Please stop 2D auto follow in dungeon
This is being blatantly abused by cheats as they drag multiple auto target illegal script throwers Samp
rife on Atlantic and Europa and they zoom about so fast it’s very hard to page
This is 100% illegal scripting as there is no legal way to auto target multiple accts at once
might be multi boxing or not but it def no right
please @Mesanna see for yourself. They are not hard to find
rife on Atlantic and Europa and they zoom about so fast it’s very hard to page
This is 100% illegal scripting as there is no legal way to auto target multiple accts at once
might be multi boxing or not but it def no right
please @Mesanna see for yourself. They are not hard to find
Comments
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
It's most definitely not auto follow. I've had up to 6 Throwers follow me around with CC's Auto Follow during the most recent Invasion event (dem Bane Soul Glaives), and believe me, it's a nightmare trying to get them to go through doorways or around tight corners. I also have my Disco/Tamer auto follow my Death Ray Tamer/Mage © when my guild does Blackthorn Captains. There's a huge difference in how CC's Auto Follow performs, vs what i'm seeing going on in Deceit. They're most definitely multi-boxing.
Why did they add the gear change cool down time to EC to match CC. Why can't EC have such Wow features from CC.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I had accounts banned for using auto follow during that last event even though the rules say you can use autofollow.
They told me I was "multiboxing" and refused to acknowledge all the evidence I provided that showed it was 100% autofollow.
So don't worry, all iterations of this are getting banned... I just wish they were more clear on the rules.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
Deceit is too fast paced, I am not going to tag my Bard along. Too many stairs and teles and doors.
it actually does work amazingly well, runs at full speed and path finds. not sure why they can’t get pets to follow in same way.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Very well said.
And since, apparently, nothing seems to be stopping those players who want to keep using that "more maintained client ", blocking auto-follow in the Classic Client would, to my opinion, only penalize those UO players who use the official, Classic Client....
Before nerfing further the Classic Client (it already is way sub-par when compared to the official Enhanced Client...), I would like the ability of UO players to keep using that "more maintained client " to be stopped for good....
Do YOU use 2 accounts in this event and auto follow or are you just arguing/debating for the sake of it as usual?
Do you understand what the point of this topic is?
In is NOT to nerf auto follow, but to STOP cheating during this event
How many players are using auto follow bards, surely this is jsut too hard to control????? there is anough chaos in the event already to have to look after a towed bard
my understanding is you CANNOT legally have a player auto targeting what your main char is targeting, so IF you are towing anything other that a bard I kinda think you ARE cheating
agree or disagree?
get it?
unless YOU are using "auto follow" Bots Popps?
If they are going to go the route of stopping all Auto Follow then what they need to do is stop all the auto attack BS. I'm old school and still run around in war mode double clicking targets (ie I actually stop to attack). I see samps/throwers run around all day just doing run bys on mobs killing them without even stopping. I also know for a fact that people are using an auto-attack script because when these events have been in Fel and I go grey people will attack me that do not mean to as I'm running on screen (and it's too far away for AoE).
theres actually two versions of it too!
in your macros tab do this:
select nearest - hostile
attack selected
or!
select next - hostile
attack selected
bind either of those to a key and spam away and run around. Ta-da you have your own way to run by kill stuff. (This will also attack greys/red/orange btw)
try it out.
Say - Trick or Treat
Wait for Target
Select Nearest - Mobile
Current Target
There might be a simpler way for that one but that's what I use lol.
I hope it helps folks understand that all is not always what it looks like, it could be that you don't understand how something is done.
I am definitely not saying that cheating isn't happening, just bringing awareness that some presumptions might be false.
That said, what I'm talking about is people running around auto attacking with a special being proc'ed each time. To my understanding if I run around spamming that same hot key it's going to keep turning my special on & off won't it?
I haven't had a chance to get into deceit but I assume it's exactly like it was in destard. A mob spawns and is instantly killed by an ai ranged player.
And eventually I will need to farm there, I am not looking forward to it.
I'm actually thinking of abandoning my home of ATL which is too crowded ATM for a less crowded Tram dungeon. There is currently almost nobody in Deceit Origin... might have to transfer over there so I actually have things to kill.
I regularly play 4 accounts and have 4 monitors. With basic CC macros bound to the same key for each client, I can easily manually move my mouse over each client and hit the macro key for all 4 in about 1-1.5 seconds. From the casual observer it looks like they all do the same thing at the same time, even though they don’t. Add in a row for toggle primary ability to the CC targeting macro shown above and it’s super easy for me to chain AI on 4 accounts for attacking the nearest mob.
I readily admit to using the same strategy while using auto-follow in CC. If you see me playing it very much looks like an auto attack script because it usually takes auto-follow about 1-2 seconds for the following clients to stop moving once I’ve stopped the lead character… during which I’ve hit the macro on each screen. Again from the casual observer it looks like they auto attack the exact moment they stop moving (ranged AI won’t attack until the character is stationary).
I’ve been playing with this setup for years, so I have lots of practice and consider myself pretty decent at it, but I’m quite certain there are players who do it better than me.
Just because you can’t do it, or fail to understand how another player can, does not mean that the player needs to be banned or the functionality removed from the game. That’s the same kind of broken thinking that has some schools removing AP classes because not everyone is smart enough to be in them.
So maybe you can toggle between screens that fast but the fact still remains that I'm literally seeing a train of chars fire multiple arrows at almost every target which includes skeletons/zombies instantly and they die instantly. There is no amount of human speed that could constantly do that. The problem is that I'm seeing them during the morning before GMs log on to action them.