HLD/HLA
“I propose Hit lower defence and attack should last only 1.5 seconds or so
Currently, you can get up to 70% on a weapon (plus 30% hld on glasses, although it doesn’t stack it does add)
Why it needs to last 8 seconds?
At 1.25 swing rate which every template uses - even mages. Target is under permanent HLD debuff even with just 30% HLD.
For PvM too, I prob put in wrong sub forum
Even if it lasted only 1 second even, would be beneficial somewhat for team play as another player could take advantage of the debuff.
discuss”
Currently, you can get up to 70% on a weapon (plus 30% hld on glasses, although it doesn’t stack it does add)
Why it needs to last 8 seconds?
At 1.25 swing rate which every template uses - even mages. Target is under permanent HLD debuff even with just 30% HLD.
For PvM too, I prob put in wrong sub forum
Even if it lasted only 1 second even, would be beneficial somewhat for team play as another player could take advantage of the debuff.
discuss”
Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
Comments
Before you would choose between damage increase, swing speed or hit lower d or hit lower A, now you can fit everything without compromising. So everyone has all”
You cannot really do anything in 1 second, no-one is really performing at that level, not even race driver reactions, and I used to have them.
Looking at it from both sides - my dexxers, and my mages, I do not have a problem with this 8 seconds timing.
I think my main question here, is why?
For pvp, you could not keep that hit rate, or the debuff up in the same fashion.
You are saying this is just a pvm adjustment? The implication is big in pvp?
ok, i get what you are trying to do - you are saying it is a pretty major debuff to just have out there as a passive the whole time.
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I'd like you, and everyone to stop saying this, I'd like an apology for how you have been ruining pvp for umpteen years based on this lie.
A fizzle is a miss. A casting interruption is a miss. A resisted spell is a miss. Out of Range, or Line of Sight, is a miss.
Just because it does not use the word miss - all these things, effectively prevent a spell from happening or landing - ie - a miss. I think Mages "miss" or Fail every bit as much as Dexxers.
ICQ# 478 633 659
ICQ# 478 633 659
I am not even able to complete casting half my spells - there is nothing guaranteed there.
They are all misses.
Players can step outside the range box, you miss, players can break line of sight, you miss, it is not guaranteed you land the spell.
Resisting spells, can completely block poison etc from landing, as can Evade block a ton of stuff from landing - all missing.
I almost question your ability to understand the mechanics of this game.
So a. we have a chance our spellcasting is broken before we begin, b. players can take evasive action, and c. our spells can fail to land - 3 types of missing - very strange for a class that can never miss?
I can equally say Warriors NEVER miss. Assuming they have a weapon in their hands, the player stays next to them, the RNG works in their favour, and the hit lands and causes damage, they NEVER miss. Exactly the same as a Mage.
Show me you know anything at all about a Mage - what is the success change of a poison landing vs someone with Resisting spells? Or Evade? What is the range of the spell? What are the billion ways you could prevent me casting it? All to create a miss.
{And no, it doesn't only work on Poison in this context - I'm using that as the most basic example so you can comprehend. Damn your knowledge is so limited}.
Everything else is not User Error. Mages HAVE to stand still to cast. In that time, any decent Warrior, should be 1 tile outside the casting box, its that simple - so if playing any decent PvPers, Mages will basically miss 100%. On my warrior, it's my mistake if a spell lands on me - with my ability to move, and break line of sight. And PS - My warriors have Parry - to counteract other Warriors - something you said earlier never happens - I don;t run Evade to counteract Mages - no-one needs to do this they are so weak and can Miss so much. {|The worst situation for a Warrior, is getting trapped and letting 3 mages dump on him - but whose fault is this? Reading between the lines - this is you, over and over. In fact, this is the ONLY way a Mage can never miss, which is why this is your only experience of it maybe}.
You can go on all you like, about your Tight little definition of Never miss, but you completely fail to see the overall game mechanics. Partly because you are so biased and in your little box.
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If a striker takes a penalty, and completely misses the goal, it is the same result as if he were on target, and the goalkeeper saves it. I don't expect you to understand that.
ICQ# 478 633 659
ICQ# 478 633 659
Yet when you discuss mage playstyle, the opponent stands still, so the mage can NEVER miss.
You and your bias are actually hilarious. I've never seen someone so zealous, and unaware of it.
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I'm done thank you, said everything I wanted to.
I’ve tried playing on chars without parry, and you will just never dodge anything once you’re hit once with HLD, yet according to some calcs this should not be the case and you still have a chance to dodge?
I’ve not seen it happen in game”
I feel the same.
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