Events are pretty much for Samps and Archers
I get kinda bummed when I see everyone saying they are getting 8-15 drops and hours on samps and archers. I have always played a tamer and its just not viable anymore . By the time all kill comes up a swarm of samps or archers have it dead. I wish there was a way to even it out a bit for us old school tamers.
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Thunderstorm can get the things in walls and the room where mobs are stuck in planters.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I also enjoyed playing a Tamer but, unfortunately, even though I tried quite hard to ask to Developers such as @Kyronix to introduce Design changes so that Tamers would not be so much disadvantaged at these ToT Events as compared to Warriors (dexers), I was told that some Events required certain Templates to do better.....
https://forum.uo.com/discussion/comment/60800/#Comment_60800
Personally, I cannot find myself in agreement with the idea that certain Templates work better, and often much better for some content such as Dexers, for example, because this greatly reduces diversity in players' gameplay....
Of course that most players will then want to play with Dexers, most always, when such a Template outdoes, as I seem to understand that you have find out and lament in your OP, Tamers, for example.....
And infact, Dexers is what we mostly see at these ToT Events....
This kills gameplay diversity, to my opinion, and it is not right since it forces players not to play those other Templates which they more enjoy to play, to favour those templates which do better...
And infact, even though reluctantly, because I much more prefer to play a Tamer, I had to make a Dexer and play with a Dexer at these Events, instead....
I wished, instead, that the Developers actually "buffed" Tamers' gameplay at these ToT Events so as to make them being viable and perfectly competitive versus Dexers....
And the one way which the Developers could reach such a balance, could be coding drops chances to be different for different Templates.... that is, not just depending on kills' rate which dexers can kill much faster as compared to tamers, but also increased for those templates having taming skills as compared to those templates having dexers skills....
By introducing such a character's "skill factor" in determining the Artifacts drop rate, then, also other templates could be used and enjoyed by players in these ToT Events such as Rogues, Bards, Spellcasters etc. etc. because, even if their kills rate was much much less as that od Dexers, their ToT Artifacts drop rate would be increased thus, bringing them "on par" with Dexers anyways....
The result of this, would be again "diversity" of teplates at these ToT Events because players would then play with the Template which they enjoy, and not necessarily always with a Dexer because it "gets the job done better and faster".....
@Kyronix , how about introducing a diversification of the ToT Artifacts drop rate based also on what skill or skills that Template is using ?
Hence, as long as rate of kills will pretty much be "the" main factor in ToT Artifacts drops rate, Tamers, and other Templates even more then tamers, will always get the very much short end of the stick as compared to using Dexers...
And this, is largely demostrated by the massive presence of Dexers at these ToT Events as compared to other templates.
Yes a Mele char is quicker and it should be since your right in the battle taking damage.
By all means, it's a shame there isn't a better opportunity for tamers in some of these ToT events. Melee fighters and ranged fighters definitely have an advantage. However, the other side of the coin is that there is content like the Shadowguard encounters, where Tamers have an advantage. (To be clear, that's not to say sampires/archers/throwers can't do Shadowguard... but not quite with the ease that a tamer can. ) Point being... that's the give and take of UO, different templates will have different advantages/disadvantages from adventure to adventure, which was indicative of Kyronix's reply to you.
It would not be "dumbing it down", to my opinion but, rather, balancing it among different Templates with a different ability to kill.
Why shouldn't players be able to enjoy the ToT Events using the type of Template that they most enjoy plaing with, rather then always ending up using the template "that works" ?
By increasing the drop rate for skills with a lower ability to kill "as fast" as dexers, so as to help out players in their choice of "which" Template they may want to use for these ToT Events, I think that Ultima Online would gain, not loose, because diversity of Templates would increase and, most importantly, players would be enjoying playing with the Template which they most enjoy to play with, and not those which are most effective....
The problem with "Timed" Events like the ToT Events, is that they have a start and an end date.... contrary to permanent content like Shadowguardwhich you mentioned.
Therefore, using a Template which can maximize drop rate for a timed event like the ToT Events, is fundamental because, otherwise, players risk missing out some of the Rewards which they might be interested in.
So, balancing out ToT Artifact drops rates across different Templates with different skills becomes even moreso fundamental for timed Events like the ToT Events are where players, because the Event will end at some point, would want to try to maximize their drops rate....
Additionally, while I can understand that it might be tough to be a tamer and fight mobs before Sampires/Archers can get to them on Atlantic. I have to imagine some of the non-Atlantic shards where the dungeon is not quite as populated would lend itself to having a tamer camp out in a room and be able to have free rein on anything that spawns without a train of sampires coming through and gobbling at all up.
For these templates, adjusting the ToT Artifacts drop rates to the skills being used, would make them viable for these Events on par with Dexers thus permitting players to use the type of template which they enjoy playing without being at a gross loss as far as ToT Artifacts drops go.....
Sorry, but for limited time Events that have a start and an end, as a player, and paying customer, I do expect UO to cater to templates other then Dexers making them also viable for all those players who enjoy playing with them without then losing in terms of ToT Artifacts drops that they can get, before the Event ends....
They are LIMITED time Events that have an end.
This means, that players need to maximize their drops before the Event ends otherwise, they may seriously risk missing out on items which they might want.
Did you notice how Dexers are, and by far, the most used template by players during these ToT Events ?
Perhaps, just perhaps, this might hint that most players recognize that using Dexers, given their current Design, might be the best way to secure the items that players might want, before the Event ends ?
And this, because other templates are not even remotedly close to the drops rates which Dexers can yield ?
Just perhaps ?
Run into the Ram room right behind a Sampire so all the aggro goes to him and spam Thunderstorm or meteor swarm. You can run in and fall off the ledge to get there faster.
Both of you get credit for stuff.
stop crying and move on
you have a sampire, guessing its crap. but this event only lasts a short while
GET OVER IT ONCE AND FOR ALL
this game will not change to suit you
One would imagine that then, if they had the Max Luck possible, (3,982 ?), they should get a drop (100% chance) each and every 1 creature that they kill, whether it is a slime or a Paragon Balron...
Use Thunderstorm it needs no target and goes thru walls.