Can anyone please help with setting up this Template ?
I am entertaining the idea of building a Treasure Hunter that has also Magery (to heal, mostly) and Spellweaving (it has a few spells which can be of help to a Tamer) but have been running into the issue of too many skill points total and am not sure of how many skill points I can sacrifice, what I can use on jewellery or gear to help out going beyond the 720.0 skill points CAP and which I must have as real skill points in order to have the Mastery work better....
Now, ideally, my template should be :
Cartography 100.0
Lockpicking 100.0
Detect Hidden 100.0
Remove Trap 100.0
Animal Taming 120.0
Animal Lore 120.0
Magery 100.0
Spellweaving 120.0
But then, the Total comes 860.0 skill points...
But then, the Total comes 860.0 skill points...
On imbued jewellery I could come up with 90.0 points (15 x 6) but I would still be with 50 points in excess... furthermore, all of the Treasure Hunting skills (Cartography, Lockpicking, Detect Hidden, Remove Trap) as well as Spellweaving, to my knowledge, cannot be imbued which leaves only Animal Taming, Animal Lore and Magery as imbuable skills...
There is also the issue about Masteries working only on real skill points, not on skill points that are on jewellery/gear so, I am not sure what impact might have having 30.0 points for Animal Taming and 30.0 points for Animal Lore imbued on jewellery, on the use of the Taming Masteries... does anyone know ?
So, unless anyone has a brilliant solution suggesting gear and what not with skill points to cover those 50 points in excess or at least part of them, I have no other option but to sacrifice either entire skill(s) or some points of them...
Can a Treasure Hunter do without Detect Hidden and still be able to do Maps with good results ? Does not having it have an impact on something with Treasure Hunting be it the quality/quantity of items or what not ?
Cartography, I guess, is a must have, since, I understand, only the character that decoded the Map can dig it out besides the fact that now the finding of the Chest location, I understand, no longer depends on Mining but on Cartography... Lockpicking is also needed to necessarily unlock the chest, and Remove Trap I also seem to understand is necessary.
Yes, I know, I could use a secondary character either as the Treasure Hunter or as the Fighter and my life would be easier rather then getting so many headaches trying to squeeze too many skill points on 1 Template and gathering the necessary gear, but I was wondering whether this could be managed with 1 character at least with some good, decent success, albeit not as advantgeous perhaps, as from using 2 separate characters...
Please, if you feel wanting to help and give advice, thank you so much, but please, and I am making a plea to the UO Forum moderators, I hope that this will not end up as yet another thread of mine locked up, I mean, the info and advice/suggestions which other UO players might want to share in this Thread about such a Template build might also be helpful to other fellow UO players, hopefully...
Thank you in advance for your kind help, advice and suggestions !
There is also the issue about Masteries working only on real skill points, not on skill points that are on jewellery/gear so, I am not sure what impact might have having 30.0 points for Animal Taming and 30.0 points for Animal Lore imbued on jewellery, on the use of the Taming Masteries... does anyone know ?
So, unless anyone has a brilliant solution suggesting gear and what not with skill points to cover those 50 points in excess or at least part of them, I have no other option but to sacrifice either entire skill(s) or some points of them...
Can a Treasure Hunter do without Detect Hidden and still be able to do Maps with good results ? Does not having it have an impact on something with Treasure Hunting be it the quality/quantity of items or what not ?
Cartography, I guess, is a must have, since, I understand, only the character that decoded the Map can dig it out besides the fact that now the finding of the Chest location, I understand, no longer depends on Mining but on Cartography... Lockpicking is also needed to necessarily unlock the chest, and Remove Trap I also seem to understand is necessary.
Yes, I know, I could use a secondary character either as the Treasure Hunter or as the Fighter and my life would be easier rather then getting so many headaches trying to squeeze too many skill points on 1 Template and gathering the necessary gear, but I was wondering whether this could be managed with 1 character at least with some good, decent success, albeit not as advantgeous perhaps, as from using 2 separate characters...
Please, if you feel wanting to help and give advice, thank you so much, but please, and I am making a plea to the UO Forum moderators, I hope that this will not end up as yet another thread of mine locked up, I mean, the info and advice/suggestions which other UO players might want to share in this Thread about such a Template build might also be helpful to other fellow UO players, hopefully...
Thank you in advance for your kind help, advice and suggestions !
Comments
If doable, I would prefer to have spellweaving... or it still cannot be done with also spellweaving (that is, it would be less playable...) but without Detect Hidden (thus saving up 100.0 points) ?
If possible, could you please kindly get more in details about your Treasure Hunter build, with the respective skill points, and what gear you used ?
Thank you.
