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Wall of stone script client discrepancy
"(Unofficial client users have a script as standard to automatically place a wall of stone infront of players actively used on prodo shards) But even if wall of stone is placed manually, on both unofficial client and Enhanced client if you hit the top or the bottom of the wall, so 2 out of the 3 tiles -you will automatically run around the wall. But on classic client official you get the snap back effect that you encounter on the front of houses you're not accessed to on ALL 3 tiles., this gives an unfair disadvantage to those on official classic client over the other 2 clients.
Request to change the wall of stone to act like solid object (EG hitting rear or side of house, so remove snap - back effect) to even out client discrepancy between the 3 clients on use on production shard.
Disclaimer: posting fault with official client is NOT an advertisement nor endorsement for unnamed unofficial client as EC has the same behaviour as unofficial client"
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Just spitballing here...
Enhanced does not rebound, and has an autorun round blockages function.
Assuming I was theoretically playing on a client that could autorun round blockages, I believe I would turn it off, because it becomes painful in other situations where there are many blockages, and you actually lose control of your characters running direction as autorun round blockages takes over... and sometimes takes you in the wrong direction.
And yes, once this function has been turned off, when you hit a wall or blockage, the ideal scenario would be that the character behaves as if it ran into a solid object and just stops, without rebounding.
I strongly believe this is possible...
because, developer never played PvP and so never been wall scripted and never tried to chase someone who run between houses who does not get snap back effect. They are not to know it will get you killed multiple times a day”
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