VvV artifacts should be nerfed.
VvV artifacts should be nerfed to match their base item stats they definitely should not exceed those in power. In return the real items should be buffed up to atleast their VVV counterparts or better.
Ideally they all should just be removed because giving out freebie artifacts is bad design since it makes content like Peerless and Doom less desirable to do but also decreases the value of those drops because these items are better in quality then the originals. So at a minimum the VvV items should be worse in statistics then the real items.
Comments
The bonus is very small. I dont bother using any vvv artifacts on my pvm characters. They are antique and wear out fast.
Also you leave yourself open to getting attacked by any VVV ppl at a spawn.
what??
Free arties that are more powerful than the ones you get from hours of farming peerless is a dumb, dumb idea.
Yeah they are antique but do about 2 hours of capping stuff in cities (usually without any opposition on small shards) and then you can replace them.
the issue is not with the artifacts but the ease of being able to get them by obtaining points without opposition. I posted something similar before, you should not be able to cap towns without opposition.
When I am gearing a new PvM character I always join VvV and go get their welfare arties then never again step foot in Fel. Even though they are antique, they last quite a while with the proper care.
Yes I abuse that system, but It is kinda silly not to, since it is so broken and dumb.
Obviousrky there’s no point making the real Artis more powerful, cos I would just use the real artis. You talk about “easy to obtain” but it’s easier to obtain real artis by just buying them from player vendors, and it lasts forever, no repair needed even .Vvv Attis are char bound, as are silver points, and you have to be in vvv. I would say vvv Artis are harder to obtain and definitely harder to maintain.
People mey find this hard to believe, but I’ve heard of some players who couldn’t ride a vvv horse as they ran out of silver and couldn’t be bothered to claim the altars. If people get killed and looted because they had no way of remounting, it shows it’s not so easy to maintain vvv items. I also regularly loot people and find no supernovas.
vvv horses only last 8 deaths, so have to be replaced every few days. Definitely would be nice and easy for me if they made all real artis as good as vvv, and I suspect the original poster would also find it easier.
I have the opposite point of view.
PvP rewards should be the top end gear, because PvP is the endgame and the hardest game content, with the most difficult objectives, if done properly. You aren't just beating a monster that moves from side to side a little, you are beating an intelligent human being. You aren't just being given stuff to drop in your backpack.
Antique VvV artifacts just don't cut it. No-one uses them, and no-one wants them. because they wear out so fast. PvPers don't want or use them. They offer no incentive to VvV.
The problem with this game now, is the opening posters form of thinking has been allowed to take over, all the PvPers have been driven from the game. This is the reason for the game decline. It is true now, any debate on this topic, will be swamped by PvM Trammies, because they are all that's left. They don't see how anyone could like any other form of play, because they have got rid of them all.
This is why Mervyn's new Felucca shard isn't such a bad idea, it would be a place that all the old players who left could come back to. It would also be a place that newer younger players, who like the fun and excitement of PvP, messing around and killing people could come to.
Or as Max says, come to Siege. I really would encourage all PvPers (or old school, or younger guys who want to have more fun) to move there, yes it can feel empty (everyone having stealth doesn't help), yes it's harder, but if it got going, the ruleset could lead to a far more fun style of play. Then we don't need to bother with these sort of opinions. Can leave them to it.
The list is endless my friend.
In theory, you are completely correct, and I personally get that some people do not want to PvP.
I personally play the entire game, this is what certain people often don't appreciate, I probably PvM, Craft, (I don't deco), more than they do.
At the core of it for me, it is the solution they implemented that is the problem.
They create a safe place for the non PvPers to go to, then they give that safe place triple the amount of rewards....? This does not make sense in any scenario whatsoever.
Safe place for Housing = fine. Safe place for Deco = fine. Safe place for Crafting = fine. Safe place for chatting/socializing = fine.
Safe place for 200m golds worth of EM drops??? This will destroy the game balance and economy, it will direct all players to this safe place to play.
Safe place for PvM hunting? Again, this will unbalance the Risk/Reward aspect of the game. I would argue that no Resources or Gold should be obtainable in Trammel.
Such a Safe place that Scripting, Unattended Macroing, Multi-Clienting, Multi-Boxing can all run rampant with no consequence or possibility of Player Justice balancing out the game and stopping it? The economy then gets destroyed, which affects the PvPers - because the game is broken for all at this point. Yet some players continue to justify it.
Such a Safe place that you can have voluntary Guild Wars - this is like Boxing with cotton wool gloves. You don't get the feel or emotion from it, there is no excitement generated. Again, no feeling of risk or reward.
Edit - The Safe Gamezone also has far more Land Masses, and all new game content added to it? This blatantly affects the PvPers, and has been for way too long now. This is just too in your face Illogical and unfair to even comprehend.
Edit2 - This Safe place, and the incredible loot that is generated from it, are both responsible for wiping out many gamestyles. Crafters, Thieves, PvPers, Resource Gatherers, Dungeon Rogues, Pure Mages, Pure Warriors - all going the way of the Dodo. But as long as the Tamers and Sampires are happy in Trammel collecting endless Risk free Rewards...?
Surely you can see how all of this completely affects the Game Balance, it breaks the game, and the economy, and this is what affects the PvPers. You cannot combine 2 versions of the game, one which is easy-mode, one which is normal mode, give the easy mode guys unlimited rewards for no risk, put them in the same Shard and expect it not to affect the game balance which in turn affects the normal mode guys.
If we are missing victims, why is Mervyn asking for a brand new Felucca shard to take him away from the Trammel ruleset?
Why have I left Europa, and am advocating PvPers to come and join me on Siege where there are no "Victims"?
Both of these options are 100% consensual, and are not forcing anyone to join them.
Adding a Trammel playstyle alongside a Feluccan playstyle was forced onto Feluccans, and continues to be so, even though it has destroyed the game in our opinions. And we keep being told we are nothing, don't count, there is nothing wrong with the game, etc.
Let us go then? Let us have what we want?
The Trammel PvMers can stay put for all we care. We want out, and we want a game that is more balanced, more fun, open to a wider amount of playstyles, and has the thrill of random PvP associated with it, like the original game started out with.
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PvP items should only be good for pvp with some nerf added in when used vs PvM, like 15% reduction or so.