UO Leadership - Request Tweak to Siege Perilous Rule Set
As more lands are added, and expansions are released, the "old" rule set for Siege is becoming unrealistic with today's gaming environment. There are so many new and awesome items we'd like to utilize, but they're very hard (think time sink) to obtain... Items like the Hawkwind's robe, Crimson Cinture, Tangle, Lt. Sash and so on. Because these items are so hard to find, and the full loot potential upon death, nobody uses them (except for guild hunts within instanced zones.) Furthermore, because they're so hard to find, people will more often than not lock them down in their homes and not sell them. On Siege, we do not have hundreds of people farming Peerless bosses every day. When a special item drops, it's a big deal.
I'd like to formally request that the current UO leadership team examine the outdated Siege model and potentially look into allowing us to bless clothing items with stats once again. I'm not asking for a change of drop rate to these exclusive items. Keep them hard to find. Moreover, I understand that Siege is the "hard" shard because it's a free-for-all, no trammel shard. That's great, and that's the reason we all play it. The thrill of the hunt is exciting. However, the game has changed since Siege was implemented, however, the rule set has not. It has not kept up with the massive itemization post AOS, and most recently with the release of Eoden and Shadowguard. A GM crafted leather suit no longer cuts it.
At a minimum, if @Kyronix could just respond with a no, or "we'll take that into consideration" would be amazing and greatly appreciated.
Thank you.
Comments
Sorry I say NO.
Reason is Siege was built to make the game HARD. And no matter what any other says that its strickly for pvp... your wrong.
Originally it was to challenge the masses who claimed UO was too easy. I was there when it was announced and then launched. I still have one of the original guilds on shard..
Try as you might to raise the shard to main stream shards advantages I will still refuse your attempts to change a working world... Adapt or go to the main shards.
Siege Perilous is as close to a classic shard as the Dev can do.... leave it alone.
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
Ok, on topic.
I believe the opening poster has a valid question. I also get Lady Storms hardcore response.
I am new on Siege, and can't really give a balanced view yet.
Siege to me, has survived almost intact, and is currently the most balanced system in UO. It would be a shame to mess with this on one hand, on the other, it hasn't changed at all after almost 20 odd years. It could potentially attract a lot more players, if some of its rules softened up a bit, I guess that is where some of the current Siege posters are coming from. It could have the most balanced and fun systems, as well as a ruleset that isn't so hardcore it puts many players off.
I'll sit on the fence on this one to be fair. I'm to much of a newbie on the shard to have a properly informed opinion.
Um...........
Let me correct you on a few facts.
1. I am a Beta player and opened every shard UO has made.
The only difference's between SP and prodo shards was..
1. The inability to sell anything to the NPC's.
2. Not being able to buy training.
Remember this SP started in the Feluccian era. Pvp Pks and the Guilds ran the same as the prodo shards.
This also meant we got the same equipment the prodo shard players got in starting a character.
Newbie clothing, knife, scissors, crafting tools that applied to the character build we did in opening. Oh and regs that came with the magery.
A few years after the blessing bit changed a thief in moonglow tried to steal my characters scissors and dagger.. she found them blessed and had a cow, She called a GM on me and claimed I had a illegal set on me... the GM took my dagger and scissors and replaced them with npc bought.
A few months back I had the opportunity to talk to Mesanna at a M&G... the question of SP and changes players wanted came up and I told her of this GMs actions. She told me the GM should not have touched my equipment. as if he would have looked on the starting date of my play on siege he would have found that character of mine was created the 2nd day of the shard and my equipment was legal.
I have a chest of Newbie clothes on SP I hardly wear them on any character as I do on normal production shards.
Asking for changes to blessed or other wise no leave things as they are... players have interfered enough in the past 20 years for my taste... the Shard is not taffy for you to pull apart to suit you. You may go the way of the dodo for all I know in time where I will be there long after your gone.
I've been advocating this for years. It would make the items more valuable because you could actually use them, as such would make incentivise visiting the spawns that drop the items, helping people gear, making more action around, and boosting the economy, all while sticking to the shard's principals.
More drops less blessings.
Cheers MissE
ICQ# 478 633 659
That way an informed consensus might be doable. I think it would be easier for people to come to terms with a devs ideas rather than an idea a player came up with, with it's potential biases.
That said, I think siege should be developed (assuming it is being developed at all) to be more itself, rather than more like prodo shards. As such making changes to improve life and the experience for players who actually like siege in the first place should be preferable to trying to get people who don't like it to play there.
One solution to the item loss issue is simply dramatically increasing item drop rates. It's a win/win scenario. People have something more meaningful to pvp over, people gear more easily, pvmers have more valuable stuff to sell. It makes life easier, improves the flow of character progression/preparation and economics, and it's a very easy change to make.
Sadly they have said in the past that they weren't going to consider a unique drop rate for siege, which made no sense to me, considering it's the game's only unique ruleset shard. It needs unique rules to work right.