Spellweaving
“Half of the spells are cast-able (without even much reduction in function) at JoaT.
Arcane circle
gift of renewal
Attunement
Thundertorm
Nature’s fury
immoliating weapon
no reagents needed or tithing
mana shield is a real double edged sword, at 105 spellweaving and level 6 circle you get 20% mana shield but it still consumes 50% mana to damage so really drains much more mana.
I really think should need at least 70 skill for arcane circle and stoning on/off skill should poof the circle”
gift of renewal
Attunement
Thundertorm
Nature’s fury
immoliating weapon
no reagents needed or tithing
mana shield is a real double edged sword, at 105 spellweaving and level 6 circle you get 20% mana shield but it still consumes 50% mana to damage so really drains much more mana.
I really think should need at least 70 skill for arcane circle and stoning on/off skill should poof the circle”
Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
Comments
The duration doesn't really matter. It's been at least 10 years since i've used this joat so i couldn't say an exact time but you can get a max circle and have access to the cool stuff.
After all these years i'm surprised i don't see more samps and pvmers utilizing this. A few hours of Attunement and gift of renewal is super good.
Not saying i agree or disagree with the OP but it is there.
Attunement and gift of renewal are hard capped on duration. The effects are based on skill and circle levels. Which is still REALLY good for only requiring a simple quest and a little mana.
5 players with 120 and 1 with less than100 only get the 5 players.
A 100 skill does not give 9 hours.
Yes needing a focus after midnight is not easy. Those extra hours matter.
Why do you think people on Atl. Call out for skilled focus groups.
You are just finding out Weaving is a support skill?
Why don't you just drop magery in PvP if Weaving is so great?
Not the mastery.
If you're human and do the spellweaving quest, as long as you have a spellweaving spellbook in your pack and you can get a full circle then you can cast the above spells with Joat 20 skill. Very useful.
Don't you only get the higher values if a 120 skill player casts?
So you need 6 lame weavers.
Maybe yall have never used a real weaver. WoD is low damage without a 6.
I don't see it as a major issue myself but it is a nice little addition.
I don't do anything hardcore enough to justify trying to gather a no skill circle anymore but if you do i highly recommend trying it out. For the price of a little time doing a quest and a getting a circle it does help a lot!
More than half the skills have weaving skill in the formula.
https://uo.com/wiki/ultima-online-wiki/skills/spellweaving/#:~:text=Spellweaving is the spellcasting skill,cast an 'arcane focus'.
But you back up what I said about this being no issue since you mentioned killing ogres.
I'm referring to Yoshi acting like this is some OP thing that needs attention immediately.
You are just informing others that they can add some of these things in to their templates to fight better so, @Urge Thanks! Sorry I mixed you in. I could try Attunement on my warrior in the next dungeon. I love Sanctuary. Any excuse to kill the rats is fun for me.
If you're going to start a war against stoning skills, then I think they should prevent EJs from using the circle regardless of skill..if you want to screw a lot of people, then go ahead and screw A LOT of people..
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
Attunement & Gift, as PlayerSkillFTW aptly said,
Both spells at JOAT lvl are mostly used in PvP & its been that way for 15yrs. Get over it already. Your crying over spilt milk thats dried up & turned to dust over a decade ago.... seriously bro. Don’t get angry at the game bc some folks don’t die as fast as u want then go on a rant abt how 15yr old mechanics need to be changed... pathetic, really.
Next you’ll be ranting how JOAT needs to be removed entirely.
Obviously Horrible idea for so many reasons I won’t even list them. Just stop already.
We all get that you hate not getting a killshot bc attunement blocked it or someone healed up while running from you thanks to GoR. Its been part of the game forever.... its way past time to move on bro.
(I’m not sure what all this:
urgent
angry
crying
ranting
business is about
i have stated some facts and figures only, if you think it should remain unchanged - I have no dog in the race)
for me, since EJ accounts I have played with level 6 circle on every single char at all times. Whereas before, it would be a bonus if I could get only so normally would not bother with it”
the wiki states:
You must first prove yourself worthy to be taught by the elves of Heartwood or Sanctuary. This is achieved by undertaking the quest Learning the Ways of the Arcanist.
Caster and up to 4 other arcanists standing within an arcane circle.
How all my EJ chars even count as arcanist when I haven’t done quest on any of them?
edited to remove inappropriate RL reference.
Because they’re all human & all have 20 spellweaving by default thanks to JOAT??
I’m done here. Feel free to rally for an unnecessary +15yr old mechanics change that only a few disgruntled PvPers find favorable.
that’s a shame because I was looking forward to hearing maybe one of your reasons why requiring more than 0 skill to cast arcane circle was a terrible idea. Oh well..
also I’ll add
rally?
disgruntled?
PvPers?
To your list of adjectives to describe some facts and figures regarding spellweaving spell strength
i think perhaps you’re replying to the wrong thread in your head”