Too much luck
I'm currently at 3115 on my archer and find way to much cursed and 50 stone brittle etc items almost as if being to high increases the intensity in a flawed way
Acknowledgment and accountability go a long way...
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I have heard it way from too many other players that certain Luck seems to work BUT, if one execeeds a given threshold of Luck, then it backfires and gives worse loot rather then better one... go figure...
And what seems to be worse, is that the "magic Luck number" seems not to be the same for any and all spawns and kills but, to vary.... so what Luck number works for one spawn, it does not for another.... yes, I know it sounds absurd and anti-fun but that is what I have heard players over time, to report about their in-game experience with Luck....
I REALLY think that the entire coding of Luck in Ultima Online should be looked at, seriously, and finally have 1 and 1 only for for Luck that WORKS and FUNCTIONS for any and all spawns the same...
@Kyronix , could we PLEASE get Luck in Ultima Online be finally straightened out ? Thanks !
The gist is that having max luck will not guarantee best quality loot. Luck will "potentially" impact the number of # of items/properties/intensities/level (ie major artifact vs Great Magic item)/etc.
If you have around 4k luck (I wanna say it's like 3979) you will have a 100% chance that SOMETHING will happen; note this will rely on the monster loot table. That something could be an increase mod of some items / extra item added as loot / or increased intensity. When it comes to increased intensity, it works much like reforging. You can check every single option and you will get a "better item" but at the cost of it being brittle and un-repairable. Same thing applies to loot. Your luck bumps up the item intensity and while before it would have been regular item; now it is cursed or heavy or brittle (keep in mind brittle IS a negative property but people just don't care because it's still very usable).
It's always been theorized that there is a sweet spot for luck (1000-2000 if I recall). There is obviously a pretty calculated formula out there of what the exact luck is and what to kill because you can go to a vendor on ATL and see literally 3-5 of the same type of jewel (ie clean 10SSI 35DI 15HCI). Those type of things sell for large sums of money so these people aren't going to make it public knowledge what it is. It's up to you to figure out the recipe to the secret sauce (always has).
A.the amount of negative properties is a bit high
And
B. There should be a way to remove said negatives via crafting preferably but using a UO store item would be acceptable
I've had the impression that luck scales depending on mob for some years now. I've also had the impression that luck has been broken since introduction as well.
But we'll never truly know will we.
we did 2 harrowers yesterday and it was strange that 90% of the loot was cursed.
I regularly do underwater boss and almost never get cursed items.
would be interesting if there was more info on the loot tables”
I also don't quite understand why a fame level 4 fan dancer would be more likely to drop a bok than a hyiru also level 4 fame
With the statue I am at 3460
With just the statue I am at 1175.
I find I get less Cursed items and more items with higher/better properties WITHOUT the luck suit.
I have done this with Underwater boss as well. I think anything over 3000 is too much, there is a sweet spot around 2000ish or just under I think.
I was trying to figure out if luck plays a part on the plants. Still nothing conclusive I’ve asked before if luck helps crossing plants for black and white no one seems to know. Same with gift tokens no one knows.
I think some of my old chars have negative luck. Have never gotten an Orny, Scholar's Halo, midnight bracers, AoF, or HoM, but did get two of the new recipes from the Dark Fathers. Frequent trips to Shadowguard and Cameos are once a year at most. The mage mystic weaver does get Hawkwind's Robe or Minax sandals about one every 20 trips with 1950 luck. The loot from roof bosses is frequently overloaded with cursed, antique, non artifact, fortified; and rarely do I get 1/3 or 1/4 fc/fcr, 18 sdi, or clean loot. Most jewelry is antique hybrid of warrior and mage attributes that neither class wants. Vehement cursing ensues when a piece of jewelry I could actually use is cursed!
"i think kyronix said before, that luck is factored when the chest is doug up"
I dont know how you could prove this because you can get gold chests with 0 luck sometimes. RNG is also involved.
Get some Tmaps copy to TC. Do them on a live shard with the same items on all. Then go to TC and do the same things and see how RNG is involved. Then you can try adding Luck.
This is not Monopoly, it is a game where 100s of things can happen in a specific encounter.
I think the luck vs reward is not on a linear scale but is a diminishing return - either r or s curve.
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