100 cart
100 remove trap
100 lock picking
120 tame
120 lore
90 vet
90 mage
Get a unicorn
You can solo all maps
if not, then you don't need Lockpicking
(cast the Magery spell UNLOCK to open)
one of my treasure hunters only has 85 magery
(you can equip Anon's spellbook to get to 100, to open Cache maps)
taming, lore, vet, magery, cartography, remove trap
spellweaving (if you must have)
the rest in Eval
use jewelry for taming, lore and vet
i precast an invis, while the chest is being dug up
and when it appears, invis quickly. And let my beetle take over
Good Luck
Yes, I would like a Treasure Hunter that can cover all Maps, including Hoard and Trove so, I guess that Lockpicking I need to have...
My pet of choice would be a 5 slots fully trained Giant Blue Beetle (Rune Corruption and AI) since I would like to gather all stuff to unravel what is not good enough to keep (most if not all of it, unfortunately) and I find it immersion breaking the need to recall to swap pets after having done the Map... I'd rather prefer using the Giant Blue Beetle from start to finish if it can handle at least 1 on 1 the Guardians, all the way up to a Hoard Map.
I can use a bag of sending for the gold but for the gems and items it would burn too many charges.
So, I guess, I would need the following skills :
Cartography 100.0
Lockpicking 100.0
Remove Trap 100.0
Animal Taming 120.0 (15 on ring + 15 on bracelet)
Animal Lore 120.0 (15 on ring + 15 on bracelet)
Spellweaving 120.0
Magery 100.0 (15 on ring + 15 on bracelet)
Meditation 50.0
The gear would need to have several Mana Regen pieces to make it up for the only 50 Meditation points I imagine, but how much MR should I aim at in order to then have enough Mana to heal the pet as needed, even against Trove Guardians as well as to keep up with the Mana need for Consume Damage ?
Any suggestion on what Artifacts I should look at for the gear ?
Also, does anyone know how much it would impact the Taming Masteries the fact that I would only have 90 "real" Taming and Lore skills being the rest on the jewellery ?
Would my Consume damage be less effective because of the lower "real" Taming and Lore skill points ?
Please, feel free to point out any disadvantages which my build might have that you were to see with it, which another build and set up would instead not have.
Thank you again for the help.
Spellweaving is a great enhancement to magery on a general purpose fighting mage. I really like the area damage spells. But, for treasure hunting, especially doing hoard and trove chests, it would not be that useful for battling what comes out of those chests.
To me, it looks a better deal as compared to Veterinary which requires the Tamer to stand next to the pet and, thus, too close to the MoB...
That is a good point, thank you for bringing it up.
Although, Wildfire is not that bad... the damage formula is :
Damage: 10 + (Skill Level Real / 240) (+1 per Focus level) (Max before SDI: 15). Increased by SDI
So, with a Circle 6, holding a 50 SDI spellbook in hand and having some gear to add up more SDI the ending damage is not that bad... and then, there is also the Word of Death option to end the fight faster...
Remember this Popps?
What I do sometimes is stone off remove trap, stone on lock picking, go dig up the t-map, kill the normal guardians, mark a recall rune, go dig up another t-map, kill the normal guardians, mark another recall rune, do this several times, recall around to all of the dug up chests, pick their locks, recall home, stone off lock picking, stone on remove trap, recall around to all of the dug up chests, remove their traps, loot them.
But most times I will multi-client with lock picking on a character on the second account to avoid the time it takes to stone a skill off and on.
cartography 100
Focus 80
Lockpicking 100
Magery 100
Mysticism 120
Remove Trap 100
Spellweaving 120
if you have a basic mage, stone off three non mage related skills, and stone on 100 cart. and 90 remove trap and lockpicking, and give it a try. With hoard and trove chests it takes awhile to do the spawn, but in that time the remove trap count down timer often expires, so remove trap is usually successful on the first try. My mage is 120 magery, 110 eval plus a 10 eval talisman and 100 meditation and resist. Nothing really outstanding about his gear although it is slanted towards magery but he does carry a full complement of slayer books.
If you MUST have spellweaving on a tamer treasure hunter. then i suggest you do a character copy to TC of your tamer. then set your skills to the ones listed above. type in "set spellweaving 1000" (if you have any 120s you can put it in your chars backpack for the char copy) or 1200 if you have the scroll... etc.
Then go dig up a Trove map and see how well the template works out for you. Easier to do it there than on your main shard, so if you don't like it, then you can pivot your template.
======
I will say that i do agree with using Giant Beetles to do treasure chests. I mostly do Supply and Stash because I prefer to do those. But sometimes will do Cache maps when I am looking for something specific. Just because i choose not to do Hoard and Trove doesn't mean that I can't do them, i just prefer not too.
I can tell you this, that my giant beetle took on 3 Ogre Lords and other spawn from a Supply map (maps for Zippy part) without assistance from me.
Yes, I know, I could recall back and get the Beetle after I have digged the chest and killed the Guardians but, for gameplay immersion, I do not feel doing the Treasure Hunt in 2 steps...
I would prefer, if possible, to do it from start to finish with the same set up...
I also do not like the idea of swapping suits which many players seem to like... a suit for fighting and then a Luck suit for the killing blow... I do not like the idea... I prefer to just have 1 suit and go through the entire ordeal with it.