Underwater bugs
- If you take a tamed paralithode out, you can now get stuck at the dock steps, and paging a GM/reporting stuck is the only way out. This happens if you walk up/down the step (a single tile). "you cannot proceed with pets under your control" loop.
- It appears it is not possible to take a tamed paralithode (from underwater) back into the underwater area, if you walk too far onto the dock. Apparently some recent change affected this? The paralithode happily goes up and down the waterfall any number of times, walks on water indefinitely, up and down the steps of the dock - but cannot be brought from the sand on the north side of the dock back to the water. There is some sort of inconsistency at play here with the game world physics. It doesn't seem quite right that a creature native to the area cannot re-enter.
- What circumstances cause the tamed paralithode to simply be deleted?
Please add the hydra to the list of tame-ables.
Comments
what are you trying to do with them?”
Question re: what causes them to be deleted directed at broadsword -- only ones who can confirm authoritatively. Would be a shame for people to invest training these up, scrolls, etc, if they can just be deleted for unpublished reasons, eh?
uo-cah is not complete, there is no wolf spider entry as an example.
See question #3 in my first post.
Paralithodes are living hidden in the sand around the Ararat shipwreck and will attack by surprise, but can be located by their typical sounds. They can be tamed, but must be beaten into subjugation first (80% of their health). They are only meant to be used within the Ararat Shipwreck and will disappear as soon as you leave the area when reaching the docks in Gravewater lake. A Paralithode uses two control slots.
UO Wiki
These can be subjugated and then tamed to provide a temporary pet, a boon to tamers who’s pets are unable to follow them into the depths. Paralithodes cannot leave their underwater home and so cannot be bonded. They require two follower slots have around 900 hp, 300+ strength, are melle fighters, do base damage of 20 -24 and eat fruit and veg.
They were NEVER meant to leave the sea so they fixed a bug.
I will note that you can release the pet in order to get out of the loop referenced in #1 -- but that shouldn't be required. The other practicality issues around there being a rez point at that location also still stand. It is not uncommon to be the only person in that area, depending on what shard you are on.
According to the info you provided above, another possible bug is that paralithodes spawn as 3-4 slot pets. If they were 2 slot pets, you'd be able to have 2 tag along to help. Perhaps that got messed up in the pet re-leveling work?
(the speculation above about where the pet goes is not at the core of the questions here - though the dock rez location is a factor).
Update: one not documented case where the pet goes poof is if you lose connection in the underwater scenario, and log back in (few min later). Pet gone. Training/etc all lost.
As a side note, if broadsword and the GM's want to catch likely multi account scripters, watch what's happening with meelee (no pets) combat down there.
Can we take them to Luna or not?
They are supposed to stay in the deep. How do I get one in my stable?
If they go on a step can I put a hitching post in a house by the docks and stable it?
However, the natural place to *support* stabling (and un-stabling without deletion) is the hitching post at the underwater dock. That would be along the lines of my #2 above (more accessible underwater scenario).
Also, don't forget the likely bug where you can get stuck on the dock steps with a paralithode in tow - if you walk to/from the step.
(did find a weird flagging bug but need to reproduce, will create a separate thread when found)”
I did not have to call a GM though.
A system message tells you you cannot proceed with followers so it was the logical step.
Everything is working completely as intended I’m sure”
"seems to be picking them up now hmm"