Destard slaughterfest WOW
@Kyronix
Hats off, the new event is in many ways the best of its kind so far. It has taken a bit of grind out of these events, and whole guilds are loving it.
A couple of notes:
For those hunting groups, you want your party setup like this:
Hats off, the new event is in many ways the best of its kind so far. It has taken a bit of grind out of these events, and whole guilds are loving it.
A couple of notes:
- Atlantic would provide you some live debugging data to help diagnose the type of lag that is prevalent at many shard EM events. Reducing un-needed animations, removing locks on the server side (?), etc, could all be possible tweaks to improve the experience.
- It's puzzling that EJ accounts get drops. Perhaps this is a bait and switch, lure them in with this excitement, and pull the switch off later this week?
For those hunting groups, you want your party setup like this:
Comments
Wildfire on the left, Fire & Poison Field on the right. The blue spell...I think that's one of the Mysticism Mastery abilities. Nether Blast, maybe?
This event after the first day (ie after they made their changes) has been terrible. It's not fun at all because there just isn't enough spawn to kill on ATL regardless of the time of day.
@Kyronix - PLEASE open up Fel side so those that want to can go there for drops. This should also help reduce the lag in Tram for those that do not want to go to Fel.
If they are not going to improve this, we might as well all do the same and join the pile.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I joined the pile earlier today with my thrower... it's almost impossible to get kills (for me at least). Maybe it's because I'm on CC? I created a "target hostile" macro as I've read others have done and basically I need to hold this key down in order to even have a chance at targeting, but even then I won't always throw (and sprinkle in misses), plus sometimes I'm targeting a summon so I miss the actual spawn. It's to the point where I'm getting maybe 2 kills a minute?
I spent 45min in the pile and netted 1 drop because I'm sure my macro probably isn't setup correctly (I won't go into how stupid it is that I need a macro to actually attack something). There are like 15 toons parked on the same tile all trying to AI something that has like 200hp; only a few toons will actually get a hit. Add to that there is literally only 1 monster spawning once per 2-3 seconds in this area. I wish I could post a quick video here because it's crazy how instantly things are dying on ATL.
I can't understand why the DEVs won't open up Fel to "add spawn". At this rate, it would be better for us to just stop playing for a month and let all the scripters flood the market with drops.
The only way I feel is to have penalty to stay at one location, like To Tokuno. I am not sure if dispersing players to fel may help.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
On my shard space is about the right size for the number of players we have but agree on Atlantic the larger area in the middle of the dungeon might have been better due to the much larger number of players. If the program could handle that.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
congratulations on your victorious vote for Christmas”
Event has been live for a week and it's still not open in Fel which is a huge detriment for anyone on ATL but @Kyronix won't comment on if we will get Fel or not (and why not if we won't).
Again, anyone that logs in to ATL can 1) see the lag 2) see the pile up 3) see the insta kills. Combine that with the overwhelming amount of negative feedback on drop rate still being given and it seems like a pretty obvious issue.
At the very least humor me and say it's working as intended so I know you have no intention of fixing the event and at that point I can stop logging in for a month to allow the scripters to flood the market so I can buy what I want from them on the cheap.
Really, wish they had this alternative at the Hythloft event. I play later at night and on more than one occasion there just was not any other or enough players there for me play in a dungeon filled with Para. Baldrons or what ever they were. Would have liked an alternative way to work towards what I wanted instead of doing other things instead.
I remember after TO Tokuno, drop is supposed to happen only if we are moving. Same as the old 8x8 system that requires us to move and not stay at one location.
Also I think one Destard is too small for Atlantic, they may need to open up another location.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Going into this i expected the spawn area to be full. The open area to be full. More than 6 water elementals at the lake. The ancient wyrm didn't even spawn while i was there today for an hour.
These events need to act like the guardian room in Doom where spawn is based on people in the room.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
One thing that I am 100% certain of is that the spawns have never been static so the fact that it is in Destard is definitely new. It's a real shame that the Dev team can't communicate what the problem is here. What's different about Destard that it doesn't work like every other dungeon event we've had? Why was Destard picked as the dungeon if this were the case?