Best 1-slot pet?

What would be the best 1-slot pet trained to max skill/stats but still 1-slot, to use as a group of 5? 

Just looking at a list, I would think the 'blood fox' would be pretty good since it has wolf pact instinct, Grasping Claw and Bleed, and high base damage (16-21) according to uo-cah
Stone slith also has a few abilities but no pact instinct and a large range of base damage (6 - 24).
Lesser hiryu has a few abilities too but again no pact instinct, however, high base damage (18 - 23).

Anything I haven't considered? Or does anyone have experience?
Make this your signature if you are tired of Vendor Search being broken, over 3 years and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.

Comments

  • MerusMerus Posts: 642
    Wolf spiders can be pretty lethal.
  • PawainPawain Posts: 7,747
    edited April 9
    I don't think there are 1 slot Blood Foxes any more. And the ones that were 1 slot were nerfed to 2 slot I think.

    Five Wolf Spiders took down the Invasion Captains pretty fast.

    I always wished Raptors were 1 slot, they don't do anything special but 5 of them would be cool.
    Focus on what you can do, not what you can't.
  • SkettSkett Posts: 848
    How do you keep all 5 healed ? 
    What about the hungry coconut crab 
  • usernameusername Posts: 418
    Pawain said:
    I don't think there are 1 slot Blood Foxes any more.

    Five Wolf Spiders took down the Invasion Captains pretty fast.
    Aww, rats. Ok spiders it is then unless any other suggestions!
    Make this your signature if you are tired of Vendor Search being broken, over 3 years and counting.
    Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
  • PawainPawain Posts: 7,747
    Skett said:
    How do you keep all 5 healed ? 
    What about the hungry coconut crab 
    My other tamer put a tank pet on the Captains first.  Also you could use the As One ability to heal.

    Captains didn't switch targets.  When the first dungeon event came out, we found that paragons switched targets and killed them fast. So I let mine go.
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 7,747
    @Skett ; The crabs would be cute, but no pack instincts. May as well use 5 goats.

    Also they start at less than 20 stats so gaining stats and skills would be a pain.
    Focus on what you can do, not what you can't.
  • SkettSkett Posts: 848
    edited April 9
    Ty 

    ya I been slooooooowly trying to train one 
  • gaygay Posts: 358
    edited April 10
    Your best bet is to farm wolf spiders. Aim for as close to 165 Dex, 265 Str, 200 HP as you can get (in that order). Ideally over 160 dex and 260 str.

    And if you can, run them with a necro tamer and keep the mob corpse skinned,
  • Max_BlackoakMax_Blackoak Posts: 601
    Pawain said:
    Skett said:
    How do you keep all 5 healed ? 
    What about the hungry coconut crab 
    My other tamer put a tank pet on the Captains first.  Also you could use the As One ability to heal.

    Captains didn't switch targets.  When the first dungeon event came out, we found that paragons switched targets and killed them fast. So I let mine go.

    This is bad information. The mastery ability As One does not heal the pet, it merely splits the damage taken among all controlled pets and you have less to heal per pet, you still have to do the healing yourself though.
  • GrimbeardGrimbeard Posts: 950
    Pawain said:
    Skett said:
    How do you keep all 5 healed ? 
    What about the hungry coconut crab 
    My other tamer put a tank pet on the Captains first.  Also you could use the As One ability to heal.

    Captains didn't switch targets.  When the first dungeon event came out, we found that paragons switched targets and killed them fast. So I let mine go.

    This is bad information. The mastery ability As One does not heal the pet, it merely splits the damage taken among all controlled pets and you have less to heal per pet, you still have to do the healing yourself though.
    Also as one only works with pets that use pack instinct 
  • Max_BlackoakMax_Blackoak Posts: 601
    Grimbeard said:
    Also as one only works with pets that use pack instinct 

    I use a trained up wolf spider to tank allosaurus and then use the pet I want to actually pet train as the second pet. Through As One it get's half the damage and advances it's pet training. I have done so with giant beetles, crimson drakes etc. and it always worked. None of those have pack instict, especially not with wolf spiders.
  • MariahMariah Posts: 2,519Moderator
    Sorry Grimbeard, you are mistaken
    As One: allows pets to share damage while they are close to their master.
    @Max_Blackoak has the correct information.
    As one works well for training up a second pet, sharing the damage between two pets. The only problem is it takes an awful lot of mana, so difficult to maintain it.


  • GrimbeardGrimbeard Posts: 950
    Mariah said:
    Sorry Grimbeard, you are mistaken
    As One: allows pets to share damage while they are close to their master.
    @ Max_Blackoak has the correct information.
    As one works well for training up a second pet, sharing the damage between two pets. The only problem is it takes an awful lot of mana, so difficult to maintain it.


    Interesting I'd never tried it because my mistaken belief!
  • YoshiYoshi Posts: 2,930
    edited May 11
    “ I haven’t found a use for 
    As-one
    you’re using all that mana to split the damage between pets which helps you how exactly? Healing more pets is just harder work..
    generally once a mob hits one pet it will stay attacking that one, you put consume damage on that one pet. Less mana and it actually heals the pet.”
    Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
  • MariahMariah Posts: 2,519Moderator
    Training up a weaker pet, for example a 2 slot pet, paired with a 3 slot pet, the 3 slot tanks, the lesser pet, by sharing the damage, progresses through the training faster than if it was attacking but receiving no damage, and if the mob does switch, it's less likely to be a one hit kill if the stronger pet has absorbed some of the damage..
  • PawainPawain Posts: 7,747
    edited May 11
    Mariah said:
    Training up a weaker pet, for example a 2 slot pet, paired with a 3 slot pet, the 3 slot tanks, the lesser pet, by sharing the damage, progresses through the training faster than if it was attacking but receiving no damage, and if the mob does switch, it's less likely to be a one hit kill if the stronger pet has absorbed some of the damage..
    Yes this is what I meant by healing.  Also 3 low HP pets taking shared damage makes it possible (sometimes) to heal them.  Where without it, a single pet dies in 2 hits before you can cast heal.

    Yoshi said:
    “ I haven’t found a use for 
    As-one
    you’re using all that mana to split the damage between pets which helps you how exactly? Healing more pets is just harder work..
    generally once a mob hits one pet it will stay attacking that one, you put consume damage on that one pet. Less mana and it actually heals the pet.”
    Yup thats why 5 Wolf Spiders in a Dynamic Dungeon does not work, even with As One.

    They work on Mobs that do not change targets or hit real soft. 
    Focus on what you can do, not what you can't.
Sign In or Register to comment.