Tamer Pets with Magery Mastery are bugged.
Hello everyone,
Today a guildie asked for a help with pirates. I was too lazy to swap chars, so I joined him with my tamer. Then we found a bug for pets with Magery Mastery.
Long story short, if your pet has Magery Mastery and you are trying to kill pirates, your pet will stop attacking after casting 3-4 spells. Yup, at the beginning of the fight it casts 3-4 spells, then it just stays there and does not do anything while taking damage. I tried stop, stay, kill, etc. But nothing fixed its behavior.
I could reproduce this with different pets. The bug only happens with magery mastery. It does not effect pets with innate magery. I dont think this effects many people since nobody does the pirates content with tamers but it was annoying to see the pet just stand there and take damage.
Anybody knows a workaround for this?
Thanks.
Thanks.
Comments
Other more experienced UO players and well knowledged UO Tamers might list them all (has a comprehensive list of all that does not work in pet's training ever been made ?) and say more precisely what is lamented for each of them but my point is, that after so many years after the release of this important gameplay content for a lot of UO players, perhaps these Taming issues with pets and their training and behaviour not working as expected should get looked at and fixed, to my opinion....
Does the pet do this on other mobs?
A lot of players use pets when pirate hunting.
750 mana, 30 mana regen. I lored the pet thinking it was out of mana. It had 500+ mana.
Now that we have learned how to use pets, we could go back to magery Pets casting behind you.
As to the OP. It sounds like the pet is distracted by something else to cause it to stop attacking.
I brought my pet as close to the orcs on the lighthouse as I can. I believe we were at 6 tile range. It still did not attack.
But now I feel we could use a pet as a distance attacker to aid in our killing. I'd make a Tamer/swordsman if a pet would stand back and fire off spells instead of choosing melee first.
It has magery and mysticism. Do not change the magic or the other will go away.
They will stay on your ship and distance attack. You only need 110 magic skills on them.
But pets do not have SDI. So remove most of your player SDI and that is their damage.
Fun to watch them shoot rocks out of their mouth.
If you want to be serious about killing everything but dread pirates. Use an archer or thrower with an Orc slayer. Or a mage with an Orc slayer book.