Despise Island lag
so I went and tested the fix for the despise island lag.
I noticed some changes with the spawn:
Monsters were much more spread out than usual and they now spawn in areas where they didn't use to spawn, namely all the way in the southern part of the dungeon. This is true for all levels, except for lvl 4 (rat archers and silver serpents). However, the rat archers and silber serpents spawn has also been moved to the south it seems - at least half of them spawn south of the island.
Monsters respawn seemed slowed down, although this might be because the spawn is now more spread out.
During level 4 the slower monster respawn was extremly noticeable. I was standing on the island waiting for respawn while all corpses around me had already decayed. I had to leave the island and hunt down the rest of the spawn to the south of the island to advance the spawn.
When the Piper finally spawned he went down like usual, the only difference I noticed was that when he summoned ratmen it was never more than 3 at a time, usually only 2 (it used to be 2-5 or so, 3-4 on a regular basis).
And now for the most important test: the famous island lag. Unfortunately whatever changes were implemented did not solce the island lag problem. It is still there. It was not as extreme as it can get some times but it was still noticeably there when lvl 4 came.
The island lag before the fix was not consistent, sometimes barely noticeable, sometimes really bad and every once in a while no lag at all. So the feeling that it was not as extreme when testing on TC might have just been within the range of "normal" island lag that we had before the patch.
Please take another look at this problem @Kyronix
Turning down the spawn rate did not solve the problem (and will probably earn you harsh criticism from players claiming you "fixed" what didn't need fixing while leaving the actual bug in there :-/ )