ToT points: party penalty (!?)
It appears there is a penalty for being in a party as it relates to ToT event drops. This may be related to how fame is divided while in a party.
In a given test session, a character received 50% more drops than usual just by not being in the party. Luck and equipment were not a factor. Kills, session time, etc, were normalized.
Separate from that. there may also be a penalty related to the bard buff "perseverance", that can reduce damage by up to 30%. If damage received points for ToT are taken after the buff is applied, then you may get less points running that buff. Likewise, using a swamp mount or the new hiryu mount may have the same point reducing effect.
Unknown if these 2 factors are expected.
This link covers some basic drop tracking.
Comments
Thanks
One of the last things we ask before we start our weekly hunt is 'has everyone touched the luck statue?'
My experience is the same rate, if not slightly higher, when with a group.
Perhaps you get more drops when you solo a monster, all the credit for attacking it? Lots of monsters can be 1-shot.
In a group maybe some monsters you don't earn loot rights, no credit for the kill? Again, lots of monsters can be 1-shot.
I think there are too many variables to be able to test this on your own with certainty. The spawn varies, has levels, etc.
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Also nice that healing is a verified way to get points.
I have noticed that when I kill a para beetle, I run to some low lvl mobs and will get a drop after a few kills. But if I kill Para Beetles over and over, I wont get a drop.
You have to change up what you kill. That is part of the anti afk programming.
No freeby points.
Volume killing, and luck determine drops. Many times, volume killing yields more rewards.
Not all players want to volume kill, they want to participate in a community event with the Characters they like best.
Slow killing templates will yield more drops with higher Luck.
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I'm thinking this means that the system kinda works like spring event killing rabbits. Each time a kill happens there is a roll "Will you get a drop" and if the answer is no then points are banked. The roll "will you get a drop" probably fluctuates between X & Y each time (like 20k points and 30k) and having luck helps bump up your "base" points each time. Maybe to simplify that thought; it would be better to say if you had like 3k luck that gives you no less than a starting point of 3k "banked points"... then you need to kill stuff to get another 17k+ to roll for a chance at a drop.
Think of 4 individuals fighting a paragon solo. The team would kill more spawn and those 4 paras faster then the individuals.
Some individuals can kill as fast as a team.
If you are not one of those individuals then travel as a team.
4 archers can wipe out mobs pretty fast.
That's all the math I need.