This is getting ridiculous
So i named two of my characters the same name and it screwed the macros for each Character when i would log in on each one reverts the macros to the other character, so @yoshi said get a name change, Like don't let the devs fix the issue they created!
So after a while and at great cost I have done that and its still screwed. No wonder this game is dead.
Comments
1. Make new macros using the new character names.
2. Copy the files from the old name to the new name folder.
Then exit and rejoin any guild they were in.
Takes just a few minutes.
Would you rather have characters with names like Jay10259, Bill10356, John XOXOX139
The fad of UpPeRaNdLoWeR case was bad enough.
I doubt they can use ID #s, because those change when you transfer shards. That is why I can not transfer one of my main toons because he owns 9 coops of Battle Chicken Lizards.
GM River told me a long time ago that he is probably the last GM that can make them mine again because the game rewrites that number when you transfer. You can see this on TC. He said your toon is basically reborn. He said he recommends not to transfer to be able to keep them at my house. If this is not correct, take it up with him.
John will still be called John in game”
Learning where the files are and how to copy them is worth not having unique names.
Since all your toons have the same name, roleplay they are all identical twins?
My different account toons are all related in some way.
considering uoassist has option to save folders by a unique ID…”
They have had their jobs for many years do you know what they are capable of and not? What do you base your vast knowledge of the developers skills on? There is a difference between not doing something because it will not enhance the game enough to spend time on it versus what they are working on now, and not knowing how to do it. All of us know how to do many things. Do we do all of them every day/week/year just to prove to some anonymous internet troll that we can do it? They know that troll will want something different the next day and not use what they did for him the previous day.
We work on computers, players have been making Mods for games since the floppy disk era. Many games have someone reveal cheat codes as soon as the game is released. Ya players that have the skills and no responsibility to the company or quality of the game can do many things.
Enhanced client 0
Classic client 0
Wow it must’ve taken them a long time to come up with that ‘priority’ list
There are a heck of a lot more game choices than many forms of entertainment. I am playing two others at the moment.
Maybe after NL is released they will do a 5 year bug fix for all the things you think are bugs and see how well Mervyn Online goes.
I try to keep in mind that the developers who created the classic client were pioneers, they were feeling their way as best they could, the game wasn't expected to last more than 6 months. They never expected their decisions to be affecting players 25 years in the future.
Later game companies learned from their mistakes, but some of those early mistakes can't really be fixed without a complete re-write of the client.
UO is so different to the modern games that my nVidia graphics card doesn't even register it as being a game at all!
The page linked in another thread can help people understand a little about how character files are stored.
https://uo.com/wiki/ultima-online-wiki/technical/copying-character-files/
There are posters showing you how to modify the EC, which is what was intended, that looks a lot more difficult than copying a file or two.
Maybe more players will be confident enough to put those mods in their EC after they see they can do this.
Win win all around.
Note: you can not destroy your UO if you mess up and delete the character files. New ones will be written when you log off.
A basic file setup up of a mage and warrior are great to have available to use when needed.
We do not have to dumb down the player base to prove a silly point.