Mana Regeneration on characters : What is that number that makes it worth it ?
https://uo.com/wiki/ultima-online-wiki/items/magic-item-properties/
Mana Regeneration is uncapped but, is subject to diminishing returns...
As we know, when focusing on a certain property, other properties need to be sacrificed making choices so, while for an uncapped property one might think "they sky is the limit", one usually has to settle down on a more realistically attainable figure not to sacrifice too much other properties also having an impact.
That is, is my question, is there a given Mana Regen "number" for characters who need Mana, like Spellcasters, Bards etc., which is reasonable to settle down for since going further, because of the "diminishing returns", would basically cost too much in terms of other properties to have to sacrifice as compared to the further Mana Regeneration obtained ?
Mana Regeneration is uncapped but, is subject to diminishing returns...
"Increases the rate at which you regain mana, subject to diminishing returns.
Can be crafted on Spellbooks, maximum intensity of 1."
As we know, when focusing on a certain property, other properties need to be sacrificed making choices so, while for an uncapped property one might think "they sky is the limit", one usually has to settle down on a more realistically attainable figure not to sacrifice too much other properties also having an impact.
That is, is my question, is there a given Mana Regen "number" for characters who need Mana, like Spellcasters, Bards etc., which is reasonable to settle down for since going further, because of the "diminishing returns", would basically cost too much in terms of other properties to have to sacrifice as compared to the further Mana Regeneration obtained ?
Comments
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Popps cant be assed to do any work and wants the players to do the work for him
Total disrespect to others with his self importance and ignorance
Obviously this, like most other dumb threads can be answered din game very easily or by friends?
Are you on the ignore list to everyone in game? this why you bombard this forum with your nonsense?
You get off on this do you? Weirdo
Lock please, let move on
Lower reagent and mana costs commonly run 20 and 10% on equipment and jewelry making those two easy to max out but mana regeneration and casting advantages show up most often on jewelry. Not so often on equipment.
Let's say a Bard/Mage, just for sake of the discussion....
Mastery Mana upkeeps, even increase depending on the number of pets and characters in the Party affected. I understand that every 5 mobiles (characters, pets and mounted pets) raise upkeep costs by 1 Mana every 2 seconds.
And to that Mana upkeep cost, also the mana cost of spells used needs to be added....
Buttom line is, what is the Mana Regeneration that a Bard/Mage would need to reach, in order to be fully functional using Masteries and spells without worrying about running out of Mana ?
@popps you can't go do what you need to do and see if you need more MR?
Take the bard out, and party with players and see if you can run 2 buffs.
As usual, there is not 1 answer to this question except, you want as much MR as needed to do the things you want to do. It's a personal template, we are not all the same.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
YOU DON'T ACTUALLY NEED HELP?
so this is just another random question that WASTES peoples time???????
So you can mass debate and argue a totally pointless topic to death just for the sake of discussion?
@Mariah, this is another TROLL thread, wasting peoples time for NO REASON whatsoever?
Popps, you are a very sad person, do you think it is reasonable to create nonsense topics jsut so you can waste peoples time?????
This is something you can "discuss" in gen chat
WHY HAVE YOU CREATED THIS IF YOU DO NOT NEED TO KNOW???
I have some questions to better understand, if possible.....
In order to reach 250 Mana from the 125 intelligence stat CAP, this means that you have had to find items to wear totallying 125 additional Mana.
Since Mana Increase on items https://uo.com/wiki/ultima-online-wiki/items/magic-item-properties/ ranges from 1 to 8 for Armor (up to 10 on reforged items and for Loot), up to 6 on spellbooks and up to 5 on shields and jewellery, considering that we have 6 slots for armor (head, sleeves, gloves, chest, legs, gorget), 2 for jewellery and 1 for shield, may I ask how you were able to add 125 Mana Increase to your suit to reach 250 ?
Even adding up all of the maxed out Mana Increase, I get 60 for the 6 armor slots, 15 for the jewellery and shield, and another 6 for a spellbook. That comes out as 81 additional Mana Increase....
Furthermore, I noticed that you mentioned as having 30 MR while, as we know, it is uncapped albeit with diminishing returns as it gets higher...
Why did you stop at 30 MR, then ? Because going further above would have meant having to sacrifice other properties likewise necessary for only marginal gains in Mana Regen ?
I also noticed that you mentioned having both 120 Focus and 120 Meditation along with Mysticism.
I gather then, that your Bard is not a 4 x 120 Bard ? Does it use any Magery ?
Otherwise, you would have been able to fit in 120 x Music, Peace, Discord, Provocation, Mysticism, Meditation, Focus (960 skill points) + whatever Magery might be wanted which would be surprising and quite an extraordinary achievement.
With Bards, it is my understanding that their Mastery buffs work better when all 4 Bardic skills are present and, that they are all real skill points, not from items.... if so, why then the choice not to have a 4 x 120 Bard ?
By the way, can Bards have their hands occupied by a Shield and/or Spellbook/weapon or are they like thieves, who need to have both hands free in order to perform their profession ?
Stats overcap to 150 with items. Hunt pieces that are +5int +10mana.
Bards can or not carry anything they want.
Deleted your response to McDougie but most of us are content with having a dual client support role character that has a specific job and can't possibly do it all. Something like this to just run masteries i'd use an EJ account.