it.
At a minimum, if @Kyronix could just respond with a no, or "we'll take that into consideration" would be amazing and greatly appreciated.