popps
About
- Username
- popps
- Joined
- Visits
- 11,144
- Last Active
- Roles
- Member, Active UO Account
- Posts
- 4,423
- Primary Shard
- Catskills
Comments
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Arnold7 said: To Popps Seems like almost all of the computer generated spell casters in this game can cast two or three spells in the time it takes me to cast just one. Indeed, something looks to me very wrong with Protection as it is...…
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keven2002 said: Awesome to understand how the Phat lootz work, thanks @ Kyronix! Since paragons are given some sort of multiplier then I think they should not despawn. I've typically been the person in Deceit and Ice to kill the large amount…
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Arnold7 said: Yes, mages run a lot. Let the paragon chase you while you get far enough ahead to get the time you need to cast a spell and let the paragon run into it. That’s why it’s important to keep working your route to keep it as clear …
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Goldie said: My take on this subject, paragons are not to be killed in siege, if you are a lucky person that a certain guild lets you stay for awhile to kill the small spawn slowly, but if you get caught killing a paragon that guild will kill…
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Marge said: 9 x 3 = 27 LOL, my bad, sorry, still sleeping By the way, I imagine that it is looting right which grants to a player those points towards drops and not the actual kill since, obviously, only 1 player in a group can land the…
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CovenantX said: Kyronix said: Yup, mo' points mo' phat lootz. Paragons will give more points. It must not be enough extra points over non-paragons to make a noticeable difference. May need to put this is a bug report (thought I d…
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Cinderella said: Pawain said: Even Kyronix wonders why Popps is having trouble killing stuff! popps said: I hope that you can reconsider this, considering how often it is a griefing way for players to leave behind them a whole …
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Kyronix said: Paragons don't despawn. @Kyronix I hope that you can reconsider this, considering how often it is a griefing way for players to leave behind them a whole bunch of Paragons which would then make gameplay much worse for those…
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Kyronix said: The ships do despawn after a while. The spawn is per facet, so while ships may not be where you are they could be in other spawning areas. @Kyronix Thanks for the clarification. Does this despawn also hold va…
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Petra_Fyde said: Am I the only one thinking 'not yet!' I'm still rebuilding resource stocks used up doing artisan festival, rebuilding sacrifice virtue reduced to nothing doing Ice, clearing some of the treasure maps I've amassed and a myriad…
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Can one still do the Quest by the way ? If so, I may have characters on Sonoma that can do it and get lucky with the type you need....
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To my opinion, this has gotten nothing to do with Shard Bound. The easy fix would be permitting characters to do the Quest more then 1 time. OR, even better, permit Endless Journey characters to do the quest so, players who needed some tiles, coul…
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Aragorn said: popps said: Kyronix said: @ Maximus_Neximus which items? It might not be an item like armor or deco or a weapon BUT, I think that many players would really love to see STATS Soulstones.... That is, Soulstones…
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Marge said: The biggest problem I see with 'open world' concept I see is player housing. Imagine recalling home to see someone dragged paragons right to your door. I have no idea what or who a Relvinian is but I really don't a paragon of it a…
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Kyronix said: Things might get a little hairy in Destard (that could be fun though hehe). Well, you could also "tone down" Paragons' powers some to compensate and avoid having a spawn which could be too overwhelming.... Not every player…
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JackFlashUk said: Popps, they did that for the invasions and ToT event just a few months ago, how about we try something new??????? You should be training a sampire, and a Cu right now ready for the next event. You know, like people have be…
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Kyronix said: @ Maximus_Neximus which items? It might not be an item like armor or deco or a weapon BUT, I think that many players would really love to see STATS Soulstones.... That is, Soulstones that work like those for skills but for S…
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How about instead, for a change, not in a Dungeon at all but on the open land and, a WHOLE LOT of open land thus to have the Spawn be wide spread out all over rather then be secluded in a limited spece place ?
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Dragonheart said: You are explaining what is happening but not why its wrong. It is wrong, DEAD wrong because it deprives that Shard of a piece of its history taking it away to some other Shard for which it has no meaning but only a gold…
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RockStaR said: We need to stop em event farming. Stop making em events a way for people to sell them at huge inflated prices. They need to be stuck on the home shard that they came from. Em event items should be shard bound, they are the bits…
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Arnold7 said: Not quite on target but since shard bound went into effect I have seen more players on my shard than I have in previous years. Have other players on low population shards noticed this? Yes, I also have, never seen the De…
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Dragonheart said: EJ accounts should be allowed to see gen chat but not talk in it. Very simple fix for two problems. Gen chat trolls will no longer be able to say ridiculous, bannable things in gen chat. the website bots will no longer …
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Teclo said: Kyronix said: Building out the next dynamic events now, so if there's something you'd like to see let us know! how about the new haven dungeon? with alot less paragons, and some usefull rewards for newer/returning playe…
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Kyronix said: We have no plans to remove the Shardbound property from Treasures related drops/rewards. This was implemented to address what was the single greatest piece of negative feedback related to Treasures events. We received numerous…
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Kyronix said: Building out the next dynamic events now, so if there's something you'd like to see let us know! @Kyronix Not sure if you saw this Thread https://forum.uo.com/discussion/7906/does-the-new-dynamic-tot-spawn-tool-per…
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Marge said: Popps you seem to also forgot about the poor mystics that are on foot when they cast the 5 slot Rcs. Also, what you are calling work arounds are not - it is how you play the game! Here you got a point. Mystics do share with…
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JackFlashUk said: seeing as you will just ignore MORE advice, please just explain what is so hard about WALKING in the dungeon and then invising yourself when you see a para is near, I have news, Paragons reveal at like 10-12 tiles dist…
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JackFlashUk said:IF YOU CANNOT HANDLE IT DO NOT TAKE A TRITON INTO PARAGON DUNGEON. USE A CU I beg your pardon, but doesn't a CU-Sidhe need to be dismounted in order for it to fight whatever spawn, thus leaving the tamer on foot ? Mounted…
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Jbo said: As i told you on stratics forum(a long time ago, last decade actually... 24th of december 2020) the paragons are quite easily slayed with a tamer, but you have to practice/train and might even change your template, you know to incor…
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Marge said: #1 It is your choice to be a human tamer.#2 It is your choice to bring a non ridable 5 slot pet. It is not the developers problem that you choose the wrong pet - a 5 slot Ridable Fire Beetle or 5 slot Fire Steed would be great in …